I have the same problem with the latest SVN revision and a GeForce 7600
Looks like the clipping plane is applied in each object coordinates space instead of world coordinates space.
Maybe a problem with transformations matrix ? Could it be that they affect the clipping plane ?
EDIT: I forget to ...
Search found 4 matches
- Sat Jan 13, 2007 1:38 pm
- Forum: Beginners Help
- Topic: smooth texture
- Replies: 45
- Views: 6043
- Sat Jan 13, 2007 1:00 pm
- Forum: Beginners Help
- Topic: smooth texture
- Replies: 45
- Views: 6043
- Sun Nov 12, 2006 11:55 am
- Forum: Project Announcements
- Topic: Tree Scene Node v2.1
- Replies: 234
- Views: 201158
Great !
But it doesn't work with the SVN version, I found where it crash :
But it doesn't work with the SVN version, I found where it crash :
Code: Select all
BranchesLOD.clear();
for( s32 i=0; i<treeProfile->getMaxLOD()+1; i++ )
{
[b]BranchesLOD.push_back( core::list< SBranch* >() );[/b]
}