Thanks for replaying!
It seams like one cant send individual textures to shaders in IRRLicht, but thats fine... I solved my problem by using my own "quad", which I exported from Blender...
BTW: Thanks TheGameMaker for taking the time to write some code for me, but I think that thats a bit to ...
Search found 7 matches
- Wed Apr 25, 2007 10:43 pm
- Forum: Beginners Help
- Topic: Short question regarding RTT textures and shaders...
- Replies: 3
- Views: 341
- Tue Apr 24, 2007 6:11 am
- Forum: Beginners Help
- Topic: Short question regarding RTT textures and shaders...
- Replies: 3
- Views: 341
Short question regarding RTT textures and shaders...
Hi!
Im rendering my scene into a RTT and then displaying that texture on the screen using the draw2dImage() function. My question is: How can I send this texture to a shader?
An even better question would be: How would I go about sending to a shader, an individual texture that isn't attached or ...
Im rendering my scene into a RTT and then displaying that texture on the screen using the draw2dImage() function. My question is: How can I send this texture to a shader?
An even better question would be: How would I go about sending to a shader, an individual texture that isn't attached or ...
- Tue Mar 27, 2007 6:18 am
- Forum: Beginners Help
- Topic: IRRLicht's collision, stutter-slopes and other libraries...
- Replies: 1
- Views: 223
IRRLicht's collision, stutter-slopes and other libraries...
Hello!
I’m making a simple platform game, so IRRLicht’s own built in collision detection works perfectly fine for me. It works perfectly in all but one aspect, and that is when the player tries to go down a slope. Now this could be a ramp, down a hill or any other kind of slope.
What happens then ...
I’m making a simple platform game, so IRRLicht’s own built in collision detection works perfectly fine for me. It works perfectly in all but one aspect, and that is when the player tries to go down a slope. Now this could be a ramp, down a hill or any other kind of slope.
What happens then ...
- Fri Dec 22, 2006 6:59 pm
- Forum: Advanced Help
- Topic: RTT + draw2DImage, not working under OpenGL!
- Replies: 2
- Views: 912
RTT + draw2DImage, not working under OpenGL!
I’m having some trouble with draw2DImage() function in OpenGL... What I’m trying to do is render a scene into a RTT texture and then display that texture on the screen with draw2DImage(), pretty standard.
Now, this works perfectly in Direct3D and even in software drivers, but in OpenGL it just ...
Now, this works perfectly in Direct3D and even in software drivers, but in OpenGL it just ...
- Tue Dec 19, 2006 10:52 am
- Forum: Advanced Help
- Topic: [SOLVED]Post processing shader help
- Replies: 3
- Views: 502
- Mon Dec 18, 2006 7:06 pm
- Forum: Advanced Help
- Topic: [SOLVED]Post processing shader help
- Replies: 3
- Views: 502
[SOLVED]Post processing shader help
I’ve just started experimenting with post processing shaders in IRRLicht, and although there is no tutorial on this, I’ve somehow managed to figure it out...
Now I know how to RTT and then display the texture as a quad (in my case I’m just using driver->draw2DImage), but this is not the issue.
I ...
Now I know how to RTT and then display the texture as a quad (in my case I’m just using driver->draw2DImage), but this is not the issue.
I ...
- Thu Nov 09, 2006 7:41 am
- Forum: Beginners Help
- Topic: Shader Help Needed
- Replies: 2
- Views: 521