Scrolling works nicer if it starts "outside" of the visual area:
While changing the parameters to
// 32 = size of tile, -32 for left shift
tileTex[1]->ScrolTileMap(-32,300,0.25f*4,0,false);
the scrolling is now pixelwise and (partially) smooth. Unfortunately
it's buckling now and then ...
Search found 5 matches
- Sun Oct 29, 2006 2:46 am
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 106373
- Sun Oct 29, 2006 2:33 am
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 106373
2LayersBackGroundMap - Sample
Again me :)
some difference of the scroll behaviour occurs by changing the code:
...
driver->beginScene(true, true, SColor(0,180,180,180));
if(KeyDown(KEY_ESCAPE))ProgramRun=false;
ViewOrtho();
SetScale(2,2);
tileTex[0]->FullScreenScrolTileMap(0.95f,0.95f,false);
SetScale(1,1);
tileTex[1 ...
some difference of the scroll behaviour occurs by changing the code:
...
driver->beginScene(true, true, SColor(0,180,180,180));
if(KeyDown(KEY_ESCAPE))ProgramRun=false;
ViewOrtho();
SetScale(2,2);
tileTex[0]->FullScreenScrolTileMap(0.95f,0.95f,false);
SetScale(1,1);
tileTex[1 ...
- Sun Oct 29, 2006 2:00 am
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 106373
Dependencies VS2005<>CodeBlocks/gcc
Hello Emil_halim,
i found the actual version of DllMagic.lib in the Visual Studio-Subfolder and switched back from CodeBlocks to my Visual Studio-Compiler.
Works now, but perhaps if you'll update the Magic Library-Package in the future, you may also include the VS-Solutionsfiles of the examples ...
i found the actual version of DllMagic.lib in the Visual Studio-Subfolder and switched back from CodeBlocks to my Visual Studio-Compiler.
Works now, but perhaps if you'll update the Magic Library-Package in the future, you may also include the VS-Solutionsfiles of the examples ...
- Sun Oct 29, 2006 12:13 am
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 106373
Reference Problems in dll exports?
Hi everybody
this time i have improved TileMap stuff, (TImageStrip class).
this class allows you to build a TileMap the scroll it in full screen or part of screen see the screenshot below , here is the prototype of the class
class DLL_EXPORT TImageStrip
{
...
};
Hello Emil_halim,
i ...
this time i have improved TileMap stuff, (TImageStrip class).
this class allows you to build a TileMap the scroll it in full screen or part of screen see the screenshot below , here is the prototype of the class
class DLL_EXPORT TImageStrip
{
...
};
Hello Emil_halim,
i ...
- Thu Oct 26, 2006 9:26 pm
- Forum: Beginners Help
- Topic: Irrlicht wiki page down?
- Replies: 2
- Views: 299
Irrlicht wiki page down?
It seems that irrforge.org is down. Any information about this?
Greetings,
Cryptit
Greetings,
Cryptit