Search found 54 matches

by ssexton
Fri Mar 07, 2008 9:06 pm
Forum: Beginners Help
Topic: Object without texture (like in Solid Works etc)
Replies: 9
Views: 570

Thanks arras!!! I've been trying to get this to work for awhile now. You are correct, setting only the vertex color (meaning, the .Color member of an S3DVertex) does *not* give you vertex color. You also have to turn off lighting for the material with node->setMaterialFlag(irr::video::EMF_LIGHTING, ...
by ssexton
Mon Nov 12, 2007 11:25 pm
Forum: Bug reports
Topic: [fixed]CAnimatedMeshSceneNode::removeChild() bug
Replies: 3
Views: 955

[fixed]CAnimatedMeshSceneNode::removeChild() bug

In my app, I add an animation scene node as a child of my mesh (CAnimatedMeshSceneNode) representing a spell effect. In 1.3.1, I could call removeChild using the sfx node id and it would remove the effect. In 1.4, it isn't getting removed. I've traced the problem to CAnimatedMeshSceneNode::removeChi...
by ssexton
Wed Nov 07, 2007 10:04 pm
Forum: Advanced Help
Topic: How to pass events to the GUI from a mouse event handler?
Replies: 1
Views: 598

How to pass events to the GUI from a mouse event handler?

I have some code to do node picking and some other actions in the EMIE_LMOUSE_PRESSED_DOWN portion of my main event handler. Awhile back, I discovered that I needed to test whether the GUI wanted the event before I did anything with it, else if someone clicked on GUI controls (such as in a dialog) t...
by ssexton
Mon Nov 05, 2007 11:46 pm
Forum: Bug reports
Topic: [no bug]: BACK_FACE_CULLING and .tga files
Replies: 3
Views: 756

Hm. Never mind about the back face culling. It started working once I did a clean build of my app after fixing the const problem on the textures. The more I think about it, I think it was the same issue (const on getMaterialCount) since of course if there are no materials, there is no chance for me ...
by ssexton
Mon Nov 05, 2007 11:12 pm
Forum: Bug reports
Topic: [no bug]: BACK_FACE_CULLING and .tga files
Replies: 3
Views: 756

You are right, it was a method signature problem. .tga had nothing to do with it, it was my custom scene node. getMaterialCount is now const, so of course my custom node was returning 0 (from the ISceneNode default) not 1 (from my override which is no longer an override, grrr I hate that 'feature' o...
by ssexton
Mon Nov 05, 2007 10:40 pm
Forum: Bug reports
Topic: [no bug]: BACK_FACE_CULLING and .tga files
Replies: 3
Views: 756

[no bug]: BACK_FACE_CULLING and .tga files

Ok, I finally did a test of my (was working great in 1.3.1) app, using the 1.4beta files. Right away, there are two problems: 1. EMF_BACK_FACE_CULLING = false (for two-sided polys) doesn't seem to work. 2. .TGA file don't seem to work. At least, the symptom is that none of my custom scene nodes that...
by ssexton
Mon Nov 05, 2007 10:33 pm
Forum: Bug reports
Topic: MacOS X and latest SVN
Replies: 11
Views: 1444

Ok, the consts are added. I could not really understand what the link suggested (does testing for EXT_texture_env_combine help or does Macs need all _EXT replaced by _ARB?). BTW: What happens without the define? I hope that Niko will fix the XCode project etc. Mac doesn't define any _EXT constants....
by ssexton
Fri Nov 02, 2007 12:14 am
Forum: Off-topic
Topic: DLL or static lib?
Replies: 15
Views: 5726

PS: I don't want to open a new thread about this little question so..: Is it possible to make a dll in vc EXPRESS? I *think* so. I remember reading a story about someone building an IDE extension with Express (which I think was a DLL) and getting in trouble for it. But, I had the bucks for the full...
by ssexton
Thu Nov 01, 2007 11:32 pm
Forum: Off-topic
Topic: DLL or static lib?
Replies: 15
Views: 5726

@rogerborg: Nicely done. I figured someone would react the way you did. It would have been more impressive if you'd put some effort into it rather than just reversing everything I said. For now, I'll pretend that it wasn't just a knee-jerk reaction to my blanket statement "forget about static l...
by ssexton
Thu Nov 01, 2007 12:32 am
Forum: Off-topic
Topic: DLL or static lib?
Replies: 15
Views: 5726

Re: DLL or static lib?

At which situations should I choose to create a DLL/Static library? That's easy: use a DLL and forget about static lib. The only reason to use a static lib is if you're too busy to make a .dll or don't know how. I use DLL for everything, and never use static libs. Off the top of my head, here are s...
by ssexton
Wed Oct 31, 2007 3:11 pm
Forum: Open Discussion and Dev Announcements
Topic: SColor for OpenGL and Vertex Buffering
Replies: 20
Views: 3535

Re: SColor for OpenGL

Hello: I was wondering what would be the best way to remove the conversion from ARGB to RGBA in SColor for the OpenGL renderer. I see irrspintz does it by using a toggle for the colours to suggest which driver is being used. Anyone thought of a neater way? Cheers. I've wondered about this myself ev...
by ssexton
Wed Oct 31, 2007 2:46 pm
Forum: Bug reports
Topic: MacOS X and latest SVN
Replies: 11
Views: 1444

I've tried your archive: Demo.app starts when double-clicked from Finder, but then the app visualization is mostly garbage and when I click on "Start demo", the screen goes light blue for a bit, then it goes back to Finder saying that the application has closed unexpectedly. The archive i...
by ssexton
Tue Oct 30, 2007 10:46 pm
Forum: Bug reports
Topic: MacOS X and latest SVN
Replies: 11
Views: 1444

Here's the link: http://hurricanegames.s3.amazonaws.com/irrlicht14beta1-mac.sitx The archive contains a skeleton directory layout (overlay) of just the changed & new files, including a precompiled libIrrlicht.a and Demo.app. I took a second look at your list, and I did essentially the same set o...
by ssexton
Tue Oct 30, 2007 10:07 pm
Forum: Bug reports
Topic: MacOS X and latest SVN
Replies: 11
Views: 1444

Hey Sukko, Just wanted to let you (and e1 else) know that after seeing your post yesterday, I decided to have a go at getting the 1.4 beta code going on MacOSX. I didn't try the latest SVN (I wasn't that brave!) but I do have it compiling now and at least the Demo.app runs (and runs by double-clicki...
by ssexton
Tue Oct 30, 2007 12:41 pm
Forum: Beginners Help
Topic: What is a good FPS value to achieve ?
Replies: 5
Views: 618

30fps is the rule of thumb I use. That's what NTSC video (VHS tapes, low-def TV) is. I suppose you could also aim for 25fps (PAL). Much lower (say, < 15fps) and your video starts turning into a slide show. If you have vsync on, you should top out at the refresh rate of the monitor, (60 - 75 fps).