Search found 29 matches
- Mon Apr 19, 2010 11:55 pm
- Forum: Beginners Help
- Topic: Alpha Problem
- Replies: 8
- Views: 1580
I did have driver->setAllowZWriteOnTransparent(true); which was making the node black if disabled the node just disapears. it seems to be a Zorder problem bc if i remove the room i can see the node from every side. I am using irrlicht 1.6 but ive made that many changes to it, it will be very hard to ...
- Mon Apr 19, 2010 10:46 pm
- Forum: Beginners Help
- Topic: Alpha Problem
- Replies: 8
- Views: 1580
- Mon Apr 19, 2010 7:01 pm
- Forum: Beginners Help
- Topic: Alpha Problem
- Replies: 8
- Views: 1580
- Mon Apr 19, 2010 5:27 pm
- Forum: Beginners Help
- Topic: Alpha Problem
- Replies: 8
- Views: 1580
Alpha Problem
Hi all
Ive been trying to setup a alpha mesh using EMT_TRANSPARENT_ADD_COLOR and EMT_TRANSPARENT_VERTEX_ALPHA which looks great from 1 place. but if i move the camera closer to 0,0,0 the alpha channel changes.
http://ydh95a.bay.livefilestore.com/y1p-8-aU37L3MDf_g4xgw5JukbOr9kWXL3swa0BD8t0isFzrab ...
Ive been trying to setup a alpha mesh using EMT_TRANSPARENT_ADD_COLOR and EMT_TRANSPARENT_VERTEX_ALPHA which looks great from 1 place. but if i move the camera closer to 0,0,0 the alpha channel changes.
http://ydh95a.bay.livefilestore.com/y1p-8-aU37L3MDf_g4xgw5JukbOr9kWXL3swa0BD8t0isFzrab ...
- Tue Mar 09, 2010 3:09 pm
- Forum: Beginners Help
- Topic: splitscreen with diffrent color backgrounds.
- Replies: 2
- Views: 307
splitscreen with diffrent color backgrounds.
Hi all
I havent used irrlicht in awhile and im trying to do 4 viewports all with diffrent color backgrounds. I no how to do the splitscreen but how would i go about setting each viewport with diffrent colors?
Thanks.
I havent used irrlicht in awhile and im trying to do 4 viewports all with diffrent color backgrounds. I no how to do the splitscreen but how would i go about setting each viewport with diffrent colors?
Thanks.
- Fri Feb 01, 2008 12:17 pm
- Forum: Beginners Help
- Topic: SceneNodes Children
- Replies: 7
- Views: 623
- Thu Jan 31, 2008 8:59 pm
- Forum: Beginners Help
- Topic: Longer jumping
- Replies: 13
- Views: 1272
- Thu Jan 31, 2008 5:59 pm
- Forum: Beginners Help
- Topic: getting coords points from models and powder
- Replies: 14
- Views: 944
- Thu Jan 31, 2008 5:27 pm
- Forum: Beginners Help
- Topic: getting coords points from models and powder
- Replies: 14
- Views: 944
- Thu Jan 31, 2008 4:56 pm
- Forum: Beginners Help
- Topic: SceneNodes Children
- Replies: 7
- Views: 623
- Thu Jan 31, 2008 4:36 pm
- Forum: Beginners Help
- Topic: getting coords points from models and powder
- Replies: 14
- Views: 944
- Thu Jan 31, 2008 4:13 pm
- Forum: Beginners Help
- Topic: SceneNodes Children
- Replies: 7
- Views: 623
- Thu Jan 31, 2008 3:57 pm
- Forum: Beginners Help
- Topic: SceneNodes Children
- Replies: 7
- Views: 623
SceneNodes Children
Hi All
i've loaded a single scenenode that when i created it had many children is there away to pull a list of children from that scenenode. These are NOT children that have that have been attached in the engine but in a model editor. I have tryed this:
core::list<ISceneNode*>::ConstIterator ...
i've loaded a single scenenode that when i created it had many children is there away to pull a list of children from that scenenode. These are NOT children that have that have been attached in the engine but in a model editor. I have tryed this:
core::list<ISceneNode*>::ConstIterator ...
- Sat Jan 26, 2008 1:34 am
- Forum: Beginners Help
- Topic: structure list problem (Solved).
- Replies: 3
- Views: 499
- Sat Jan 26, 2008 12:37 am
- Forum: Beginners Help
- Topic: structure list problem (Solved).
- Replies: 3
- Views: 499