Very nice, keep up the good work. Would like to see the art/modeling side of this project improve a bit too, are things going steadily in that department?
Thanks - I've been solo with the project thus far, so I haven't had time to do much with the models / maps / art.
I tried getting a friend of ...
Search found 249 matches
- Wed Oct 22, 2008 1:39 am
- Forum: Project Announcements
- Topic: The Search for the Hidden Mana [Updated with Download Links]
- Replies: 2
- Views: 1532
- Wed Oct 22, 2008 1:05 am
- Forum: Project Announcements
- Topic: The Search for the Hidden Mana [Updated with Download Links]
- Replies: 2
- Views: 1532
The Search for the Hidden Mana [Updated with Download Links]
Greetings All:
So, it's been a long time coming but I finally feel like this project is at a satisfactory level for public demonstration. It's nowhere near complete and I can hardly call it a "game" even, since it's more of a simulation at this point in time. I'm sure problems / bugs / errors will ...
So, it's been a long time coming but I finally feel like this project is at a satisfactory level for public demonstration. It's nowhere near complete and I can hardly call it a "game" even, since it's more of a simulation at this point in time. I'm sure problems / bugs / errors will ...
- Wed Oct 22, 2008 12:59 am
- Forum: Beginners Help
- Topic: Problems with node positions and precision with fmod()...
- Replies: 6
- Views: 1041
- Tue Oct 14, 2008 2:53 am
- Forum: Beginners Help
- Topic: Problems with node positions and precision with fmod()...
- Replies: 6
- Views: 1041
Thanks for the reply bitplane.
ISceneNode::RelativeTranslation holds the position of the node, this doesn't even get changed by Irrlicht internally. Are you sure you weren't checking getAbsolutePosition(), which is calculated (and gets rounded) during drawAll?
Nope - using getPosition() as shown ...
ISceneNode::RelativeTranslation holds the position of the node, this doesn't even get changed by Irrlicht internally. Are you sure you weren't checking getAbsolutePosition(), which is calculated (and gets rounded) during drawAll?
Nope - using getPosition() as shown ...
- Mon Oct 13, 2008 11:36 pm
- Forum: Beginners Help
- Topic: Problems with node positions and precision with fmod()...
- Replies: 6
- Views: 1041
Problems with node positions and precision with fmod()...
Hey All:
The problem I'm having originally stemmed from times where I was trying to set a node position but it kept getting changed automatically whenever ISceneManager->drawAll() was called. This wouldn't happen all the time, so it was pretty frustrating and time consuming to catch and understand ...
The problem I'm having originally stemmed from times where I was trying to set a node position but it kept getting changed automatically whenever ISceneManager->drawAll() was called. This wouldn't happen all the time, so it was pretty frustrating and time consuming to catch and understand ...
- Fri Sep 26, 2008 6:15 pm
- Forum: Beginners Help
- Topic: Suggestions for seamless water (w/ pic) (new problems)...
- Replies: 11
- Views: 1992
- Fri Sep 26, 2008 8:16 am
- Forum: Beginners Help
- Topic: Suggestions for seamless water (w/ pic) (new problems)...
- Replies: 11
- Views: 1992
- Fri Sep 26, 2008 8:02 am
- Forum: Beginners Help
- Topic: Suggestions for seamless water (w/ pic) (new problems)...
- Replies: 11
- Views: 1992
Looks like either your mesh has some problems, or the water scene node is not working as good as expected :? Can you upload your mesh somewhere such we have a fully working version for tests?
I'll throw the mesh up for download when I get to work tomorrow but I'm guessing you're right that it's my ...
I'll throw the mesh up for download when I get to work tomorrow but I'm guessing you're right that it's my ...
- Fri Sep 26, 2008 12:19 am
- Forum: Beginners Help
- Topic: Suggestions for seamless water (w/ pic) (new problems)...
- Replies: 11
- Views: 1992
- Thu Sep 25, 2008 4:14 pm
- Forum: Beginners Help
- Topic: Suggestions for seamless water (w/ pic) (new problems)...
- Replies: 11
- Views: 1992
- Thu Sep 25, 2008 2:23 pm
- Forum: Beginners Help
- Topic: Suggestions for seamless water (w/ pic) (new problems)...
- Replies: 11
- Views: 1992
Thanks for the replies.
Could also be two overlapping transparent materials. Moreover, the problem is not the hole, but the surrounding, which is not just one mesh. Question is why you use several meshes instead of just one?
Is it possible to create one mesh for the entire "square" of the map and ...
Could also be two overlapping transparent materials. Moreover, the problem is not the hole, but the surrounding, which is not just one mesh. Question is why you use several meshes instead of just one?
Is it possible to create one mesh for the entire "square" of the map and ...
- Wed Sep 24, 2008 10:31 pm
- Forum: Beginners Help
- Topic: Suggestions for seamless water (w/ pic) (new problems)...
- Replies: 11
- Views: 1992
Suggestions for seamless water (w/ pic) (new problems)...
Basically, I have 6 different meshes that, together, create 1 large body of water.
The problem is that there is a hole (purposely put there) in the middle of this body of water, that goes beneath water-level. It's kinda like a "reverse well", where in a normal well, the water is in the well and not ...
The problem is that there is a hole (purposely put there) in the middle of this body of water, that goes beneath water-level. It's kinda like a "reverse well", where in a normal well, the water is in the well and not ...
- Sat Sep 20, 2008 6:41 pm
- Forum: Beginners Help
- Topic: Irrlicht App crashes DOSBox game...
- Replies: 3
- Views: 678
- Sat Sep 20, 2008 1:55 am
- Forum: Beginners Help
- Topic: Irrlicht App crashes DOSBox game...
- Replies: 3
- Views: 678
Irrlicht App crashes DOSBox game...
I like to play some of my favorite older games using DOSBox while waiting for the compiler (1.5 minutes currently) but sometimes DOSBox crashes randomly when my app runs.
Now I'm not saying this is Irrlicht's fault and in the grand scheme of things it's not even close to being a big deal but I was ...
Now I'm not saying this is Irrlicht's fault and in the grand scheme of things it's not even close to being a big deal but I was ...
- Wed Sep 10, 2008 11:04 pm
- Forum: Beginners Help
- Topic: First timer, non-programmer
- Replies: 10
- Views: 841
That was pretty damn funny Rogerrogerborg wrote:ARRANGE YOUR SAFETY WORD FIRST!