Search found 6 matches

by Solver
Mon Jan 22, 2007 9:42 pm
Forum: Project Announcements
Topic: irrGUIEditor
Replies: 15
Views: 36620

Ahh, understood. Well, good luck continuing work on this, I'll certainly be downloading once there's a usable build. I'd be happy to use Irrgi for now, but its source code isn't available so I can't modify it to suit my needs...
by Solver
Mon Jan 22, 2007 9:03 pm
Forum: Project Announcements
Topic: irrGUIEditor
Replies: 15
Views: 36620

Any chance the current build could be posted somewhere? I am dissatisfied by the other editors I looked at, they lack the ability to, for example, assign images to buttons.
by Solver
Sun Jan 14, 2007 11:32 pm
Forum: Irrlicht.NET
Topic: Diff beween Irrlicht .NET port and .NET CP?
Replies: 1
Views: 1671

The Irrlicht.NET CP is a wrapper. The default Irrlicht.NET is quite incomplete, a bunch of classes and functions are not implemented. So there is some stuff that you can not do in Irrlicht.NET by default - its particularly annoying if you want to create an Irrlicht interface. The .NET CP is a wrappe...
by Solver
Wed Nov 22, 2006 4:57 pm
Forum: Beginners Help
Topic: Event queuing / waiting for an event to happen
Replies: 4
Views: 518

Ahhh. Thank you!
by Solver
Tue Nov 21, 2006 7:29 pm
Forum: Beginners Help
Topic: Event queuing / waiting for an event to happen
Replies: 4
Views: 518

Yes, I do have a boolean... but I can't pause the loop by checking for it. I can quit the loop if the window is up, but then the rest of it obviously won't execute. But pausing is a problem. I still feel that it's something simple I'm missing...
by Solver
Tue Nov 21, 2006 6:40 pm
Forum: Beginners Help
Topic: Event queuing / waiting for an event to happen
Replies: 4
Views: 518

Event queuing / waiting for an event to happen

First of all, I want to thank all the developers of Irrlicht - I am very impressed by the engine. I have an issue with queuing events. Here's a short description of the situation. When a user presses a button, the game processes a bunch of different stuff. Some of that stuff may be in-game events. A...