Yeah, that was a great explanation
I don't think I can do triangle selectors as I need this to be able to run on Mac, PC, and PSP (32 mb of RAM), so bounding boxs is probably best.
So I'll need to figure out what you were explaining with calculating if there is collision each frame.
Search found 29 matches
- Fri Nov 10, 2006 2:58 pm
- Forum: Beginners Help
- Topic: Clarification about two functions...
- Replies: 10
- Views: 531
- Fri Nov 10, 2006 12:31 am
- Forum: Beginners Help
- Topic: Clarification about two functions...
- Replies: 10
- Views: 531
- Fri Nov 10, 2006 12:14 am
- Forum: Beginners Help
- Topic: Clarification about two functions...
- Replies: 10
- Views: 531
Clarification about two functions...
Hello, I was hoping someone could explain to me what exactly getSceneNodeFromRayBB() does? Also I was unable to find documentation on getTargetsPosition() is this an actual function? Supposively it should do this: core::triangle3df triangle; core::line3d<f32> line(camPos, targetPos); SParticleImpact...
- Thu Nov 09, 2006 7:54 pm
- Forum: Game Programming
- Topic: Alternative to irrEdit for Mac OS X users?
- Replies: 1
- Views: 1074
Alternative to irrEdit for Mac OS X users?
As the title says, is there?
- Mon Nov 06, 2006 3:03 am
- Forum: Beginners Help
- Topic: "Undefined symbols:"?
- Replies: 2
- Views: 137
- Sun Nov 05, 2006 3:40 am
- Forum: Beginners Help
- Topic: "Undefined symbols:"?
- Replies: 2
- Views: 137
"Undefined symbols:"?
I'm trying to compile this, and I get this error: http://xs108.xs.to/xs108/06440/Screenshot_1.png I'm not sure what is wrong... I have uploaded the source, as it has mutiple files (please ignore all the files that pertain to Xcode and/or Mac OS X specifically) Thanks :) http://www.sendspace.com/file...
- Sat Nov 04, 2006 5:14 am
- Forum: Bug reports
- Topic: [fixed] Collision bug fix
- Replies: 14
- Views: 9569
- Thu Nov 02, 2006 8:50 pm
- Forum: Bug reports
- Topic: [fixed] Collision bug fix
- Replies: 14
- Views: 9569
- Thu Nov 02, 2006 8:35 pm
- Forum: Beginners Help
- Topic: Shooting Query
- Replies: 7
- Views: 860
- Thu Nov 02, 2006 2:06 am
- Forum: Beginners Help
- Topic: Shooting Query
- Replies: 7
- Views: 860
Ok, I've got what you have mentioned (with some help form the tutorial) void shoot( char* shotTexture ) { scene::ISceneManager* smgr = device->getSceneManager(); scene::ICameraSceneNode* camera = smgr->getActiveCamera(); struct { core::vector3df pos; }MouseClickPosition; struct { bool hitIsTrue; cor...
- Wed Nov 01, 2006 10:46 pm
- Forum: Beginners Help
- Topic: Shooting Query
- Replies: 7
- Views: 860
- Wed Nov 01, 2006 10:26 pm
- Forum: Beginners Help
- Topic: Shooting Query
- Replies: 7
- Views: 860
Shooting Query
Is the Demo's way of shooting the most sensible or easy way to do shooting (besides making a class to handle that function, I mean the function only)? Also, I'm rendering a model of a gun, and I have setup the gun like this: void playerWeapon::createWeapon( char* file, char* texture ) { gunMesh = sm...
- Tue Oct 31, 2006 12:17 am
- Forum: Beginners Help
- Topic: Cannot load Mesh
- Replies: 2
- Views: 187
- Tue Oct 31, 2006 12:00 am
- Forum: Beginners Help
- Topic: Cannot load Mesh
- Replies: 2
- Views: 187
Cannot load Mesh
Hey, I'm new to Irrlicht. I'm trynig to work my way through the tutorials to get a feel for the engine. I'm on tutorial 2, trying to load the quake 3 map. It seem though that it cannot load the .bsp mesh... I've tried changing the filepath and it doesn't seem to work... Any help would be appreciated...