Search found 17 matches

by seppuku arts
Sat Sep 01, 2007 12:08 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: How to make a 3d rpg camera in 10 steps
Replies: 38
Views: 36902

Hey, I tried this resource with my code...It compiles fine, but when I press any of the buttons when running, nothing happens - the camera points at the object just fine. It looks like I've done everything the same as you have, but something must be wrong somewhere. I did get 12 warnings though. I'v...
by seppuku arts
Mon Dec 18, 2006 1:13 pm
Forum: Open Discussion and Dev Announcements
Topic: Soft shadows
Replies: 14
Views: 2287

I'm sure soft shadows will have a performance issue, I've tried them in another engine, and its much slower than stencil shadows, however they will be much faster once direct x 10 is out. There is a soft shadow shader laying around, that's been implemented into the engine Dark Basic Pro, of course t...
by seppuku arts
Mon Dec 18, 2006 1:06 pm
Forum: Open Discussion and Dev Announcements
Topic: ambient occlusion
Replies: 2
Views: 559

Try an ambient occlusion shader ;) Download ATI's Rendermonkey and nab their Ambient occlusion shader, however you do need an ambient occlusion map to work, you should be able to make one in a 'baking' tool, which I'm sure you can find in Blender.
by seppuku arts
Mon Dec 18, 2006 1:02 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: What is a good level editor for irrlicht?
Replies: 60
Views: 104029

Deled is a good proggy, but there are others. If you got some cash, and want to do game modelling in general, I'd go for Softimage|XSI, it is packed with tools perfect for game making, not to mention the baking capabilities (Baking is like lightmapping) For only $500 it is quite the bundle I think. ...
by seppuku arts
Wed Nov 15, 2006 5:33 pm
Forum: Beginners Help
Topic: Moving an object/Camera follow
Replies: 0
Views: 458

Moving an object/Camera follow

Hey dude, I've tried this, my C++ knowledge is quite limited (So much so there is very little, I mean very, outside that of the irrlicht tutorials, but I have some experience in C# and making games in Dark Basic Pro) , so if there are any obvious points I've missed, then I guess its to be expected, ...
by seppuku arts
Mon Nov 06, 2006 7:45 pm
Forum: Beginners Help
Topic: C++ -> Functions/Splitting up code etc.
Replies: 4
Views: 508

Thanks, I tried your method, however, using the DevC++ hello world tutorial (I tried this to test it before executing in my own code) But it crashes, the commands that are in the void are: irrDevice = createDevice(EDT_SOFTWARE, dimension2d<s32>(512, 384),32, false,false,0); irrDevice->setWindowCapti...
by seppuku arts
Sat Nov 04, 2006 5:12 pm
Forum: Beginners Help
Topic: C++ -> Functions/Splitting up code etc.
Replies: 4
Views: 508

Nevermind (Second time I've done that ;)) I declared all of the variables globally in the code; so something like this; IrrlichtDevice *device = 0; video::IVideoDriver* driver = 0; scene::ISceneManager* smgr = 0; IGUIEnvironment* guienv = 0; scene::IAnimatedMesh* q3levelmesh = 0; scene::ISceneNode* ...
by seppuku arts
Sat Nov 04, 2006 4:47 pm
Forum: Beginners Help
Topic: C++ -> Functions/Splitting up code etc.
Replies: 4
Views: 508

C++ -> Functions/Splitting up code etc.

Okay, I should have done C++ tutorials before starting anything in Irrlicht but the tutorials were so good I found myself learning C++ at the same time ;) But anyway, I want to be able to access code anywhere, like you would in a 'void' but for its insides to be applicable anywhere, for example; The...
by seppuku arts
Sat Nov 04, 2006 2:56 pm
Forum: Code Snippets
Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
Replies: 158
Views: 59830

Hey dudes, looks like a nice resource, I get a linker error on this one, I set all of the directories in the DevC++ project file after putting into examples to where mine are (linkers and headers) but I get this error; [Linker error] undefined reference to `irr::scene::CCameraRPGSceneNode::CCameraRP...
by seppuku arts
Sat Nov 04, 2006 10:49 am
Forum: Open Discussion and Dev Announcements
Topic: New dude on the block
Replies: 4
Views: 580

Thanks, as for taking up space on useless things, its a habit, I'm sorry, please don't hit me. ;)
by seppuku arts
Fri Nov 03, 2006 10:42 pm
Forum: Open Discussion and Dev Announcements
Topic: New dude on the block
Replies: 4
Views: 580

thanks
by seppuku arts
Thu Nov 02, 2006 10:14 pm
Forum: Open Discussion and Dev Announcements
Topic: Best Engine Compare
Replies: 25
Views: 7423

Thats pretty much it, its not the car, but the driver behind the wheel, an expensive sports car is nice, quick around the track, that's if you can handle it around the corners without crashing and have the endurance to complete the circuit without too many pitstops, otherwise the banged out Skoda dr...
by seppuku arts
Thu Nov 02, 2006 7:41 pm
Forum: Open Discussion and Dev Announcements
Topic: Best Engine Compare
Replies: 25
Views: 7423

Quake 3 is an old engine, rather out of date, but no doubt good for FPS games. Irrlicht is pretty easy, has great tutorials, it has the resources out there to easily make a FPS game, also with the technology you can bring yourself up to date, as you'll have shader support, meaning per pixel lighting...
by seppuku arts
Thu Nov 02, 2006 6:43 pm
Forum: Open Discussion and Dev Announcements
Topic: New dude on the block
Replies: 4
Views: 580

New dude on the block

Hello, I am a new member and a new Irrlicht user just bringing himself into the community. So far I have been very happy with irrlicht, also being a new C++ user, previously using a little bit of Truevision in C# and being a Dark Basic programmer before, so the tutorials have been extremely useful i...
by seppuku arts
Thu Nov 02, 2006 6:33 pm
Forum: Open Discussion and Dev Announcements
Topic: New free RT Terrain sculptor with watershader
Replies: 9
Views: 1904

I think its a nice find, saves me doing terrains in a 3D app and worry about faulty normals where you can fall through ;) I wouldn't take lack of replies so personally.