Search found 273 matches

by white tiger
Wed Jun 26, 2013 10:08 pm
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 125845

Re: IrrNewt irrlicht\newton framework >> SVN access

HI guys, Thanks you all for the support throught. Seeing my old project still here with someone using it, remembering the satisfaction to see it working and doing what was supposed to do. Well, as you can see the project is abandoned now. A lot of time passed, and now i'm near my graduation :D If so...
by white tiger
Fri May 15, 2009 5:31 pm
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 125845

Re: timestep?

3DModelerMan wrote:What is the recomended time step for newton?
irrnewt calculate it automatically ;)
by white tiger
Fri May 15, 2009 5:31 pm
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 125845

http://rapidshare.com/files/214221055/lib_irrNewt.rar.html Yes, mass zero seems to solve the problem. Thanks i think that's not the best solution. the body will not move but will not be optimized as a static body also. i suggest you to use EBT_TREE as a body type to compile newton for the last irrl...
by white tiger
Thu Mar 19, 2009 1:03 pm
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 125845

there is a code::blocks project :wink:
by white tiger
Wed Mar 18, 2009 1:22 pm
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 125845

Hello, Thanks for that great project. It`s very useful, but I have one (big) problem with it: I have Irrlich 1.5 with IrrNewt 0.4 + 1.5 compiled DLLs (page no. 24 of this thread). I`ve got "Application Error" - Wrong Inicialization of application (0xc0150002). It is ok when I remove the I...
by white tiger
Mon Mar 16, 2009 4:15 pm
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 125845

it does not seems to happen under win. need to investigate it more ;)
by white tiger
Fri Jan 23, 2009 3:51 pm
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 125845

changes committed to SVN. fixed compilation under 1.5, applied matgaw's fixes, fixed some warnings and other stuff thanks to matgaw for the fixes :wink: i'll upload the media folder for the examples EDIT: here you are https://sourceforge.net/project/showfiles.php?group_id=160792&package_id=21096...
by white tiger
Fri Jan 23, 2009 3:05 pm
Forum: Advanced Help
Topic: [1.5] cannot get terrain vertices
Replies: 5
Views: 1016

it works now. forgot to change index_count to be an u32

thanks you hybrid
by white tiger
Fri Jan 23, 2009 3:02 pm
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 125845

Open IrrNewt project file, go to your compiler options, there you'll somewhere find flags like "sse sse2 sse3" etc. (in CodeBlocks: Project->Build options, in section "Compiler settings -> other - probably, in some of the configurations). Try to delete/unmark these settings and rebui...
by white tiger
Fri Jan 23, 2009 2:43 pm
Forum: Advanced Help
Topic: [1.5] cannot get terrain vertices
Replies: 5
Views: 1016

i rendered it and it give me only a part of the terrain. I got only the vertices on the yellow part, and i know for sure there is no error in the rendering since the parts wich are not colored do not collide with the camera, and that means there are no vertices for them i don't think this depends by...
by white tiger
Fri Jan 23, 2009 1:42 pm
Forum: Advanced Help
Topic: [1.5] cannot get terrain vertices
Replies: 5
Views: 1016

i have also tried this way
white tiger wrote:it does not work either using node->getVertexBuffer().getData() and casting the result to S3DVertex
it does not work nor using the [] operator of the vertex buffer class neither using getData(), casting and retrieve the arrray directly

i need to investigate more BTW
by white tiger
Fri Jan 23, 2009 1:36 pm
Forum: Advanced Help
Topic: [1.5] cannot get terrain vertices
Replies: 5
Views: 1016

[1.5] cannot get terrain vertices

I cannot get terrain vertices with 1.5. I updated the routine to follow new 1.5 way to retrieve terrain vertex and index buffer, but it simply does not work. here are it: scene::CDynamicMeshBuffer* mb2 = new scene::CDynamicMeshBuffer(video::EVT_2TCOORDS, video::EIT_16BIT); ((scene::ITerrainSceneNode...
by white tiger
Wed Jan 21, 2009 2:55 pm
Forum: Advanced Help
Topic: Irrbox does not render texture
Replies: 1
Views: 397

Irrbox does not render texture

i have an irrbox class is supposed to draw a box and it worked correctly in previous versions. now i have upgraded to 1.5 the irrbox does not render the texture anymore. It ONLY render the vertex colours, not the texture. here is the interface: class IrrBox : public scene::ISceneNode, public newton:...
by white tiger
Wed Jan 21, 2009 2:49 pm
Forum: Advanced Help
Topic: [1.5]new way of handling relative translation
Replies: 3
Views: 1119

rogerborg wrote:Ditto.
white tiger wrote:the unit of measurement for the position of the child's node is the dimension of the parent node.
The unit of measurement is the scale of the parent node.
damned! :lol:

it does work now. Thanks :wink:
by white tiger
Tue Jan 20, 2009 1:31 pm
Forum: Advanced Help
Topic: [1.5]new way of handling relative translation
Replies: 3
Views: 1119

[1.5]new way of handling relative translation

i'm stuck how 1.5 handles a completely new way of positioning a child node. in the previous versions of irrlicht, a child position was related to the parent, but the unit of measurement was also the same. for example, we assume that node1 is a box of (5,5,5) and node2 a box of (10,10,10) node2->setP...