Search found 4 matches

by Aranoth
Sat Oct 25, 2008 9:11 pm
Forum: Bug reports
Topic: SetClipPlane
Replies: 2
Views: 2087

I have the same problem with the latest SVN revision and a GeForce 7600

Looks like the clipping plane is applied in each object coordinates space instead of world coordinates space.

Maybe a problem with transformations matrix ? Could it be that they affect the clipping plane ?

EDIT: I forget to ...
by Aranoth
Sat Jan 13, 2007 1:38 pm
Forum: Beginners Help
Topic: smooth texture
Replies: 45
Views: 6043

Exemple : you have two textures :

http://www.rootage.org/GCNwiki/herbe.jpg http://www.rootage.org/GCNwiki/terre.jpg

and a texture for blending :

http://www.rootage.org/GCNwiki/exmasque.jpg

The result will be that :

http://www.rootage.org/GCNwiki/terre_eau.jpg

But I think it's ...
by Aranoth
Sat Jan 13, 2007 1:00 pm
Forum: Beginners Help
Topic: smooth texture
Replies: 45
Views: 6043

i thought 3 layers but that
didn't worked
Yep. It's 'blending'.

But I think it is only possible to do it with shaders
by Aranoth
Sun Nov 12, 2006 11:55 am
Forum: Project Announcements
Topic: Tree Scene Node v2.1
Replies: 234
Views: 201158

Great !

But it doesn't work with the SVN version, I found where it crash :

Code: Select all

BranchesLOD.clear();
for( s32 i=0; i<treeProfile->getMaxLOD()+1; i++ )
{
    [b]BranchesLOD.push_back( core::list< SBranch* >() );[/b]
}