Search found 52 matches
- Sat Sep 29, 2007 9:40 pm
- Forum: Off-topic
- Topic: Anyone ever hear of Spirit Force for the NES?
- Replies: 2
- Views: 769
Anyone ever hear of Spirit Force for the NES?
I was talking to my girlfriend the other night and jokingly said that to relieve stress she should get a PS2, Mortal Kombat, and GTA games (turns out she already has a PS2 with two GTA games, so this could work pretty well). Anyway, she started talking about how she loved playing Spirit Force for th...
Commodore 64 with 64k ram. Not sure it even has a processor. Seriously, mine's a Dell with dual 800mhz processors, which should theoretically give me the equivilant of 1.6 gigs but apparantly only one registers. Don't remember offhand how much ram it has, and it's six miles away from my internet PC,...
- Fri Jun 22, 2007 8:31 pm
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 501330
Name: Joseph Kemp Age: 15 Languages: HTML/XHTML, CSS, JavaScript, SQL, PHP, GML, BASIC, C++ Location: England, UK Website: www.hotyg.com Been programming since I was 10 on the Commodore 64 in BASIC, then moved on to HTML and other browser languages such as PHP when I was about 12, started learning ...
- Fri Jun 08, 2007 8:31 pm
- Forum: Everything 2d/3d Graphics
- Topic: Texturing complex levels in blender
- Replies: 15
- Views: 3622
- Fri Jun 08, 2007 8:29 pm
- Forum: Everything 2d/3d Graphics
- Topic: status of blender 2.44 lightmapping
- Replies: 11
- Views: 2885
In the time since I last posted in this thread I have discovered that there is a new Blender release with an updated Python API. It is now possible to access UVLayers from within the code. For example (rough outline, as I don't have access to the error notices to correct me): import bpy sce = bpy.da...
- Fri Jun 08, 2007 8:17 pm
- Forum: Everything 2d/3d Graphics
- Topic: Cartoon Fantasy Theme Pack available from Arteria
- Replies: 21
- Views: 4665
@dmwitch, what about all those artists hanging around blender and other forums that put out thousands of free models per day just for fun, and want to make games but only have 100s of models but no programmers!... I think we need them too :wink: True, but there's also nothing wrong with making mone...
- Tue Jun 05, 2007 2:09 am
- Forum: Everything 2d/3d Graphics
- Topic: Cartoon Fantasy Theme Pack available from Arteria
- Replies: 21
- Views: 4665
With the exception of one or two posters in this thread it seems that the quasi-communist aspect of the open source movement (if you make it on/with a computer and charge for it you will be flayed and coated in salt right before you die) is dieing down, which is refreshing. Not every ad is spam, as ...
- Tue May 29, 2007 8:15 pm
- Forum: Everything 2d/3d Graphics
- Topic: Lightmaps vs. baked diffuse maps.
- Replies: 3
- Views: 1576
Lightmaps vs. baked diffuse maps.
I've been pondering this for months now, and I still haven't found any advantages to using lightmaps over just baking the lighting into the same texture as the color map. In fact, it seems to me that lightmapping would be a little more expensive, given that it takes two passes. Is there just somethi...
- Tue May 29, 2007 7:53 pm
- Forum: Everything 2d/3d Graphics
- Topic: status of blender 2.44 lightmapping
- Replies: 11
- Views: 2885
- Mon May 28, 2007 11:39 pm
- Forum: Everything 2d/3d Graphics
- Topic: best format for models + blender [need an advice]
- Replies: 41
- Views: 9993
Actually, I'm going to have to second vermeer's vote of b3d, now that I've figured out how to use it. I messed around with it yesterday (after having given up on it because it seemed like it wasn't exporting animations), finally got it to work, and it's the only animated format I've been able to get...
- Sun May 27, 2007 1:52 am
- Forum: Everything 2d/3d Graphics
- Topic: best format for models + blender [need an advice]
- Replies: 41
- Views: 9993
Never thought of the bones. Of course, I plan on using vertex keys, so it probably never would have come up. I've been messing around with the DX exporter from the FAQ forum, and I finally got it to export the animation. The problem is Irrlicht won't recognize the joints. The test file was a very ch...
- Fri May 25, 2007 10:30 pm
- Forum: Everything 2d/3d Graphics
- Topic: best format for models + blender [need an advice]
- Replies: 41
- Views: 9993
I haven't found a single Blender export script that will do animations and work in Irrlicht. Actually, lots of people have used with success x format here. And there are several others which work. As I allways say, tho, I'd bet for b3d and md5. Indeed, I have used also succesfully x and md5 animati...
- Fri May 25, 2007 10:16 pm
- Forum: Everything 2d/3d Graphics
- Topic: best format for models + blender [need an advice]
- Replies: 41
- Views: 9993
Yes, that would be great, but experience is needed and i dont feel myself to be able to finish such a big job. In the other hand inventing bicycle isnt a sollution either. It's not really that big of a job. I have little to no practical knowledge of Python and I constantly have to use the print(str...
- Fri May 25, 2007 12:30 am
- Forum: Everything 2d/3d Graphics
- Topic: best format for models + blender [need an advice]
- Replies: 41
- Views: 9993
You might be better off learning a bit about python scripting, making your own format, and implementing a loader for said format. I haven't found a single Blender export script that will do animations and work in Irrlicht. I've tried all of the X exporters, then when I take a look at the file in wor...
- Tue May 15, 2007 9:35 pm
- Forum: Everything 2d/3d Graphics
- Topic: Low poly human body [download available]
- Replies: 26
- Views: 10498
I LOVE YOU. I've been needing one of these. take look at program called MakeHuman, it creates detailed human and in blender you can lower polygons count if you want I've been looking at this and I like the looks of it. The problem I have is that lowering the tricount in Blender using the decimator ...