Search found 13 matches

by Redemption
Tue Nov 28, 2006 9:52 pm
Forum: Beginners Help
Topic: Shadow 'resolution' & colorised billboards
Replies: 22
Views: 1658

Thanks, but didnt work. Does anyone, the original poster would be nice, know how to colourise a textured billboard? Well, I got it to work with the .net version in a quick testproject with a lit billboard, and by setting either the emmisive, specular or ambient color or a combination of those (can'...
by Redemption
Mon Nov 27, 2006 7:48 pm
Forum: Beginners Help
Topic: Help, panda 3ds export
Replies: 2
Views: 335

Are you using any textures?
by Redemption
Mon Nov 27, 2006 5:33 pm
Forum: Beginners Help
Topic: Shadow 'resolution' & colorised billboards
Replies: 22
Views: 1658

Again: What shadow technique are you using, when you say that this is not stencil shadow? Just the default shading that you get when you add lights to the scene and have lighting on the node set to true. It's definitely a problem of the normals. 3ds meshes do not support smoothing groups, thus norm...
by Redemption
Sun Nov 26, 2006 9:21 pm
Forum: Beginners Help
Topic: Shadow 'resolution' & colorised billboards
Replies: 22
Views: 1658

Well the model used is just a quick sphere from 3d studio, so I doubt normals would be the problem, or that a normal map would help in that case.

And making my own shader is probably a little out of the league of a first-time project, but I'll look into it if I get really desperate, thanks :p
by Redemption
Sun Nov 26, 2006 7:51 pm
Forum: Beginners Help
Topic: Shadow 'resolution' & colorised billboards
Replies: 22
Views: 1658

No way to increase that without increasing polycount then? I know it's technically possible, at least, even in the direct3d driven 3d studio max viewports it's less jaggy, let alone an actual render. I haven't begun making the character model parts yet (the ones in the screenie are just quick placeh...
by Redemption
Sun Nov 26, 2006 4:48 pm
Forum: Beginners Help
Topic: Shadow 'resolution' & colorised billboards
Replies: 22
Views: 1658

Using .x models, and no stencil shadows.
by Redemption
Sat Nov 25, 2006 10:09 am
Forum: Beginners Help
Topic: Shadow 'resolution' & colorised billboards
Replies: 22
Views: 1658

Use the GetMaterial function on the billboard node, then set ambient, specular and/or emmisive colours to change the colour.
by Redemption
Fri Nov 17, 2006 11:26 pm
Forum: Beginners Help
Topic: .X-File won't animate with Bones
Replies: 14
Views: 974

Try multiplying the frames in the FrameLoop function by 160 and setting the animationspeed to 4800 (30 fps * 160).
by Redemption
Fri Nov 17, 2006 5:28 pm
Forum: Beginners Help
Topic: .X animation
Replies: 4
Views: 274

Try multiplying the frames by 160 and setting the animationspeed to 4800 (30 fps * 160).
by Redemption
Wed Nov 15, 2006 8:45 pm
Forum: Beginners Help
Topic: 2d images
Replies: 10
Views: 602

Check if you initialise the device with 32 bits colours.
by Redemption
Tue Nov 14, 2006 4:58 pm
Forum: Beginners Help
Topic: Shadow 'resolution' & colorised billboards
Replies: 22
Views: 1658

Ah, managed to colorise a billboard now, apperantly I was at the right options before, but they don't work when you disable lighting for the billboard (wanted to colorise sprite explosions so wanted them bright). I suppose I could make higher poly models for the menu only, but that would mean I'd ha...
by Redemption
Tue Nov 14, 2006 1:21 pm
Forum: Beginners Help
Topic: Anti-aliasing on an RTT
Replies: 5
Views: 373

If you're not applying the texture to a mesh, and just showing it on screen, you might want to consider using a viewport instead, those do use AA if enabled.
by Redemption
Tue Nov 14, 2006 12:01 pm
Forum: Beginners Help
Topic: Shadow 'resolution' & colorised billboards
Replies: 22
Views: 1658

Shadow 'resolution' & colorised billboards

Two quick questions: First one: I can't recall the exact technical term for them, but can you increase the 'shadow resolution' without increasing polycount? Click for image It's a low quality jpg, but I encircled the part where the edgeness is most obvious. It shadows each triangle seperatly, which ...