Search found 20 matches

by rimbou
Fri Dec 22, 2006 2:12 pm
Forum: Beginners Help
Topic: load screen
Replies: 15
Views: 884

Re: load screen

i am trying now to load my BMP file for beginscreen of my game . i made this code but i realy dont know whats wrong in it . its dont give's me eny error , but its like its realy dont whant to load my BMP file gui::IGUIImage* Loading_Img; Loading_Img = guienv->addImage(rect<int>(0,0,0,0)); Loading_I...
by rimbou
Fri Dec 22, 2006 1:36 pm
Forum: Beginners Help
Topic: .X files and Alpha map
Replies: 14
Views: 627

I have made this by modifying the "Hello World" example. The number of the material with transparencies (2) had been found just by tentatives. There is already some more intelligent way to do that, the way hybrid has told some posts above. But, as I could see, the materials index doesn't ...
by rimbou
Thu Dec 21, 2006 11:59 am
Forum: Beginners Help
Topic: .X files and Alpha map
Replies: 14
Views: 627

Viniterra wrote:EDIT: I made this works, thanks for the support.
It would be very useful if you could share your code ;).
Thanks
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by rimbou
Sat Dec 16, 2006 10:37 pm
Forum: Beginners Help
Topic: getCollisionResultPosition collision with other moving nodes
Replies: 2
Views: 243

You could check the distance between the dynamic nodes, but maybe it's not precise enough for your game. And checking the bounding boxes should work, maybe you did something wrong in your code?
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Xanax Rehab Advice
by rimbou
Sat Dec 16, 2006 6:36 pm
Forum: Beginners Help
Topic: b3d Node - Alpha problem
Replies: 15
Views: 1569

sober wrote:I think the fixes from Luke are still not in the downloadable version or the svn, so you will have to wait.
Oh ok thanks. I guess I'll have to be more patient :D
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by rimbou
Sat Dec 16, 2006 6:21 pm
Forum: Beginners Help
Topic: b3d Node - Alpha problem
Replies: 15
Views: 1569

Screenshot of the terrain in the editor: http://img486.imageshack.us/img486/3079/terrainoneditorlq0.jpg Screenshot of the terrain in irrlicht DX9 renderer http://img486.imageshack.us/img486/4564/terrainondx9ww2.jpg Screenshot of the terrain in irrlicht OGL renderer http://img292.imageshack.us/img292...
by rimbou
Sat Dec 16, 2006 6:03 pm
Forum: Beginners Help
Topic: Probably the biggest n00b question you guys have ever faced.
Replies: 3
Views: 261

You have to set the binary path somewhere on your project settings. In VC6 it's on the Debug Tab, Working Directory.
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Maryjane
by rimbou
Sat Dec 16, 2006 4:52 pm
Forum: Beginners Help
Topic: b3d Node - Alpha problem
Replies: 15
Views: 1569

Could someone explain me how to get this to work? Do I need a patch? Are the changes at SVN? Do I need to load the mesh in a specific way?

I have a terrain .b3d but when I load it I just see one texture over all the terrain.
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Yamaha Mdr-1
by rimbou
Wed Dec 13, 2006 10:09 pm
Forum: Beginners Help
Topic: A couple of GUI questions
Replies: 5
Views: 360

This patch adds getScrollBar() to IGUIListBox. This is useful for example if you dont want to display the scrollbar on the listbox. Example: ListBox->getScrollBar()->setVisible(0); Here it is with the other options. $ diff -Naurp old new diff -Naurp old/CGUIListBox.cpp new/CGUIListBox.cpp --- old/CG...
by rimbou
Wed Dec 13, 2006 7:46 pm
Forum: Beginners Help
Topic: 3D studio Max helping with codeing
Replies: 24
Views: 702

It works for me. This is what I did:
1) Open MAX.
2) Make a cube.
3) Export.
4) Choose .3ds and give the file a name.

And that's all.
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Yamaha Motif
by rimbou
Wed Dec 13, 2006 7:30 pm
Forum: Beginners Help
Topic: 3D studio Max helping with codeing
Replies: 24
Views: 702

jimowns wrote:its says now no data to Export .
You only get that message when you try to export an empty scene, so open your .max file first :P
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Oxycontin rehab forum
by rimbou
Wed Dec 13, 2006 7:13 pm
Forum: Beginners Help
Topic: 3D studio Max helping with codeing
Replies: 24
Views: 702

jimowns wrote:how can i do that ?
i can choas only .max , chr files .

i used 3D studio max 7
Use Export and not Save As.
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SEX TUBE
by rimbou
Wed Dec 13, 2006 6:55 pm
Forum: Beginners Help
Topic: A couple of GUI questions
Replies: 5
Views: 360

If anyone is interested I made a patch: $ diff old --to-file=new diff --to-file=new old/CGUIListBox.cpp new/CGUIListBox.cpp 382a383,387 > //! Returns a pointer to the Scroll Bar > IGUIScrollBar* CGUIListBox::getScrollBar() > { > return ScrollBar; > } diff --to-file=new old/CGUIListBox.h new/CGUIList...
by rimbou
Wed Dec 13, 2006 5:58 pm
Forum: Beginners Help
Topic: A couple of GUI questions
Replies: 5
Views: 360

1) should be quite simple if you look at the API Yes that was very easy. getCloseButton()->setVisible(0) 2) you can set the scrollbar invisible yourself though i don't know if there's any easy way of knowing whether it's needed or not. I guess I'll have to add a function to the IGUIListBox that ret...
by rimbou
Wed Dec 13, 2006 5:35 pm
Forum: Beginners Help
Topic: A couple of GUI questions
Replies: 5
Views: 360

A couple of GUI questions

1) On IGUIWindow. Is there any way to prevent irrlicht from drawing the X to close the window? 2) On IGUIListBox. It always displays an scrollbar even if it's not needed. Can you make it only appear when necessary? I know I could change those things in the irrlicht source, but I was wondering if the...