Don't use .NET, unless you want to download the .NET framework for all your users.
Windows is easy enough with C++ purely, your linker error has nothing to do with using or not using .NET.
Search found 14 matches
- Sat Nov 25, 2006 4:33 am
- Forum: Advanced Help
- Topic: Irrlicht in a c++ WinForms App
- Replies: 5
- Views: 903
- Sat Nov 25, 2006 4:24 am
- Forum: Beginners Help
- Topic: Trying to parse some text ( using C++ )
- Replies: 3
- Views: 253
- Sat Nov 25, 2006 4:20 am
- Forum: Beginners Help
- Topic: Character Jump
- Replies: 5
- Views: 423
- Sat Nov 25, 2006 4:16 am
- Forum: Beginners Help
- Topic: FirstPersonShooter Camera Movement Help
- Replies: 15
- Views: 1246
I loooked at the collision tutorial, there is notihng about bullets, im thinking of using aabox3d and getBoundingBox but I dont know how to compare vertex3dfs or aabox3ds... But I am gonna try and figure that out. for userinterface, HUD, i'm sure putting up 2dimages is good enough, i'll take a look ...
- Fri Nov 24, 2006 4:44 am
- Forum: Beginners Help
- Topic: FirstPersonShooter Camera Movement Help
- Replies: 15
- Views: 1246
Alright Thank you. ^^ Ok, now both movement AND keys work, (saves me a lot of work). Also I added Crouch and Jump features, which kind of work, I kinda used the x^2 idea since it creates a parabola, it would make a more realistic jump effect. So I looped that, but I guess I must experiment to make i...
- Fri Nov 24, 2006 4:35 am
- Forum: Game Programming
- Topic: Read zip archives in IrrKlang
- Replies: 10
- Views: 4796
- Thu Nov 23, 2006 4:53 pm
- Forum: Beginners Help
- Topic: FirstPersonShooter Camera Movement Help
- Replies: 15
- Views: 1246
Alright I'll try that. However, now the problem goes back to the last one. As soon as I start using Event receiver again, the KeyMap you told me about, stops working. So I believe I have to code movement and the camera rotation myself, otherwise I wont be able to have other hotkey features. So how e...
- Thu Nov 23, 2006 3:36 am
- Forum: Beginners Help
- Topic: FirstPersonShooter Camera Movement Help
- Replies: 15
- Views: 1246
Good idea, but i still dont know if this is going to work. Guns dont seem to appear... I tried your idea of loading textures first. However, now the program crashes if you switch weapons more than once. (i'm assuming access violations although i dont see any). Anyway, gun switching doesn't seem to w...
- Thu Nov 23, 2006 2:00 am
- Forum: Beginners Help
- Topic: FirstPersonShooter Camera Movement Help
- Replies: 15
- Views: 1246
Wow... This is amazing. When I tried using parent, the gun would disappear (maybe wrong position?) and in yours it worked perfectly. Also the keys work better. However, it just needs collision/gravity and some extra features for it to be an almost amazing fps game :P. I added code at the top of even...
- Wed Nov 22, 2006 10:04 pm
- Forum: Beginners Help
- Topic: Yet Another Camera Question...
- Replies: 7
- Views: 389
- Wed Nov 22, 2006 9:05 pm
- Forum: Beginners Help
- Topic: FirstPersonShooter Camera Movement Help
- Replies: 15
- Views: 1246
Ok I understand. I added the CreateCollisionResponse... and the OctTreeNode or whatever. However, now I cannot MOVE the camera with WDSA, I'm assuming after I set the camera to collision response, I cannot use SetPosition to move the camera. :( EDIT: I also tried something else. Using MouseInput, I ...
- Wed Nov 22, 2006 8:52 pm
- Forum: Beginners Help
- Topic: FirstPersonShooter Camera Movement Help
- Replies: 15
- Views: 1246
- Wed Nov 22, 2006 8:24 pm
- Forum: Beginners Help
- Topic: C# OR C++....DIRECTX OR openGL
- Replies: 3
- Views: 367
- Wed Nov 22, 2006 8:04 pm
- Forum: Beginners Help
- Topic: FirstPersonShooter Camera Movement Help
- Replies: 15
- Views: 1246
FirstPersonShooter Camera Movement Help
Hey, I'm very new to irrlicht, although I have good experience with C++ and windows development this is my first time trying out the game development side of things. I was using the "Movement example 4" tutorial, and I understand the basic ideas, such as loading meshes, textures, setting u...