Search found 9 matches

by MKiG
Sun Jun 29, 2008 12:07 am
Forum: Beginners Help
Topic: Project for Win and MacOS
Replies: 1
Views: 138

Unfortunately, your best option is to either find someone with a Mac and compile it there or use OS X within a Virtual PC.
If your source isn't using any Windows APIs then it should theoretically port without too much hassle.
by MKiG
Sun Jun 22, 2008 1:23 am
Forum: Beginners Help
Topic: Textures not showing up correctly in Irrlicht
Replies: 4
Views: 279

Sure thing:
http://download.yousendit.com/3BA026A20492E5B1

The model and texture are in there. Both are still a work in progress haha :D
by MKiG
Sat Jun 21, 2008 5:10 pm
Forum: Beginners Help
Topic: Textures not showing up correctly in Irrlicht
Replies: 4
Views: 279

Ah sorry about that, here it is: scene::ISceneNode* node = scenem->addAnimatedMeshSceneNode(scenem->getMesh("media/shuttle.3ds")); if (node) { node->setMaterialFlag(video::EMF_LIGHTING, true); node->setMaterialTexture(0, driver->getTexture("media/plane.jpg")); node->setPosition(c...
by MKiG
Sat Jun 21, 2008 11:15 am
Forum: Beginners Help
Topic: Textures not showing up correctly in Irrlicht
Replies: 4
Views: 279

Textures not showing up correctly in Irrlicht

Hi everyone, I feel like a complete idiot as I used to be able to program very well in Irrlicht, but I gave up about a year ago to concentrate on AS and A levels and now am having lots of difficulties picking it back up. My main issue is that of texturing. Basically I've created a model of a ship in...
by MKiG
Fri Jun 20, 2008 6:31 pm
Forum: Code Snippets
Topic: TGMs Shader Package[C++/GLSL]
Replies: 89
Views: 121131

I'm having a problem with it too.
I can't get it to work with "Material.Textures[0]=rt0;" and when I take it out, it just renders an image file (I don't know why).

Is there any work around for this?
by MKiG
Mon Feb 19, 2007 3:58 pm
Forum: Code Snippets
Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
Replies: 158
Views: 57626

I feel like a n00b here but i can get the camera to compile but as soon as it loads the XML file the program crashes. Looking in the irrlicht console, everything loads fine as all of the textures are there but unless i comment out: smgr->setActiveCamera( cam ); it crashes no matter what i do. When t...
by MKiG
Fri Jan 05, 2007 10:43 pm
Forum: Beginners Help
Topic: A surprisingly n00b question about the FPS camera
Replies: 1
Views: 217

A surprisingly n00b question about the FPS camera

Hi everyone, i need your help with the FPS camera (and here comes the n00b bit) but i cant get it to freeze.

No matter now many times i type in camera->setInputReceiverEnabled(false); the game just continues to keep working.

I really need to pause it or my menu will be completely useless.
by MKiG
Sun Oct 29, 2006 4:37 pm
Forum: Project Announcements
Topic: Finished hdr rendering
Replies: 16
Views: 6239

I dont kno if im gunna get horifically flamed here but am I the only one that thinks that this doesn't actually look that good?

I mean, yea from a technical standpoint its amazing but it looks too blurry like someone has just slapped vaseline on the screen.
by MKiG
Sun Oct 29, 2006 4:18 pm
Forum: Beginners Help
Topic: Exporting C4d objects
Replies: 1
Views: 209

Wow, me too.
I export them usually to .3ds and import them in.
The only problem ive found though is that cinema 4D makes the models FAR too small and you will need to play around to make them the right size.