Search found 6 matches
- Thu Nov 30, 2006 12:21 am
- Forum: Beginners Help
- Topic: Node Movement Hesitation
- Replies: 5
- Views: 693
Just in case anyone is new and found this thread I will post the modified source for main.cpp from the modified movement example //Add variables for key down state bool skey_down = false; bool wkey_down = false; //also you could make these static members of the My event reciever and always have the ...
- Wed Nov 29, 2006 10:01 pm
- Forum: Beginners Help
- Topic: Node Movement Hesitation
- Replies: 5
- Views: 693
- Wed Nov 29, 2006 8:03 pm
- Forum: Beginners Help
- Topic: Node Movement Hesitation
- Replies: 5
- Views: 693
- Wed Nov 29, 2006 6:11 am
- Forum: Open Discussion and Dev Announcements
- Topic: OpenGL 2.1
- Replies: 5
- Views: 865
- Wed Nov 29, 2006 6:08 am
- Forum: Beginners Help
- Topic: Node Movement Hesitation
- Replies: 5
- Views: 693
Node Movement Hesitation
In the tutorials there is a movement example where you move a ball up or down using the keyboard. My trouble is I have removed the !event.KeyInput.PressedDown from the "if" statement to allow the ball to keep moving if you hold down the key. What happens is the ball moves pauses and then k...
- Tue Nov 21, 2006 6:28 pm
- Forum: Open Discussion and Dev Announcements
- Topic: OpenGL 2.1
- Replies: 5
- Views: 865
OpenGL 2.1
I see that Irrlicht supports OpenGL 1.5. Any plans to move it up to 2.1+
Or would that not affect the capabilities of the engine?
Or would that not affect the capabilities of the engine?