Search found 249 matches
- Wed Oct 22, 2008 1:39 am
- Forum: Project Announcements
- Topic: The Search for the Hidden Mana [Updated with Download Links]
- Replies: 2
- Views: 1267
Very nice, keep up the good work. Would like to see the art/modeling side of this project improve a bit too, are things going steadily in that department? Thanks - I've been solo with the project thus far, so I haven't had time to do much with the models / maps / art. I tried getting a friend of mi...
- Wed Oct 22, 2008 1:05 am
- Forum: Project Announcements
- Topic: The Search for the Hidden Mana [Updated with Download Links]
- Replies: 2
- Views: 1267
The Search for the Hidden Mana [Updated with Download Links]
Greetings All: So, it's been a long time coming but I finally feel like this project is at a satisfactory level for public demonstration. It's nowhere near complete and I can hardly call it a "game" even, since it's more of a simulation at this point in time. I'm sure problems / bugs / err...
- Wed Oct 22, 2008 12:59 am
- Forum: Beginners Help
- Topic: Problems with node positions and precision with fmod()...
- Replies: 6
- Views: 776
- Tue Oct 14, 2008 2:53 am
- Forum: Beginners Help
- Topic: Problems with node positions and precision with fmod()...
- Replies: 6
- Views: 776
Thanks for the reply bitplane. ISceneNode::RelativeTranslation holds the position of the node, this doesn't even get changed by Irrlicht internally. Are you sure you weren't checking getAbsolutePosition(), which is calculated (and gets rounded) during drawAll? Nope - using getPosition() as shown in ...
- Mon Oct 13, 2008 11:36 pm
- Forum: Beginners Help
- Topic: Problems with node positions and precision with fmod()...
- Replies: 6
- Views: 776
Problems with node positions and precision with fmod()...
Hey All: The problem I'm having originally stemmed from times where I was trying to set a node position but it kept getting changed automatically whenever ISceneManager->drawAll() was called. This wouldn't happen all the time, so it was pretty frustrating and time consuming to catch and understand. ...
- Fri Sep 26, 2008 6:15 pm
- Forum: Beginners Help
- Topic: Suggestions for seamless water (w/ pic) (new problems)...
- Replies: 11
- Views: 1466
It's probably a culling issue. Try changing the node->setAutomaticCulling( ); to EAC_FRUSTUM_BOX or EAC_OFF to see if it works then. Thanks Eigen - setting the culling to off fixed my visibility issue. Just one more issue to overcome... I'm getting a weird texture / tiling issue. I'm using the Asci...
- Fri Sep 26, 2008 8:16 am
- Forum: Beginners Help
- Topic: Suggestions for seamless water (w/ pic) (new problems)...
- Replies: 11
- Views: 1466
- Fri Sep 26, 2008 8:02 am
- Forum: Beginners Help
- Topic: Suggestions for seamless water (w/ pic) (new problems)...
- Replies: 11
- Views: 1466
Looks like either your mesh has some problems, or the water scene node is not working as good as expected :? Can you upload your mesh somewhere such we have a fully working version for tests? I'll throw the mesh up for download when I get to work tomorrow but I'm guessing you're right that it's my ...
- Fri Sep 26, 2008 12:19 am
- Forum: Beginners Help
- Topic: Suggestions for seamless water (w/ pic) (new problems)...
- Replies: 11
- Views: 1466
- Thu Sep 25, 2008 4:14 pm
- Forum: Beginners Help
- Topic: Suggestions for seamless water (w/ pic) (new problems)...
- Replies: 11
- Views: 1466
- Thu Sep 25, 2008 2:23 pm
- Forum: Beginners Help
- Topic: Suggestions for seamless water (w/ pic) (new problems)...
- Replies: 11
- Views: 1466
- Wed Sep 24, 2008 10:31 pm
- Forum: Beginners Help
- Topic: Suggestions for seamless water (w/ pic) (new problems)...
- Replies: 11
- Views: 1466
Suggestions for seamless water (w/ pic) (new problems)...
Basically, I have 6 different meshes that, together, create 1 large body of water. The problem is that there is a hole (purposely put there) in the middle of this body of water, that goes beneath water-level. It's kinda like a "reverse well", where in a normal well, the water is in the wel...
- Sat Sep 20, 2008 6:41 pm
- Forum: Beginners Help
- Topic: Irrlicht App crashes DOSBox game...
- Replies: 3
- Views: 295
- Sat Sep 20, 2008 1:55 am
- Forum: Beginners Help
- Topic: Irrlicht App crashes DOSBox game...
- Replies: 3
- Views: 295
Irrlicht App crashes DOSBox game...
I like to play some of my favorite older games using DOSBox while waiting for the compiler (1.5 minutes currently) but sometimes DOSBox crashes randomly when my app runs. Now I'm not saying this is Irrlicht's fault and in the grand scheme of things it's not even close to being a big deal but I was c...
- Wed Sep 10, 2008 11:04 pm
- Forum: Beginners Help
- Topic: First timer, non-programmer
- Replies: 10
- Views: 464
That was pretty damn funny Rogerrogerborg wrote:ARRANGE YOUR SAFETY WORD FIRST!