Search found 26 matches
- Tue Apr 27, 2010 12:30 pm
- Forum: Game Programming
- Topic: Game developers survey
- Replies: 1
- Views: 1534
Game developers survey
Hello UDK members! My name is Jan and I am not new here, but been long gone. I am currently doing my final teases for my university, and have to do a survey + results along with that. My intrest is to find habbits and needs for different kind of game companies, and to research what kind of financial...
- Sun Sep 30, 2007 11:17 am
- Forum: Advanced Help
- Topic: Terrain LOD
- Replies: 0
- Views: 546
Terrain LOD
Hey guys, for 'fun' iwas just making my own terrain thing. It loads all the heights etc from a heightmap just like irrlicht does. Now i wanted to make LOD, so i just thought i'd make the loop have an OFFSET of pow(2, lod) which for lod one would devide terrain in two making the ttriangles twice the ...
- Sun Sep 23, 2007 9:58 am
- Forum: Beginners Help
- Topic: Beginner's Questions about Terrains / Outdoor maps
- Replies: 12
- Views: 1033
- Sat Sep 22, 2007 8:52 am
- Forum: Beginners Help
- Topic: .Mesh [solved]
- Replies: 1
- Views: 268
.Mesh [solved]
Ok sorry for asking. cause this is probably answered, but the search can't handle a dot, which makes me searching for 'mesh format', you can see the problem here i think?
what is .mesh for a file extension? CAn it be loaded in irr?
Jan
solved. Thanks!!
what is .mesh for a file extension? CAn it be loaded in irr?
Jan
solved. Thanks!!
- Thu Sep 20, 2007 12:26 pm
- Forum: Off-topic
- Topic: havok and endorphine
- Replies: 3
- Views: 753
- Thu Sep 20, 2007 5:36 am
- Forum: Off-topic
- Topic: havok and endorphine
- Replies: 3
- Views: 753
- Wed Sep 19, 2007 4:04 pm
- Forum: Off-topic
- Topic: havok and endorphine
- Replies: 3
- Views: 753
havok and endorphine
have you guys seen this??
http://www.youtube.com/watch?v=3bKphYfUk-M
and
http://www.youtube.com/watch?v=Ae3fgj2x ... ed&search=
stunning............................
http://www.youtube.com/watch?v=3bKphYfUk-M
and
http://www.youtube.com/watch?v=Ae3fgj2x ... ed&search=
stunning............................
- Mon Sep 17, 2007 5:14 pm
- Forum: Open Discussion and Dev Announcements
- Topic: TerrainSceneNode loadHeightMap altering request
- Replies: 0
- Views: 472
TerrainSceneNode loadHeightMap altering request
Hi! i already posted something about this in the advanced section, but i thought this would be a more appropriate place to post this. I was wondering why in the terrainscenenode the loadHeightMap(string filename) is not a overload of a real loadHeightMap(Texture image), because the way it is used no...
- Mon Sep 17, 2007 5:09 pm
- Forum: Advanced Help
- Topic: Terrain deviding
- Replies: 4
- Views: 900
- Mon Sep 17, 2007 3:16 pm
- Forum: Advanced Help
- Topic: Terrain deviding
- Replies: 4
- Views: 900
Ok. I am wondering if this feature can be implented in irrlicht. I think it is even a weird way of a scenenode it's functionallity to load terrain heightmap by itself, rathre then letting the user give the heightmap data, which provides the user a whole large scale of extra functionallity. I think i...
- Sat Sep 15, 2007 9:08 pm
- Forum: Advanced Help
- Topic: Terrain deviding
- Replies: 4
- Views: 900
Terrain deviding
Hey guys, I am using Irrlicht NET CP but that should not be an issue for this problem. I am currently working with newton and terrain, and i was wondering what the best options are on gaining performance with terrain. i was thinking of actually slicing the heightmap realtime and load each slice as a...
- Sun Aug 26, 2007 1:09 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht NET CP integration
- Replies: 0
- Views: 388
Irrlicht NET CP integration
I can see the benefit of dropping the .net version of Irrlicht and moving it to irrlicht NET CP, so two different teams work independent on both 'engines'. But by dropping it from the main irrlicht stream and making it a different site etc i am afraid the support / knowledge get's lost. I was thinki...
- Mon Aug 20, 2007 6:26 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Directx 10 support
- Replies: 8
- Views: 1384
- Mon Aug 20, 2007 8:58 am
- Forum: Open Discussion and Dev Announcements
- Topic: Directx 10 support
- Replies: 8
- Views: 1384
But seeing the whole picture, with openGL 3 comming up as well, support for surtain things is a must for the Irrlicht engine right? To keep up with the market. The features openGL 3 will support will prob. be not THAT different from dx10, or will it? I am just curious that's why, just curious how fl...
- Sun Aug 19, 2007 6:36 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Directx 10 support
- Replies: 8
- Views: 1384
ok i understand that. But for starting prospective they could start with implenting futures for buffers etc. Next to that, true that M$ is trying to push the limits everytime just to get $$ but they do push the limits often to get more out of games, even if their goal is $$. Soon enough OpenGL will ...