Search found 5 matches
- Wed Dec 06, 2006 10:15 pm
- Forum: Beginners Help
- Topic: Problems with CollisionResponseAnimator and movement
- Replies: 4
- Views: 311
- Wed Dec 06, 2006 9:07 pm
- Forum: Beginners Help
- Topic: Problems with CollisionResponseAnimator and movement
- Replies: 4
- Views: 311
Problems with CollisionResponseAnimator and movement
What I am trying to do is run a character from point A to point B along a sloped mesh. The collision response animator does its job and checks collision when the model is stationary. When I move my model, it 'floats' slowly down. So running up the slope, no big deal. Running down the mesh is floatin...
- Wed Nov 22, 2006 9:52 pm
- Forum: Beginners Help
- Topic: Yet Another Camera Question...
- Replies: 7
- Views: 380
- Wed Nov 22, 2006 9:42 pm
- Forum: Beginners Help
- Topic: Yet Another Camera Question...
- Replies: 7
- Views: 380
- Wed Nov 22, 2006 9:04 pm
- Forum: Beginners Help
- Topic: Yet Another Camera Question...
- Replies: 7
- Views: 380
Yet Another Camera Question...
Alright, you have all heard this a million and a half times, but I'm trying to do camera movement that will be locked onto the character moving horizontally only. So basically I need the camara to do this: Camera.Pos(heroPosX,heroPosY,-100); camera.LookAt(heroPosX, HeroPosY, heroPosZ); -------------...