Search found 7 matches
- Wed Apr 25, 2007 10:43 pm
- Forum: Beginners Help
- Topic: Short question regarding RTT textures and shaders...
- Replies: 3
- Views: 228
- Tue Apr 24, 2007 6:11 am
- Forum: Beginners Help
- Topic: Short question regarding RTT textures and shaders...
- Replies: 3
- Views: 228
Short question regarding RTT textures and shaders...
Hi! Im rendering my scene into a RTT and then displaying that texture on the screen using the draw2dImage() function. My question is: How can I send this texture to a shader? An even better question would be: How would I go about sending to a shader, an individual texture that isn't attached or cont...
- Tue Mar 27, 2007 6:18 am
- Forum: Beginners Help
- Topic: IRRLicht's collision, stutter-slopes and other libraries...
- Replies: 1
- Views: 160
IRRLicht's collision, stutter-slopes and other libraries...
Hello! I’m making a simple platform game, so IRRLicht’s own built in collision detection works perfectly fine for me. It works perfectly in all but one aspect, and that is when the player tries to go down a slope. Now this could be a ramp, down a hill or any other kind of slope. What happens then is...
- Fri Dec 22, 2006 6:59 pm
- Forum: Advanced Help
- Topic: RTT + draw2DImage, not working under OpenGL!
- Replies: 2
- Views: 769
RTT + draw2DImage, not working under OpenGL!
I’m having some trouble with draw2DImage() function in OpenGL... What I’m trying to do is render a scene into a RTT texture and then display that texture on the screen with draw2DImage(), pretty standard. Now, this works perfectly in Direct3D and even in software drivers, but in OpenGL it just displ...
- Tue Dec 19, 2006 10:52 am
- Forum: Advanced Help
- Topic: [SOLVED]Post processing shader help
- Replies: 3
- Views: 370
- Mon Dec 18, 2006 7:06 pm
- Forum: Advanced Help
- Topic: [SOLVED]Post processing shader help
- Replies: 3
- Views: 370
[SOLVED]Post processing shader help
I’ve just started experimenting with post processing shaders in IRRLicht, and although there is no tutorial on this, I’ve somehow managed to figure it out... Now I know how to RTT and then display the texture as a quad (in my case I’m just using driver->draw2DImage), but this is not the issue. I hav...
- Thu Nov 09, 2006 7:41 am
- Forum: Beginners Help
- Topic: Shader Help Needed
- Replies: 2
- Views: 424
Ahh...Never mind. I solved it my self, by using a different shader... But I think that it would be good idea to have a list of IRRLicht variables, such as ETS_WORLD, plus what their use might be in different shaders... Iv said this a million times before, IRRLicht has a very easy to use API, especia...