Okay thank you very much.
I check the exporter. Maybe there's the problem
Andi
Search found 4 matches
- Thu Nov 23, 2006 4:36 pm
- Forum: Beginners Help
- Topic: How to load a .x file including all textures
- Replies: 5
- Views: 360
- Thu Nov 23, 2006 4:30 pm
- Forum: Beginners Help
- Topic: How to load a .x file including all textures
- Replies: 5
- Views: 360
Thats really intersting
So does it mean that the code line
IrrGetMesh("mymesh.x")
loads the mesh with all textures?
There noting more to be done?
Andi
IrrGetMesh("mymesh.x")
loads the mesh with all textures?
There noting more to be done?
Andi
- Thu Nov 23, 2006 1:58 pm
- Forum: Game Programming
- Topic: Collsion with a irredit scene
- Replies: 23
- Views: 9688
Collsion with a irredit scene
Hello Folks,
how can I create a pointer (node) to a irredit scene?
I'm trying to add a collisionanimator to the scene and I guess a node is necessary to accomplish.
The function LoadIrrScene returns only TRUE if successfull but no pointer.
Thanx for helping.
Andi
how can I create a pointer (node) to a irredit scene?
I'm trying to add a collisionanimator to the scene and I guess a node is necessary to accomplish.
The function LoadIrrScene returns only TRUE if successfull but no pointer.
Thanx for helping.
Andi
- Thu Nov 23, 2006 12:04 pm
- Forum: Beginners Help
- Topic: How to load a .x file including all textures
- Replies: 5
- Views: 360
How to load a .x file including all textures
Hello folks, can someone tell me how to load a .x mesh including the textures? E.g. a mesh created with Delgine3D Editr an exported as x mesh with all textures. I use PureBasic with irrlichtwrapper but I think its the same in C++. Its easy If you want to load a Quake 3 BSP Map: code: IrrAddZipFile( ...