Search found 29 matches

by bronxbomber92
Fri Nov 10, 2006 2:58 pm
Forum: Beginners Help
Topic: Clarification about two functions...
Replies: 10
Views: 531

Yeah, that was a great explanation :)

I don't think I can do triangle selectors as I need this to be able to run on Mac, PC, and PSP (32 mb of RAM), so bounding boxs is probably best.

So I'll need to figure out what you were explaining with calculating if there is collision each frame.
by bronxbomber92
Fri Nov 10, 2006 12:31 am
Forum: Beginners Help
Topic: Clarification about two functions...
Replies: 10
Views: 531

It is form the tech demo... Here is the thread... http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=12742 I guess it works, as the member replied saying "It works like a charm", but I'm unsure... So the getSceneNodeFromRayBB is for collision (which can be used for shooting), right? Th...
by bronxbomber92
Fri Nov 10, 2006 12:14 am
Forum: Beginners Help
Topic: Clarification about two functions...
Replies: 10
Views: 531

Clarification about two functions...

Hello, I was hoping someone could explain to me what exactly getSceneNodeFromRayBB() does? Also I was unable to find documentation on getTargetsPosition() is this an actual function? Supposively it should do this: core::triangle3df triangle; core::line3d<f32> line(camPos, targetPos); SParticleImpact...
by bronxbomber92
Thu Nov 09, 2006 7:54 pm
Forum: Game Programming
Topic: Alternative to irrEdit for Mac OS X users?
Replies: 1
Views: 1074

Alternative to irrEdit for Mac OS X users?

As the title says, is there?
by bronxbomber92
Mon Nov 06, 2006 3:03 am
Forum: Beginners Help
Topic: "Undefined symbols:"?
Replies: 2
Views: 137

>_>... How did I forget that... Lol, thank you :)
by bronxbomber92
Sun Nov 05, 2006 3:40 am
Forum: Beginners Help
Topic: "Undefined symbols:"?
Replies: 2
Views: 137

"Undefined symbols:"?

I'm trying to compile this, and I get this error: http://xs108.xs.to/xs108/06440/Screenshot_1.png I'm not sure what is wrong... I have uploaded the source, as it has mutiple files (please ignore all the files that pertain to Xcode and/or Mac OS X specifically) Thanks :) http://www.sendspace.com/file...
by bronxbomber92
Sat Nov 04, 2006 5:14 am
Forum: Bug reports
Topic: [fixed] Collision bug fix
Replies: 14
Views: 9569

Alright, thanks :)
by bronxbomber92
Thu Nov 02, 2006 8:50 pm
Forum: Bug reports
Topic: [fixed] Collision bug fix
Replies: 14
Views: 9569

Sorry for bumping this old thread, but I'm confused on exactly what I should change and shouldn't (since all the edits creates moe confusion).
by bronxbomber92
Thu Nov 02, 2006 8:35 pm
Forum: Beginners Help
Topic: Shooting Query
Replies: 7
Views: 860

For example, in an FPS, you are really shooting from the position of the camera, through the center of the screen - your bullet will hit the first thing in the way.
That is what I am trying to accomplish.
Events sort of confuse, how they akk rekate to each other...
by bronxbomber92
Thu Nov 02, 2006 2:06 am
Forum: Beginners Help
Topic: Shooting Query
Replies: 7
Views: 860

Ok, I've got what you have mentioned (with some help form the tutorial) void shoot( char* shotTexture ) { scene::ISceneManager* smgr = device->getSceneManager(); scene::ICameraSceneNode* camera = smgr->getActiveCamera(); struct { core::vector3df pos; }MouseClickPosition; struct { bool hitIsTrue; cor...
by bronxbomber92
Wed Nov 01, 2006 10:46 pm
Forum: Beginners Help
Topic: Shooting Query
Replies: 7
Views: 860

Ah, thanks :)
But could I use gunNode->getPosition() (j/w for future reference)?

One more question, would I need to loop through the start and end line of the shooting projection and draw the "shot" at the current number being looped for the Z-coordinate?

Thanks again!
by bronxbomber92
Wed Nov 01, 2006 10:26 pm
Forum: Beginners Help
Topic: Shooting Query
Replies: 7
Views: 860

Shooting Query

Is the Demo's way of shooting the most sensible or easy way to do shooting (besides making a class to handle that function, I mean the function only)? Also, I'm rendering a model of a gun, and I have setup the gun like this: void playerWeapon::createWeapon( char* file, char* texture ) { gunMesh = sm...
by bronxbomber92
Tue Oct 31, 2006 12:17 am
Forum: Beginners Help
Topic: Cannot load Mesh
Replies: 2
Views: 187

What do you mean "fully qualified paths"? Also I forgot to mention I'm on Mac OS X. edit- Ok, I've got it now... I changed: device->getFileSystem()->addZipFileArchive( "map-20kdm2.pk3" ); to: device->getFileSystem()->addZipFileArchive( resPath( argv, "map-20kdm2.pk3" ) ...
by bronxbomber92
Tue Oct 31, 2006 12:00 am
Forum: Beginners Help
Topic: Cannot load Mesh
Replies: 2
Views: 187

Cannot load Mesh

Hey, I'm new to Irrlicht. I'm trynig to work my way through the tutorials to get a feel for the engine. I'm on tutorial 2, trying to load the quake 3 map. It seem though that it cannot load the .bsp mesh... I've tried changing the filepath and it doesn't seem to work... Any help would be appreciated...