simple and not cool
Search found 619 matches
- Thu Sep 24, 2009 8:20 am
- Forum: Competition Time!
- Topic: Logo challenge
- Replies: 37
- Views: 26388
- Thu Sep 24, 2009 7:32 am
- Forum: Open Discussion and Dev Announcements
- Topic: detailmap3.jpg ....
- Replies: 14
- Views: 3831
- Thu Sep 24, 2009 7:26 am
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 111378
- Thu Sep 24, 2009 7:20 am
- Forum: Beginners Help
- Topic: Question
- Replies: 11
- Views: 516
- Thu Sep 24, 2009 6:35 am
- Forum: Beginners Help
- Topic: Lots of errors
- Replies: 34
- Views: 1439
- Thu Sep 24, 2009 5:43 am
- Forum: Game Programming
- Topic: Mesh animation
- Replies: 17
- Views: 16315
well it seems you didn't read irrlicht tutorials anyway all irrlicht needs to know is the animation beginning and ending frame and to play the animation(ex walk which begins at frame 30 and ends at frame 75) all u need to do is this : node->setFrameLoop(0, 14); and to set animation speed: node->setA...
- Thu Sep 24, 2009 5:36 am
- Forum: Beginners Help
- Topic: program not respnding[corrected]
- Replies: 2
- Views: 216
program not respnding[corrected]
in my program compiled with Msvc++2008 and irrlicht1.5 in code blocks this code works fine : SPhysxAndNodePair* mag; "some where in main()" mag = new SPhysxAndNodePair[999]; for(int i=0;i<20;i++) { for(int j=0;j<20;j++) { cout<<"test1"; mag[id].PhysxObject = physxManager->createS...
- Thu Sep 24, 2009 5:26 am
- Forum: Beginners Help
- Topic: irrphysics Newton third law;
- Replies: 3
- Views: 402
- Tue Sep 22, 2009 7:13 am
- Forum: Beginners Help
- Topic: irrphysics Newton third law;
- Replies: 3
- Views: 402
irrphysics Newton third law;
Using irrphysics0.2 , irrlicht1.5 i have a sphere which is affected by a force and this sphere is placed infront of a wall at beginingof application :velocty of sphere is 0 then 10,20,30,40 then it hits the wall and it cant pass it ,so it remains there but what goes wrong that its velocity continue ...
- Tue Sep 22, 2009 1:51 am
- Forum: Beginners Help
- Topic: iphysics help
- Replies: 8
- Views: 455
I'm now getting this: 1>IPhysics.lib(CPhysics.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance 1>LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:libr...
- Mon Sep 21, 2009 6:09 pm
- Forum: Beginners Help
- Topic: linking problem[solved]
- Replies: 5
- Views: 284
- Mon Sep 21, 2009 3:51 am
- Forum: Beginners Help
- Topic: linking problem[solved]
- Replies: 5
- Views: 284
- Mon Sep 21, 2009 2:13 am
- Forum: Everything 2d/3d Graphics
- Topic: multiple materials, multiple textures in one model.....
- Replies: 12
- Views: 6330
- Sun Sep 20, 2009 11:46 pm
- Forum: Beginners Help
- Topic: convert an image to c++ code.
- Replies: 7
- Views: 538
- Sun Sep 20, 2009 11:42 pm
- Forum: Beginners Help
- Topic: linking problem[solved]
- Replies: 5
- Views: 284
linking problem[solved]
main.obj||error LNK2001: unresolved external symbol "class irr::IrrlichtDevice * __cdecl irr::createDevice(enum irr::video::E_DRIVER_TYPE,class irr::core::dimension2d<int> const &,unsigned int,bool,bool,bool,class irr::IEventReceiver *,char const *)" (?createDevice@irr@@YAPAVIrrlichtD...