I have just try recomipling with cygwin and an ODE cygwin tresming release: it doesn't work anymore....
Has someone an idea ?
Search found 6 matches
- Fri Oct 01, 2004 4:03 pm
- Forum: Advanced Help
- Topic: Problem using Irrlicht with ODE
- Replies: 24
- Views: 2226
- Fri Oct 01, 2004 11:36 am
- Forum: Advanced Help
- Topic: Problem using Irrlicht with ODE
- Replies: 24
- Views: 2226
- Fri Oct 01, 2004 11:30 am
- Forum: Advanced Help
- Topic: Problem using Irrlicht with ODE
- Replies: 24
- Views: 2226
Something is strange in 3DS/IRRLICHT/ODE I create a very simple 3DS file: 1) one triangle with its normal (going to the sky) and a texture. I call it : the ground I have imported the .3ds file to an Irrlicht mesh. I used the usual setGeom function (given in the original bounce tutorial) to transform...
- Fri Oct 01, 2004 10:52 am
- Forum: Advanced Help
- Topic: Problem using Irrlicht with ODE
- Replies: 24
- Views: 2226
I compiled my ODE 0.5 on WinXp with the following settings in user-settings at the end of my message: (some warning (specially in collision_trimesh_internal.h)). I recompiled it. But it is the same problem. Sincerly, Frederic # ODE user settings: the following variables must be set by the user # (1)...
- Thu Sep 30, 2004 2:30 pm
- Forum: Advanced Help
- Topic: Problem using Irrlicht with ODE
- Replies: 24
- Views: 2226
- Thu Sep 30, 2004 2:28 pm
- Forum: Advanced Help
- Topic: Problem using Irrlicht with ODE
- Replies: 24
- Views: 2226
I made a main.cpp and DCollisionInterface object
This is the main: (main.cpp) #include "DPhysicsManager.h" int main(int argc, char **argv) { irr::IrrlichtDevice * device = createDevice(video::EDT_OPENGL,core::dimension2d<s32>(1024, 768)); video::IVideoDriver* driver = device->getVideoDriver(); scene::ISceneManager* smgr = device->getScen...