So, I would like to use a shader with irrlicht with the following line:
texture BaseTex;
How can I pass a texture to the shader? The setVertexShaderConstant function is just for matrices, and vectors, isn't it? My question is probably newbish, but I cant find it out. Please help!
Search found 9 matches
- Mon Jun 18, 2007 4:42 pm
- Forum: Advanced Help
- Topic: How to pass a texture to a shader?
- Replies: 4
- Views: 1382
- Tue May 29, 2007 4:13 pm
- Forum: Bug reports
- Topic: [no bug]REFLECTION_2_LAYER in 1.3
- Replies: 1
- Views: 291
- Tue May 29, 2007 2:01 pm
- Forum: Bug reports
- Topic: [no bug]REFLECTION_2_LAYER in 1.3
- Replies: 1
- Views: 291
[no bug]REFLECTION_2_LAYER in 1.3
I think, I have found a bug in the newest version in irrlicht. I am working on a car simulator, and I am useing REFLECTION_2_LAYER for reflections. If I compile my code with teh 1.2 version of Irrlicht, everything is fine, the engine transforms the sphere image to the shape of the car.
But the new ...
But the new ...
- Sat Dec 30, 2006 8:38 pm
- Forum: Beginners Help
- Topic: triangle3df
- Replies: 4
- Views: 312
- Sat Dec 30, 2006 6:01 pm
- Forum: Beginners Help
- Topic: triangle3df
- Replies: 4
- Views: 312
triangle3df
I couldn't find the answer to my question in the beginners topic, so I have to ask it here too. The question is that if I'we got a triangle3df triangle, how can I acces the coords of the verts of it.
I hope I was understandable, and my question wasn't too newbish
Joe
I hope I was understandable, and my question wasn't too newbish
Joe
- Sat Dec 30, 2006 3:58 pm
- Forum: Beginners Help
- Topic: triangle3df, getTriangles
- Replies: 2
- Views: 464
- Fri Dec 29, 2006 6:25 pm
- Forum: Beginners Help
- Topic: triangle3df, getTriangles
- Replies: 2
- Views: 464
triangle3df, getTriangles
Well, I have two questions:
The first: I want to get all the polys of a scene node, and I would like to use Triangle selector for this. Here comes the first question: there is a very smart function, getTriangles. If I understand the command well (wich has not too big chance), it will write all teh ...
The first: I want to get all the polys of a scene node, and I would like to use Triangle selector for this. Here comes the first question: there is a very smart function, getTriangles. If I understand the command well (wich has not too big chance), it will write all teh ...
- Tue Oct 31, 2006 4:33 pm
- Forum: Beginners Help
- Topic: Poligon count, directional lights
- Replies: 2
- Views: 468
- Tue Oct 31, 2006 11:14 am
- Forum: Beginners Help
- Topic: Poligon count, directional lights
- Replies: 2
- Views: 468
Poligon count, directional lights
Hi!
I'm new to irrlicht, and I've got to know this two answers to continoue my project.
The first question: How can I create a Directional light? (An example, please!)
How can I get the number of the poligons in a mesh?
Please, reply soon!!
Thanks: Joe Red
I'm new to irrlicht, and I've got to know this two answers to continoue my project.
The first question: How can I create a Directional light? (An example, please!)
How can I get the number of the poligons in a mesh?
Please, reply soon!!
Thanks: Joe Red