Search found 20 matches
- Fri Dec 22, 2006 2:12 pm
- Forum: Beginners Help
- Topic: load screen
- Replies: 15
- Views: 920
Re: load screen
i am trying now to load my BMP file for beginscreen of my game . i made this code but i realy dont know whats wrong in it . its dont give's me eny error , but its like its realy dont whant to load my BMP file gui::IGUIImage* Loading_Img; Loading_Img = guienv->addImage(rect<int>(0,0,0,0)); Loading_I...
- Fri Dec 22, 2006 1:36 pm
- Forum: Beginners Help
- Topic: .X files and Alpha map
- Replies: 14
- Views: 629
- Thu Dec 21, 2006 11:59 am
- Forum: Beginners Help
- Topic: .X files and Alpha map
- Replies: 14
- Views: 629
It would be very useful if you could share your code .Viniterra wrote:EDIT: I made this works, thanks for the support.
Thanks
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Mexico Hotels
- Sat Dec 16, 2006 10:37 pm
- Forum: Beginners Help
- Topic: getCollisionResultPosition collision with other moving nodes
- Replies: 2
- Views: 249
You could check the distance between the dynamic nodes, but maybe it's not precise enough for your game. And checking the bounding boxes should work, maybe you did something wrong in your code?
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Xanax Rehab Advice
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Xanax Rehab Advice
- Sat Dec 16, 2006 6:36 pm
- Forum: Beginners Help
- Topic: b3d Node - Alpha problem
- Replies: 15
- Views: 1581
Oh ok thanks. I guess I'll have to be more patientsober wrote:I think the fixes from Luke are still not in the downloadable version or the svn, so you will have to wait.
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Stranger Originated Life Insurance Forums
- Sat Dec 16, 2006 6:21 pm
- Forum: Beginners Help
- Topic: b3d Node - Alpha problem
- Replies: 15
- Views: 1581
Screenshot of the terrain in the editor: http://img486.imageshack.us/img486/3079/terrainoneditorlq0.jpg Screenshot of the terrain in irrlicht DX9 renderer http://img486.imageshack.us/img486/4564/terrainondx9ww2.jpg Screenshot of the terrain in irrlicht OGL renderer http://img292.imageshack.us/img292...
- Sat Dec 16, 2006 6:03 pm
- Forum: Beginners Help
- Topic: Probably the biggest n00b question you guys have ever faced.
- Replies: 3
- Views: 278
You have to set the binary path somewhere on your project settings. In VC6 it's on the Debug Tab, Working Directory.
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Maryjane
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Maryjane
- Sat Dec 16, 2006 4:52 pm
- Forum: Beginners Help
- Topic: b3d Node - Alpha problem
- Replies: 15
- Views: 1581
Could someone explain me how to get this to work? Do I need a patch? Are the changes at SVN? Do I need to load the mesh in a specific way?
I have a terrain .b3d but when I load it I just see one texture over all the terrain.
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Yamaha Mdr-1
I have a terrain .b3d but when I load it I just see one texture over all the terrain.
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Yamaha Mdr-1
- Wed Dec 13, 2006 10:09 pm
- Forum: Beginners Help
- Topic: A couple of GUI questions
- Replies: 5
- Views: 370
This patch adds getScrollBar() to IGUIListBox. This is useful for example if you dont want to display the scrollbar on the listbox. Example: ListBox->getScrollBar()->setVisible(0); Here it is with the other options. $ diff -Naurp old new diff -Naurp old/CGUIListBox.cpp new/CGUIListBox.cpp --- old/CG...
- Wed Dec 13, 2006 7:46 pm
- Forum: Beginners Help
- Topic: 3D studio Max helping with codeing
- Replies: 24
- Views: 742
It works for me. This is what I did:
1) Open MAX.
2) Make a cube.
3) Export.
4) Choose .3ds and give the file a name.
And that's all.
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Yamaha Motif
1) Open MAX.
2) Make a cube.
3) Export.
4) Choose .3ds and give the file a name.
And that's all.
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Yamaha Motif
- Wed Dec 13, 2006 7:30 pm
- Forum: Beginners Help
- Topic: 3D studio Max helping with codeing
- Replies: 24
- Views: 742
You only get that message when you try to export an empty scene, so open your .max file firstjimowns wrote:its says now no data to Export .
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Oxycontin rehab forum
- Wed Dec 13, 2006 7:13 pm
- Forum: Beginners Help
- Topic: 3D studio Max helping with codeing
- Replies: 24
- Views: 742
Use Export and not Save As.jimowns wrote:how can i do that ?
i can choas only .max , chr files .
i used 3D studio max 7
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SEX TUBE
- Wed Dec 13, 2006 6:55 pm
- Forum: Beginners Help
- Topic: A couple of GUI questions
- Replies: 5
- Views: 370
If anyone is interested I made a patch: $ diff old --to-file=new diff --to-file=new old/CGUIListBox.cpp new/CGUIListBox.cpp 382a383,387 > //! Returns a pointer to the Scroll Bar > IGUIScrollBar* CGUIListBox::getScrollBar() > { > return ScrollBar; > } diff --to-file=new old/CGUIListBox.h new/CGUIList...
- Wed Dec 13, 2006 5:58 pm
- Forum: Beginners Help
- Topic: A couple of GUI questions
- Replies: 5
- Views: 370
1) should be quite simple if you look at the API Yes that was very easy. getCloseButton()->setVisible(0) 2) you can set the scrollbar invisible yourself though i don't know if there's any easy way of knowing whether it's needed or not. I guess I'll have to add a function to the IGUIListBox that ret...
- Wed Dec 13, 2006 5:35 pm
- Forum: Beginners Help
- Topic: A couple of GUI questions
- Replies: 5
- Views: 370
A couple of GUI questions
1) On IGUIWindow. Is there any way to prevent irrlicht from drawing the X to close the window? 2) On IGUIListBox. It always displays an scrollbar even if it's not needed. Can you make it only appear when necessary? I know I could change those things in the irrlicht source, but I was wondering if the...