Bgfx offers OpenGl, DirectX, Metal and soon Vulkan, DX12 and OpenVR ...
https://github.com/bkaradzic/bgfx
and speed improvements !!!
Search found 81 matches
- Thu Aug 03, 2017 2:41 pm
- Forum: Project Announcements
- Topic: New DX11 / 12 / Vulkan / WebGL Renderer by JFT90
- Replies: 3
- Views: 3828
- Thu May 25, 2017 1:38 am
- Forum: Project Announcements
- Topic: New DX11 / 12 / Vulkan / WebGL Renderer by JFT90
- Replies: 3
- Views: 3828
New DX11 / 12 / Vulkan / WebGL Renderer by JFT90
New DX11 / 12 Renderer by JFT90 (Julius Tilly) Create a new renderer is not practical, use a rendering backends as bgfx (is 100% best) Download option on right (Github similar).... https://gitlab.com/JFT/Irrlicht_extended/tree/master Excelent and hard work , initial thread forum http://irrlicht.sour...
- Thu Dec 15, 2016 11:59 pm
- Forum: Project Announcements
- Topic: irrNetLite 2.1 [BETA]
- Replies: 230
- Views: 121228
- Mon Jul 15, 2013 4:40 pm
- Forum: Code Snippets
- Topic: Simple Spherical terrain (improved)
- Replies: 35
- Views: 15153
Re: Simple Spherical terrain
IS POSSIBLE THAT YOU INCLUDE A MARIO GALAXY .. OBJECT GLUE -- TINY CODE?..
WILL BE GREAT..
THX
WILL BE GREAT..
THX
- Thu Sep 20, 2012 11:54 pm
- Forum: Project Announcements
- Topic: IrrNaCl - Irrlicht port for Google Native Client
- Replies: 50
- Views: 22831
Re: IrrNaCl - Irrlicht port for Google Native Client
NEW NATIVE CLIENT - beginners pack - newbies pack - only install and use.. +++ easy only to beginners users - only install and ready.. http://bennugdweb.googlecode.com/files/NativeClientDummiesR20120920.zip http://code.google.com/p/bennugdweb/ --------------------------------------------------------...
- Tue Jul 24, 2012 2:48 am
- Forum: Project Announcements
- Topic: IrrNaCl - Irrlicht port for Google Native Client
- Replies: 50
- Views: 22831
Re: IrrNaCl - Irrlicht port for Google Native Client
thx excellent work..
- Sat Jul 07, 2012 2:35 pm
- Forum: Project Announcements
- Topic: IrrNaCl - Irrlicht port for Google Native Client
- Replies: 50
- Views: 22831
Re: IrrNaCl - Irrlicht port for Google Native Client
i hope you feel better soon.
- Sat Jun 30, 2012 3:32 pm
- Forum: Project Announcements
- Topic: IrrNaCl - Irrlicht port for Google Native Client
- Replies: 50
- Views: 22831
Re: IrrNaCl - Irrlicht port for Google Native Client
progress?? XD XD XD
- Wed Jun 06, 2012 4:40 pm
- Forum: Project Announcements
- Topic: IrrNaCl - Irrlicht port for Google Native Client
- Replies: 50
- Views: 22831
Re: IrrNaCl - Irrlicht port for Google Native Client
excellent progress .. is possible that you include a beginners pack similar to
ogre nacl pack .. to compile examples in a simple .bat including .lib .so dependencies..
thx again..!!!!
- Fri Jun 01, 2012 4:14 pm
- Forum: Project Announcements
- Topic: IrrNaCl - Irrlicht port for Google Native Client
- Replies: 50
- Views: 22831
Re: IrrNaCl - Irrlicht port for Google Native Client [Team N
nice project .. please upload too "libIrrNaCl.so" and other libs.. in example to compile more easy...
and a .BAT file too.. jajaja..
thx this project is great!!!!!
and a .BAT file too.. jajaja..
thx this project is great!!!!!
- Thu May 24, 2012 4:23 pm
- Forum: Beginners Help
- Topic: Irrlicht in NATIVE CLIENT - google chrome
- Replies: 0
- Views: 388
Irrlicht in NATIVE CLIENT - google chrome
someone haves irrlicht NATIVE CLIENT source code????
any download available??
are be great!!!!
only ref is this ..
http://irrlicht.sourceforge.net/forum/v ... hp?t=33705
but someone haves other download resource?
thanks
any download available??
are be great!!!!
only ref is this ..
http://irrlicht.sourceforge.net/forum/v ... hp?t=33705
but someone haves other download resource?
thanks
- Sat Feb 19, 2011 11:32 pm
- Forum: Code Snippets
- Topic: Irrlicht + ActiveX (Internet Explorer) = ? (project linked)
- Replies: 25
- Views: 18051
- Tue Feb 01, 2011 9:02 pm
- Forum: Advanced Help
- Topic: Is there any tool to create maps?
- Replies: 13
- Views: 1775
- Thu Nov 11, 2010 8:19 pm
- Forum: Bug reports
- Topic: [fixed]Unsupported Texture Format
- Replies: 9
- Views: 2911
- Thu Nov 04, 2010 8:23 pm
- Forum: Bug reports
- Topic: [fixed]Unsupported Texture Format
- Replies: 9
- Views: 2911
thanks for reply...
https://irrlicht.svn.sourceforge.net/sv ... cht/trunk/
i like use the mirrror and water code, in my game
but is opengl only
https://irrlicht.svn.sourceforge.net/sv ... cht/trunk/
i like use the mirrror and water code, in my game
but is opengl only