Search found 9 matches
- Sun Mar 15, 2009 10:55 pm
- Forum: Beginners Help
- Topic: Irrlicht.NET and IrrlichtCP.NET question
- Replies: 2
- Views: 349
- Sun Mar 15, 2009 3:39 pm
- Forum: Beginners Help
- Topic: Irrlicht.NET and IrrlichtCP.NET question
- Replies: 2
- Views: 349
Irrlicht.NET and IrrlichtCP.NET question
It seems like IrrlichtCP.NET is dead. The last update was in Nov 2007. Their main site seems to be down, and their forums have a few posts for 2009: http://irrlichtnetcp.sourceforge.net/phpBB2/ Worse part is Irrlicht.NET was dropped :( We're in design phase of a game in c#, I want to be able to port...
- Tue Mar 20, 2007 2:13 am
- Forum: Irrlicht.NET
- Topic: "Is not valid Win32 application" error (compiling
- Replies: 1
- Views: 2600
"Is not valid Win32 application" error (compiling
I'm getting this error: "is not a valid Win32 application. (Exception from HRESULT: 0x800700C1)" I am *not* trying to compile the program in 64 bit, I only want 32 bit execution, the program is set to compile in 32 bit. How can I prevent this error? I am using Windows XP X64 with Visual St...
- Sun Jan 14, 2007 1:04 pm
- Forum: Project Announcements
- Topic: Sidra, 2D adventure/RPG game
- Replies: 2
- Views: 3896
Interesting, not many people would use Irrlicht for a 2D game. I think Magic2D library will help with this, look through previous project announcement posts. Although it may not work with newest Irrlicht, try emailing the author for that (He is busy working on an OGRE version so he is not in Irrlic...
- Sun Jan 14, 2007 6:29 am
- Forum: Project Announcements
- Topic: Sidra, 2D adventure/RPG game
- Replies: 2
- Views: 3896
Sidra, 2D adventure/RPG game
Project Name: Sidra Our Team: Frosty He's designing the engine using Irrlicht. MacK (Me!) I'm designing the tools in C# (Level Editor, named Sidra Studio), and assisting in the engine. Our Goals The game we designing will have a graphical style of Zelda:LTTP (but better, more modern theme). After w...
- Sun Oct 29, 2006 8:23 pm
- Forum: Irrlicht.NET
- Topic: 2D Rendering - Best method?
- Replies: 0
- Views: 1331
2D Rendering - Best method?
Alright, I'm posting again. Bare with me I'm getting used to the whole Irrlicht type deal... I like it so far. I'm designing a 2D game, and right now I'm working on a 2D level editor for it. But the first thing I need to know is what is the best method to draw 2D images? Right now I'm using Device.D...
- Sun Oct 29, 2006 4:59 pm
- Forum: Irrlicht.NET
- Topic: C#, rendering in tabpages (TabControl)
- Replies: 10
- Views: 15125
I'm just guessing here, but can't you just put it inside another windows control and move that around instead. I don't think you can create more than one device at present. Well I need it so the user can open multiple windows at once. I might just go ahead and use the Irrlicht GUI system instead......
- Sun Oct 29, 2006 2:05 pm
- Forum: Irrlicht.NET
- Topic: C#, rendering in tabpages (TabControl)
- Replies: 10
- Views: 15125
Sorry- I'm talking about Windows Forms. It's for a level editor, so if you open multiple levels it'll open in a new tab (the game is 2d/isometric that's why). All I need to know is how to change the rendering source which is defined here (RendowWindow is the control rending to): Device = new Irrlich...
- Sun Oct 29, 2006 2:41 am
- Forum: Irrlicht.NET
- Topic: C#, rendering in tabpages (TabControl)
- Replies: 10
- Views: 15125
C#, rendering in tabpages (TabControl)
Hello, I'm working on a rather large project that I will not go into details as it's not ready to be announced yet. Anyhow, I'm using the TabControl for the level editor and I need to be able to render to each TabPage. When the user clicks "Tab1", I want the rendering device to switch to &...