Search found 6 matches

by MiddleTommy
Thu Nov 30, 2006 12:21 am
Forum: Beginners Help
Topic: Node Movement Hesitation
Replies: 5
Views: 693

Just in case anyone is new and found this thread I will post the modified source for main.cpp from the modified movement example //Add variables for key down state bool skey_down = false; bool wkey_down = false; //also you could make these static members of the My event reciever and always have the ...
by MiddleTommy
Wed Nov 29, 2006 10:01 pm
Forum: Beginners Help
Topic: Node Movement Hesitation
Replies: 5
Views: 693

I got it now.
Just use the Event to set whether the key pressed or released
then handle the movement from the main game loop if the key is down

They should update the example to be like this.

Thanks all for your help :roll:

I have been programing for a while but am still getting used to game logic
by MiddleTommy
Wed Nov 29, 2006 8:03 pm
Forum: Beginners Help
Topic: Node Movement Hesitation
Replies: 5
Views: 693

I dont see right away how this answers my question?
I was thinking it was some setting for reapeating character timespan or something. I will try the bool keys when I get home tonight (and your event handeler to see if it makes a difference).
by MiddleTommy
Wed Nov 29, 2006 6:11 am
Forum: Open Discussion and Dev Announcements
Topic: OpenGL 2.1
Replies: 5
Views: 865

Thankyou for the reply that answers my question
by MiddleTommy
Wed Nov 29, 2006 6:08 am
Forum: Beginners Help
Topic: Node Movement Hesitation
Replies: 5
Views: 693

Node Movement Hesitation

In the tutorials there is a movement example where you move a ball up or down using the keyboard. My trouble is I have removed the !event.KeyInput.PressedDown from the "if" statement to allow the ball to keep moving if you hold down the key. What happens is the ball moves pauses and then k...
by MiddleTommy
Tue Nov 21, 2006 6:28 pm
Forum: Open Discussion and Dev Announcements
Topic: OpenGL 2.1
Replies: 5
Views: 865

OpenGL 2.1

I see that Irrlicht supports OpenGL 1.5. Any plans to move it up to 2.1+
Or would that not affect the capabilities of the engine?