Search found 249 matches

by Rytz
Wed Oct 22, 2008 1:39 am
Forum: Project Announcements
Topic: The Search for the Hidden Mana [Updated with Download Links]
Replies: 2
Views: 1531

Very nice, keep up the good work. Would like to see the art/modeling side of this project improve a bit too, are things going steadily in that department?
Thanks - I've been solo with the project thus far, so I haven't had time to do much with the models / maps / art.

I tried getting a friend of ...
by Rytz
Wed Oct 22, 2008 1:05 am
Forum: Project Announcements
Topic: The Search for the Hidden Mana [Updated with Download Links]
Replies: 2
Views: 1531

The Search for the Hidden Mana [Updated with Download Links]

Greetings All:

So, it's been a long time coming but I finally feel like this project is at a satisfactory level for public demonstration. It's nowhere near complete and I can hardly call it a "game" even, since it's more of a simulation at this point in time. I'm sure problems / bugs / errors will ...
by Rytz
Wed Oct 22, 2008 12:59 am
Forum: Beginners Help
Topic: Problems with node positions and precision with fmod()...
Replies: 6
Views: 1037

Thanks guys - I honestly didn't know this would be an issue. How does Irrlicht deal with this internally?
by Rytz
Tue Oct 14, 2008 2:53 am
Forum: Beginners Help
Topic: Problems with node positions and precision with fmod()...
Replies: 6
Views: 1037

Thanks for the reply bitplane.

ISceneNode::RelativeTranslation holds the position of the node, this doesn't even get changed by Irrlicht internally. Are you sure you weren't checking getAbsolutePosition(), which is calculated (and gets rounded) during drawAll?
Nope - using getPosition() as shown ...
by Rytz
Mon Oct 13, 2008 11:36 pm
Forum: Beginners Help
Topic: Problems with node positions and precision with fmod()...
Replies: 6
Views: 1037

Problems with node positions and precision with fmod()...

Hey All:

The problem I'm having originally stemmed from times where I was trying to set a node position but it kept getting changed automatically whenever ISceneManager->drawAll() was called. This wouldn't happen all the time, so it was pretty frustrating and time consuming to catch and understand ...
by Rytz
Fri Sep 26, 2008 6:15 pm
Forum: Beginners Help
Topic: Suggestions for seamless water (w/ pic) (new problems)...
Replies: 11
Views: 1990

It's probably a culling issue. Try changing the node->setAutomaticCulling( ); to EAC_FRUSTUM_BOX or EAC_OFF to see if it works then.
Thanks Eigen - setting the culling to off fixed my visibility issue.

Just one more issue to overcome... I'm getting a weird texture / tiling issue. I'm using the ...
by Rytz
Fri Sep 26, 2008 8:16 am
Forum: Beginners Help
Topic: Suggestions for seamless water (w/ pic) (new problems)...
Replies: 11
Views: 1990

Well I got the "waves" working in my own mesh. I figured out that I'm an idiot and that I needed more vertices :O.

The visibility problem is still there though. I'm gonna try eliminating some other parts of the map and see if it's something with the map that's causing it.
by Rytz
Fri Sep 26, 2008 8:02 am
Forum: Beginners Help
Topic: Suggestions for seamless water (w/ pic) (new problems)...
Replies: 11
Views: 1990

Looks like either your mesh has some problems, or the water scene node is not working as good as expected :? Can you upload your mesh somewhere such we have a fully working version for tests?
I'll throw the mesh up for download when I get to work tomorrow but I'm guessing you're right that it's my ...
by Rytz
Fri Sep 26, 2008 12:19 am
Forum: Beginners Help
Topic: Suggestions for seamless water (w/ pic) (new problems)...
Replies: 11
Views: 1990

Ok, so I created a single mesh to enclose the "well" instead of 6, but now I've run into 2 other problems. The first one seems expected, the other does not.

[Problem #1]:
I'm not getting the "hill" effect that I was with the previous "6 mesh" method (I was using "addHillPlaneMesh" to create ...
by Rytz
Thu Sep 25, 2008 4:14 pm
Forum: Beginners Help
Topic: Suggestions for seamless water (w/ pic) (new problems)...
Replies: 11
Views: 1990

bitplane wrote:The water surface node follows any shape its given. You should make your mesh an evenly spaced grid of vertices for best effect.
Awesome. Thanks all for the replies.
by Rytz
Thu Sep 25, 2008 2:23 pm
Forum: Beginners Help
Topic: Suggestions for seamless water (w/ pic) (new problems)...
Replies: 11
Views: 1990

Thanks for the replies.

Could also be two overlapping transparent materials. Moreover, the problem is not the hole, but the surrounding, which is not just one mesh. Question is why you use several meshes instead of just one?
Is it possible to create one mesh for the entire "square" of the map and ...
by Rytz
Wed Sep 24, 2008 10:31 pm
Forum: Beginners Help
Topic: Suggestions for seamless water (w/ pic) (new problems)...
Replies: 11
Views: 1990

Suggestions for seamless water (w/ pic) (new problems)...

Basically, I have 6 different meshes that, together, create 1 large body of water.

The problem is that there is a hole (purposely put there) in the middle of this body of water, that goes beneath water-level. It's kinda like a "reverse well", where in a normal well, the water is in the well and not ...
by Rytz
Sat Sep 20, 2008 6:41 pm
Forum: Beginners Help
Topic: Irrlicht App crashes DOSBox game...
Replies: 3
Views: 677

Thanks for the replies. I'll try some other irrlicht apps and see what happens with DOSBox.
by Rytz
Sat Sep 20, 2008 1:55 am
Forum: Beginners Help
Topic: Irrlicht App crashes DOSBox game...
Replies: 3
Views: 677

Irrlicht App crashes DOSBox game...

I like to play some of my favorite older games using DOSBox while waiting for the compiler (1.5 minutes currently) but sometimes DOSBox crashes randomly when my app runs.

Now I'm not saying this is Irrlicht's fault and in the grand scheme of things it's not even close to being a big deal but I was ...
by Rytz
Wed Sep 10, 2008 11:04 pm
Forum: Beginners Help
Topic: First timer, non-programmer
Replies: 10
Views: 841

rogerborg wrote:ARRANGE YOUR SAFETY WORD FIRST!
That was pretty damn funny Roger :)