Search found 29 matches

by spike314
Mon Apr 19, 2010 11:55 pm
Forum: Beginners Help
Topic: Alpha Problem
Replies: 8
Views: 1370

I did have driver->setAllowZWriteOnTransparent(true); which was making the node black if disabled the node just disapears. it seems to be a Zorder problem bc if i remove the room i can see the node from every side. I am using irrlicht 1.6 but ive made that many changes to it, it will be very hard to...
by spike314
Mon Apr 19, 2010 10:46 pm
Forum: Beginners Help
Topic: Alpha Problem
Replies: 8
Views: 1370

So could that be a problem with my camera settings you think?
by spike314
Mon Apr 19, 2010 7:01 pm
Forum: Beginners Help
Topic: Alpha Problem
Replies: 8
Views: 1370

Ive just tryed that but still has the same effect.
by spike314
Mon Apr 19, 2010 5:27 pm
Forum: Beginners Help
Topic: Alpha Problem
Replies: 8
Views: 1370

Alpha Problem

Hi all Ive been trying to setup a alpha mesh using EMT_TRANSPARENT_ADD_COLOR and EMT_TRANSPARENT_VERTEX_ALPHA which looks great from 1 place. but if i move the camera closer to 0,0,0 the alpha channel changes. http://ydh95a.bay.livefilestore.com/y1p-8-aU37L3MDf_g4xgw5JukbOr9kWXL3swa0BD8t0isFzrab-9jy...
by spike314
Tue Mar 09, 2010 3:09 pm
Forum: Beginners Help
Topic: splitscreen with diffrent color backgrounds.
Replies: 2
Views: 230

splitscreen with diffrent color backgrounds.

Hi all
I havent used irrlicht in awhile and im trying to do 4 viewports all with diffrent color backgrounds. I no how to do the splitscreen but how would i go about setting each viewport with diffrent colors?

Thanks.
by spike314
Fri Feb 01, 2008 12:17 pm
Forum: Beginners Help
Topic: SceneNodes Children
Replies: 7
Views: 465

i just wanted to see if i could get the child from a scenenode without having to split the mesh up into aload of scenenodes but i guess i cant.
nevermind then thanks for your help anyway.
by spike314
Thu Jan 31, 2008 8:59 pm
Forum: Beginners Help
Topic: Longer jumping
Replies: 13
Views: 836

Hi xaddict

I not sure on your main question but as for the second one if you are using a FPS camera there is an option called "noVerticalMovement" just set that to true.
by spike314
Thu Jan 31, 2008 5:59 pm
Forum: Beginners Help
Topic: getting coords points from models and powder
Replies: 14
Views: 686

Well I stay with this Idea (I will try to convert my objects to b3d) any good convertor from 3ds and obj to b3d or ms3d.? What do you reccomend as the best for irrlicht. you could try Milkshape3D its cheap and it exports to B3d and its saves Ms3d files to. http://chumbalum.swissquake.ch/ By the way...
by spike314
Thu Jan 31, 2008 5:27 pm
Forum: Beginners Help
Topic: getting coords points from models and powder
Replies: 14
Views: 686

You can do this with joints... .ms3d files support joints and some others too (b3d maybe? someone else can weigh in here).
yeah b3d files do support joints.
by spike314
Thu Jan 31, 2008 4:56 pm
Forum: Beginners Help
Topic: SceneNodes Children
Replies: 7
Views: 465

Ok thanks i might just see about getting my mesh converted to bsp or one of the others. But i think i will try the meshbuffer first but how would i go about getting a a scenenode from the meshbuffer? or will i just have to create a custom node for that?
by spike314
Thu Jan 31, 2008 4:36 pm
Forum: Beginners Help
Topic: getting coords points from models and powder
Replies: 14
Views: 686

I would use something like this 1) If it's a animated node with bones you could set a bones name as "Fire_Point" then use: //Set up Bullet Iscenenode*Fp= node->getJointNode ( "Fire_point" ) ; Iscenenode* bullet=smgr->addSphereSceneNode(5,16); bullet->setPosition(Fp->getPosition()...
by spike314
Thu Jan 31, 2008 4:13 pm
Forum: Beginners Help
Topic: SceneNodes Children
Replies: 7
Views: 465

I use lightwave to model and Gile[s] to convert the format to my3d or b3d models. i was just looking at the meshbuffers but i dont no how to use them (if thats even the right way of doing it). Its to bad you couldnt just use getMesh(id of child)
by spike314
Thu Jan 31, 2008 3:57 pm
Forum: Beginners Help
Topic: SceneNodes Children
Replies: 7
Views: 465

SceneNodes Children

Hi All i've loaded a single scenenode that when i created it had many children is there away to pull a list of children from that scenenode. These are NOT children that have that have been attached in the engine but in a model editor. I have tryed this: core::list<ISceneNode*>::ConstIterator begin =...
by spike314
Sat Jan 26, 2008 1:34 am
Forum: Beginners Help
Topic: structure list problem (Solved).
Replies: 3
Views: 370

thanks Acki you idea did work i just needed to play around with my code abit.
by spike314
Sat Jan 26, 2008 12:37 am
Forum: Beginners Help
Topic: structure list problem (Solved).
Replies: 3
Views: 370

no didnt still dont work :cry:

I dont get it ive tryed tests and they all work but this just dont.