Thanks for the comments,
This code was initially posted as a template for how a beginner might approach the creation of an event manager. I previously hadn't worked much on the ihrlicht engine but i'm more familiar with it now.
I will update this code to use the irrlict linked lists, and break ...
Search found 6 matches
- Tue Nov 28, 2006 4:26 am
- Forum: Code Snippets
- Topic: Multiple iEventReceivers
- Replies: 6
- Views: 3628
- Tue Nov 14, 2006 11:06 am
- Forum: Beginners Help
- Topic: mysterious segfaults
- Replies: 4
- Views: 492
- Tue Nov 14, 2006 9:45 am
- Forum: Code Snippets
- Topic: Multiple iEventReceivers
- Replies: 6
- Views: 3628
Multiple iEventReceivers
I've been playing with the ieventreceiver nodes, and it seems i can only have one onEvent() active at a time, please correct me if im wrong.
This annoyed me cause i didn't want an enormous onEvent code. So instead i created a EventReceiverManger Class, so i figured i'd share that code with you guys ...
This annoyed me cause i didn't want an enormous onEvent code. So instead i created a EventReceiverManger Class, so i figured i'd share that code with you guys ...
- Tue Nov 14, 2006 9:18 am
- Forum: Beginners Help
- Topic: 3rd Person Camera
- Replies: 9
- Views: 1339
- Tue Nov 14, 2006 8:49 am
- Forum: Beginners Help
- Topic: 3rd Person Camera
- Replies: 9
- Views: 1339
You would expect the camera to have its root target position at the root of the parent node, rather than the global root.
If i were to setPosition( vector3df (0,0,0) ), the camera would move to the position of the parent node.
but if i setTarget( vector3df (0,0,0) ), the camera looks at the <0,0,0 ...
If i were to setPosition( vector3df (0,0,0) ), the camera would move to the position of the parent node.
but if i setTarget( vector3df (0,0,0) ), the camera looks at the <0,0,0 ...
- Tue Nov 14, 2006 8:10 am
- Forum: Beginners Help
- Topic: 3rd Person Camera
- Replies: 9
- Views: 1339