Search found 273 matches
- Wed Jun 26, 2013 10:08 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 125845
Re: IrrNewt irrlicht\newton framework >> SVN access
HI guys, Thanks you all for the support throught. Seeing my old project still here with someone using it, remembering the satisfaction to see it working and doing what was supposed to do. Well, as you can see the project is abandoned now. A lot of time passed, and now i'm near my graduation :D If so...
- Fri May 15, 2009 5:31 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 125845
Re: timestep?
irrnewt calculate it automatically3DModelerMan wrote:What is the recomended time step for newton?
- Fri May 15, 2009 5:31 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 125845
http://rapidshare.com/files/214221055/lib_irrNewt.rar.html Yes, mass zero seems to solve the problem. Thanks i think that's not the best solution. the body will not move but will not be optimized as a static body also. i suggest you to use EBT_TREE as a body type to compile newton for the last irrl...
- Thu Mar 19, 2009 1:03 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 125845
- Wed Mar 18, 2009 1:22 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 125845
- Mon Mar 16, 2009 4:15 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 125845
- Fri Jan 23, 2009 3:51 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 125845
- Fri Jan 23, 2009 3:05 pm
- Forum: Advanced Help
- Topic: [1.5] cannot get terrain vertices
- Replies: 5
- Views: 1016
- Fri Jan 23, 2009 3:02 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 125845
- Fri Jan 23, 2009 2:43 pm
- Forum: Advanced Help
- Topic: [1.5] cannot get terrain vertices
- Replies: 5
- Views: 1016
i rendered it and it give me only a part of the terrain. I got only the vertices on the yellow part, and i know for sure there is no error in the rendering since the parts wich are not colored do not collide with the camera, and that means there are no vertices for them i don't think this depends by...
- Fri Jan 23, 2009 1:42 pm
- Forum: Advanced Help
- Topic: [1.5] cannot get terrain vertices
- Replies: 5
- Views: 1016
i have also tried this way
i need to investigate more BTW
it does not work nor using the [] operator of the vertex buffer class neither using getData(), casting and retrieve the arrray directlywhite tiger wrote:it does not work either using node->getVertexBuffer().getData() and casting the result to S3DVertex
i need to investigate more BTW
- Fri Jan 23, 2009 1:36 pm
- Forum: Advanced Help
- Topic: [1.5] cannot get terrain vertices
- Replies: 5
- Views: 1016
[1.5] cannot get terrain vertices
I cannot get terrain vertices with 1.5. I updated the routine to follow new 1.5 way to retrieve terrain vertex and index buffer, but it simply does not work. here are it: scene::CDynamicMeshBuffer* mb2 = new scene::CDynamicMeshBuffer(video::EVT_2TCOORDS, video::EIT_16BIT); ((scene::ITerrainSceneNode...
- Wed Jan 21, 2009 2:55 pm
- Forum: Advanced Help
- Topic: Irrbox does not render texture
- Replies: 1
- Views: 397
Irrbox does not render texture
i have an irrbox class is supposed to draw a box and it worked correctly in previous versions. now i have upgraded to 1.5 the irrbox does not render the texture anymore. It ONLY render the vertex colours, not the texture. here is the interface: class IrrBox : public scene::ISceneNode, public newton:...
- Wed Jan 21, 2009 2:49 pm
- Forum: Advanced Help
- Topic: [1.5]new way of handling relative translation
- Replies: 3
- Views: 1119
- Tue Jan 20, 2009 1:31 pm
- Forum: Advanced Help
- Topic: [1.5]new way of handling relative translation
- Replies: 3
- Views: 1119
[1.5]new way of handling relative translation
i'm stuck how 1.5 handles a completely new way of positioning a child node. in the previous versions of irrlicht, a child position was related to the parent, but the unit of measurement was also the same. for example, we assume that node1 is a box of (5,5,5) and node2 a box of (10,10,10) node2->setP...