Search found 81 matches

by link3rn3l
Thu Aug 03, 2017 2:41 pm
Forum: Project Announcements
Topic: New DX11 / 12 / Vulkan / WebGL Renderer by JFT90
Replies: 3
Views: 3828

Re: New DX11 / 12 / Vulkan / WebGL Renderer by JFT90

Bgfx offers OpenGl, DirectX, Metal and soon Vulkan, DX12 and OpenVR ...

https://github.com/bkaradzic/bgfx

and speed improvements !!!
by link3rn3l
Thu May 25, 2017 1:38 am
Forum: Project Announcements
Topic: New DX11 / 12 / Vulkan / WebGL Renderer by JFT90
Replies: 3
Views: 3828

New DX11 / 12 / Vulkan / WebGL Renderer by JFT90

New DX11 / 12 Renderer by JFT90 (Julius Tilly) Create a new renderer is not practical, use a rendering backends as bgfx (is 100% best) Download option on right (Github similar).... https://gitlab.com/JFT/Irrlicht_extended/tree/master Excelent and hard work , initial thread forum http://irrlicht.sour...
by link3rn3l
Thu Dec 15, 2016 11:59 pm
Forum: Project Announcements
Topic: irrNetLite 2.1 [BETA]
Replies: 230
Views: 121228

Re: irrNetLite 2.1 [BETA]

+ IrrNet

+ ENET 1.3.13

+ dOwnload New
http://www.mediafire.com/file/q033cqwny ... et_5.0.rar


Image
by link3rn3l
Mon Jul 15, 2013 4:40 pm
Forum: Code Snippets
Topic: Simple Spherical terrain (improved)
Replies: 35
Views: 15153

Re: Simple Spherical terrain

IS POSSIBLE THAT YOU INCLUDE A MARIO GALAXY .. OBJECT GLUE -- TINY CODE?..

WILL BE GREAT..

THX
by link3rn3l
Thu Sep 20, 2012 11:54 pm
Forum: Project Announcements
Topic: IrrNaCl - Irrlicht port for Google Native Client
Replies: 50
Views: 22831

Re: IrrNaCl - Irrlicht port for Google Native Client

NEW NATIVE CLIENT - beginners pack - newbies pack - only install and use.. +++ easy only to beginners users - only install and ready.. http://bennugdweb.googlecode.com/files/NativeClientDummiesR20120920.zip http://code.google.com/p/bennugdweb/ --------------------------------------------------------...
by link3rn3l
Sat Jul 07, 2012 2:35 pm
Forum: Project Announcements
Topic: IrrNaCl - Irrlicht port for Google Native Client
Replies: 50
Views: 22831

Re: IrrNaCl - Irrlicht port for Google Native Client

:)

i hope you feel better soon.
by link3rn3l
Wed Jun 06, 2012 4:40 pm
Forum: Project Announcements
Topic: IrrNaCl - Irrlicht port for Google Native Client
Replies: 50
Views: 22831

Re: IrrNaCl - Irrlicht port for Google Native Client

:D

excellent progress .. is possible that you include a beginners pack similar to
ogre nacl pack .. to compile examples in a simple .bat including .lib .so dependencies..


thx again..!!!!
by link3rn3l
Fri Jun 01, 2012 4:14 pm
Forum: Project Announcements
Topic: IrrNaCl - Irrlicht port for Google Native Client
Replies: 50
Views: 22831

Re: IrrNaCl - Irrlicht port for Google Native Client [Team N

nice project .. please upload too "libIrrNaCl.so" and other libs.. in example to compile more easy...

and a .BAT file too.. jajaja..

thx this project is great!!!!! :mrgreen:
by link3rn3l
Thu May 24, 2012 4:23 pm
Forum: Beginners Help
Topic: Irrlicht in NATIVE CLIENT - google chrome
Replies: 0
Views: 388

Irrlicht in NATIVE CLIENT - google chrome

someone haves irrlicht NATIVE CLIENT source code????

any download available??

are be great!!!!

only ref is this ..
http://irrlicht.sourceforge.net/forum/v ... hp?t=33705

but someone haves other download resource?

thanks
by link3rn3l
Thu Nov 11, 2010 8:19 pm
Forum: Bug reports
Topic: [fixed]Unsupported Texture Format
Replies: 9
Views: 2911

Could you add a simple test case which reproduces this error? I tested several situations and couldn't see the message anymore last time. is present in reflected shaders how water or other reflected water examples : http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=24662&highlight=water th...
by link3rn3l
Thu Nov 04, 2010 8:23 pm
Forum: Bug reports
Topic: [fixed]Unsupported Texture Format
Replies: 9
Views: 2911

thanks for reply...

https://irrlicht.svn.sourceforge.net/sv ... cht/trunk/

i like use the mirrror and water code, in my game
but is opengl only