Search found 5 matches

by forrestcupp
Fri Nov 03, 2006 11:37 pm
Forum: Irrlicht.NET
Topic: Movement is choppy
Replies: 3
Views: 1894

Tried DirectInput, and it isn't compatible with Irrlicht
by forrestcupp
Fri Nov 03, 2006 9:01 pm
Forum: Irrlicht.NET
Topic: Movement is choppy
Replies: 3
Views: 1894

That's really the easiest way?
by forrestcupp
Fri Nov 03, 2006 8:43 pm
Forum: Irrlicht.NET
Topic: Movement is choppy
Replies: 3
Views: 1894

Movement is choppy

I am new to Irrlicht. I am using a FPS Camera to move around a quake level. All I want to do is change the input to use WSAD instead of the cursor keys. So I set up my own EventReceiver to catch the input and make the camera move. I am using sin/cos functions to move the camera because the example I...
by forrestcupp
Fri Nov 03, 2006 8:26 pm
Forum: Irrlicht.NET
Topic: Tutorial 4: movement
Replies: 7
Views: 4294

I don't have an AddTestSceneNode. I had to change it to AddCubeSceneNode which appears to be the same thing with a different name.
by forrestcupp
Fri Nov 03, 2006 8:17 pm
Forum: Irrlicht.NET
Topic: Multiple-key input?
Replies: 9
Views: 4349

Seems like it would be a lot easier and shorter to just use Managed DirectInput.

Edit:

I tried DirectInput and it isn't compatible with Irrlicht. What a disappointment!