Search found 29 matches

by inet
Sun Oct 07, 2007 4:23 pm
Forum: Advanced Help
Topic: Problem with Mirrlicht on PocketPC
Replies: 4
Views: 777

Hi, Dragonazul,

Where did you create the media directory? It should be under root.
Where is the exe file? Is it under \Program Files\HelloWorld\ ?

I've tried on the emulator with a setting of RAM 96M. It works. I don't
have a real device and can't test on it. If the device has less memory,
one ...
by inet
Sat Jan 13, 2007 3:39 pm
Forum: Advanced Help
Topic: core::string constructor
Replies: 2
Views: 485

Thanks for the reply. I've tested and it worked. The templated assignment operator is the catch line.

Ming.
by inet
Sat Jan 06, 2007 2:43 pm
Forum: Advanced Help
Topic: core::string constructor
Replies: 2
Views: 485

core::string constructor

I have a question about the core::string constructor that takes a number argument.

The core::string is a template class. It can takes a c8 or wchar_t as template argument. However, the constructor that takes a number argument [e.g. string(int number) ] only considers c8 characters.

If I need to ...
by inet
Sat Dec 23, 2006 9:10 pm
Forum: Project Announcements
Topic: mirrlicht - porting irrlicht to mobile platforms.
Replies: 30
Views: 4933

If you have an Axim 50 using Intel's 2700G graphics chip, the current CE
branch wouldn't support it because the current port is based on OpenGL 1.1 and 2700G only supports 1.0 with the driver installed on the PDA.
by inet
Thu Dec 07, 2006 8:44 pm
Forum: Project Announcements
Topic: mirrlicht - porting irrlicht to mobile platforms.
Replies: 30
Views: 4933

Hi, zenoid

Now the WinCE porting runs on Pocket PC emulator. Probably you can give it a try on your PDA.

http://graphicsmakesfun.blogspot.com/20 ... lator.html
by inet
Wed Nov 29, 2006 3:59 pm
Forum: Project Announcements
Topic: mirrlicht - porting irrlicht to mobile platforms.
Replies: 30
Views: 4933

hybrid,

Which embedded platform are you working on? WinCE? I've forked a WinCE branch and get the code compiled. However, haven't got it run on the CE emulater.
by inet
Mon Nov 27, 2006 7:39 pm
Forum: Project Announcements
Topic: mirrlicht - porting irrlicht to mobile platforms.
Replies: 30
Views: 4933

Currently, I've only tested on the emulator for Symbian S60 platform. N93, the comming N95 as well as some high-end phones from Sony Ericsson will have hardware support for OpenGL ES 1.1.

For WinCE, there should no big obstacles. I'm only working on this on a separate svn branch.

The source is MIT ...
by inet
Mon Nov 27, 2006 10:00 am
Forum: Project Announcements
Topic: mirrlicht - porting irrlicht to mobile platforms.
Replies: 30
Views: 4933

It would be very nice if irrlicht runs on embedded linux system.

BTW: Why are there so few implementations of OpenGL ES? The vincent implementation seems to be quite hard to port to other systems?

Apart from the vincent implementation, we have
Rasteroid from hybrid (support S60, UIQ, WinCE ...
by inet
Thu Nov 23, 2006 7:27 pm
Forum: Beginners Help
Topic: Trivial question - How to properly quit an demo
Replies: 4
Views: 317

Thanks all. This confirms my suspect that I should code an event hook myself. But now with ur post, I can just make copy&past. :wink:
by inet
Thu Nov 23, 2006 6:42 pm
Forum: Beginners Help
Topic: Trivial question - How to properly quit an demo
Replies: 4
Views: 317

Trivial question - How to properly quit an demo

(on windows platform)

Since my cursor is hidden and captured by the rendering window, I can't quit the demo directly. Neither "ESC" nor "q" works.

I have to use "ATL+Tab" to switch to the dos windows and close it.

Is there anything that I'm missing? Or the demo is designed purposely to be so?
by inet
Wed Nov 22, 2006 8:21 am
Forum: Bug reports
Topic: bug in drawStencilShadowVolume
Replies: 3
Views: 1233

What's wrong with the shadow under linux? Is there any screen shot?
Is there already a thread discussing this? Can u give me the link?
by inet
Tue Nov 21, 2006 9:42 pm
Forum: Advanced Help
Topic: Calculate UV at intersectionpoint
Replies: 8
Views: 746

u, v are just names. Texture coord can use them. Barycentric coord can also use them.

I suggest you download the paper on the webpage I referred to and read the paper. Everything is described quite clear.
by inet
Tue Nov 21, 2006 8:56 pm
Forum: Advanced Help
Topic: Calculate UV at intersectionpoint
Replies: 8
Views: 746

Actually the direct results from a ray-triangle intersection are the u,v coordinates.

Refer to this algorithm.
http://www.graphics.cornell.edu/pubs/1997/MT97.html
by inet
Tue Nov 21, 2006 7:48 pm
Forum: Bug reports
Topic: bug in drawStencilShadowVolume
Replies: 3
Views: 1233

bug in drawStencilShadowVolume

glEnable(GL_VERTEX_ARRAY)
....
glDisable(GL_VERTEX_ARRAY)

should be

glEnableClientState(GL_VERTEX_ARRAY)
...
glDisableClientState(GL_VERTEX_ARRAY)

Don't know why the stencil shadow still works. Maybe the driver tolerates such error?
by inet
Tue Nov 21, 2006 12:54 pm
Forum: Advanced Help
Topic: a question about drawStencilShadow in COpenGLDriver.cpp
Replies: 1
Views: 379

a question about drawStencilShadow in COpenGLDriver.cpp

I saw in the function drawStencilShadow, a quad like this
-10.1f, 10.1f, 0.90f,
-10.1f,-10.1f,0.90f,
10.1f, 10.1f,0.90f,
10.1f,-10.1f,0.90f,

is drawn. Why this quad is guaranteed to cover the whole screen?