Search found 5 matches

by Aerinai
Wed Dec 06, 2006 10:15 pm
Forum: Beginners Help
Topic: Problems with CollisionResponseAnimator and movement
Replies: 4
Views: 311

Gravity isn't the problem. If the model isn't running it falls too fast for 'true' gravity. So I don't want to fudge that factor to make the other part work.
by Aerinai
Wed Dec 06, 2006 9:07 pm
Forum: Beginners Help
Topic: Problems with CollisionResponseAnimator and movement
Replies: 4
Views: 311

Problems with CollisionResponseAnimator and movement

What I am trying to do is run a character from point A to point B along a sloped mesh. The collision response animator does its job and checks collision when the model is stationary. When I move my model, it 'floats' slowly down. So running up the slope, no big deal. Running down the mesh is floatin...
by Aerinai
Wed Nov 22, 2006 9:52 pm
Forum: Beginners Help
Topic: Yet Another Camera Question...
Replies: 7
Views: 380

Thanks SO much :) it worked!
by Aerinai
Wed Nov 22, 2006 9:42 pm
Forum: Beginners Help
Topic: Yet Another Camera Question...
Replies: 7
Views: 380

my problem with the camera->setTarget() is that I cannot find WHERE my camera is. Its set up in the ISceneManager->AddCameraSceneNode(). I can't get to the setTarget() function :(. Am I missing Something?
by Aerinai
Wed Nov 22, 2006 9:04 pm
Forum: Beginners Help
Topic: Yet Another Camera Question...
Replies: 7
Views: 380

Yet Another Camera Question...

Alright, you have all heard this a million and a half times, but I'm trying to do camera movement that will be locked onto the character moving horizontally only. So basically I need the camara to do this: Camera.Pos(heroPosX,heroPosY,-100); camera.LookAt(heroPosX, HeroPosY, heroPosZ); -------------...