Search found 304 matches
- Sun May 26, 2013 12:55 pm
- Forum: Beginners Help
- Topic: [MacOSX] How to build a new project with compiled library?
- Replies: 2
- Views: 340
Re: [MacOSX] How to build a new project with compiled librar
Well thank you so much. That was exactly the problem. I wouldn't have figured this out on myself
- Fri May 24, 2013 4:37 pm
- Forum: Beginners Help
- Topic: [MacOSX] How to build a new project with compiled library?
- Replies: 2
- Views: 340
[MacOSX] How to build a new project with compiled library?
Hey folks, can anybody tell me how to link a static library under MacOSX and XCode 4 correctly without having the static library project added as a target? I want to compile Irrlicht projects with simply the a-file, the necessary include directory and the program code. I set up a vanilla Cocoa-proje...
- Mon May 20, 2013 3:54 pm
- Forum: Bug reports
- Topic: [Irrlicht 1.8, MacOSX, OpenGL] EXC_BAD_ACCESS in CursorCtrl
- Replies: 14
- Views: 3579
Re: [Irrlicht 1.8, MacOSX, OpenGL] EXC_BAD_ACCESS in CursorC
Well it seems to be a virtual machine thing only.
After my university lend a MacMini with OSX 10.8 to me, I can compile every example without any problems.
In the next few days I will see if it's easy to compile my project under osx
Thanks for your help guys
After my university lend a MacMini with OSX 10.8 to me, I can compile every example without any problems.
In the next few days I will see if it's easy to compile my project under osx
Thanks for your help guys
- Fri May 03, 2013 10:17 pm
- Forum: Bug reports
- Topic: [Irrlicht 1.8, MacOSX, OpenGL] EXC_BAD_ACCESS in CursorCtrl
- Replies: 14
- Views: 3579
Re: [Irrlicht 1.8, MacOSX, OpenGL] EXC_BAD_ACCESS in CursorC
Well, I guess I know why I'm getting the EXC_BAD_ACCESS error. The createWindow() function fails and causes the CursorControl not to be set. When I push up the CursorControl initialization there is no more bad access. From line 518 ... bool success = true; CursorControl = new CCursorControl(Creati...
- Fri May 03, 2013 10:30 am
- Forum: Bug reports
- Topic: [Irrlicht 1.8, MacOSX, OpenGL] EXC_BAD_ACCESS in CursorCtrl
- Replies: 14
- Views: 3579
Re: [Irrlicht 1.8, MacOSX, OpenGL] EXC_BAD_ACCESS in CursorC
The game works on a non-virtual Mac OS X mit 10.8.3!
- Thu May 02, 2013 11:39 am
- Forum: Bug reports
- Topic: [Irrlicht 1.8, MacOSX, OpenGL] EXC_BAD_ACCESS in CursorCtrl
- Replies: 14
- Views: 3579
Re: [Irrlicht 1.8, MacOSX, OpenGL] EXC_BAD_ACCESS in CursorC
So it looks like vm have some problems with OGL driver, because BuggyRace was tested on different Macs with different OSX versions and it works fine (however this game wasn't tested with OSX 10.8, so maybe this OSX version require some changes in Irrlicht, but at now I don't have an access to this ...
- Wed May 01, 2013 1:50 pm
- Forum: Bug reports
- Topic: [Irrlicht 1.8, MacOSX, OpenGL] EXC_BAD_ACCESS in CursorCtrl
- Replies: 14
- Views: 3579
Re: [Irrlicht 1.8, MacOSX, OpenGL] EXC_BAD_ACCESS in CursorC
Examples doesn't work properly - crash at start. I checked it on MacOSX 10.7. As I remember v1.8 has some problems with compilation on some OSX versions (it's already fixed in trunk). If you can try please check trunk from SVN. BTW. If you want to check under your vm precompiled binary which use Ir...
- Tue Apr 30, 2013 11:39 am
- Forum: Bug reports
- Topic: [Irrlicht 1.8, MacOSX, OpenGL] EXC_BAD_ACCESS in CursorCtrl
- Replies: 14
- Views: 3579
Re: [Irrlicht 1.8, MacOSX, OpenGL] EXC_BAD_ACCESS in CursorC
Maybe it is a problem with the virtual machine. I uploaded a zipped package which contains a few compiled examples in the bin/MacOSX directory. It would be nice if somebody could check these binaries work on real Mac DOWNLOAD: https://dl.dropboxusercontent.com/u/62587192/irr_examples_macosx.zip Thx ...
- Tue Apr 30, 2013 11:16 am
- Forum: Bug reports
- Topic: [Irrlicht 1.8, MacOSX, OpenGL] EXC_BAD_ACCESS in CursorCtrl
- Replies: 14
- Views: 3579
[Irrlicht 1.8, MacOSX, OpenGL] EXC_BAD_ACCESS in CursorCtrl
Hey folks, due to my masterthesis I need my current project compiling under MacOSX. So I created a virtual machine with MacOSX since I don't own a Mac myself. I downloaded the current Irrlicht release 1.8 and tried to compile the tutorials with Xcode. I noticed that all tutorials are build successfu...
- Wed Feb 27, 2013 12:44 pm
- Forum: Beginners Help
- Topic: How to set new Material to an IMeshBuffer*?
- Replies: 4
- Views: 549
Re: How to set new Material to an IMeshBuffer*?
well this meshbuffer is part of a huge mesh containing a huge amount of other meshbuffers.
The mesh is rendered as a scenenode in smgr->drawAll(). So I want to apply a new material to the meshbuffer structure so the material is chosen automatically in the drawAll function.
The mesh is rendered as a scenenode in smgr->drawAll(). So I want to apply a new material to the meshbuffer structure so the material is chosen automatically in the drawAll function.
- Wed Feb 27, 2013 12:21 pm
- Forum: Beginners Help
- Topic: How to set new Material to an IMeshBuffer*?
- Replies: 4
- Views: 549
How to set new Material to an IMeshBuffer*?
Hi folks, I have a simple question: I have to change the Material for a specific mesh buffer in my mesh, but I can't find a function like "meshbuffer->setMaterial()". How do I achieve to change the material? if(mb_idx >= 0 && mb_idx <this->getMesh()->getMeshBufferCount()) { ...
- Thu Nov 15, 2012 8:08 am
- Forum: Advanced Help
- Topic: [SOLVED] Culling messed up with OpenGL + Intel Graphics
- Replies: 5
- Views: 1038
Re: Culling messed up with OpenGL + Intel Graphics
From what I can see, there are two mesh planes that are too close to each other or almost in the same position, causing z-fighting. (wall with the black triangles at the bottom). What is your unit spacing between vertices in your mesh? Make sure its not smaller than your camera cull near value. Ok,...
- Wed Nov 14, 2012 8:30 pm
- Forum: Advanced Help
- Topic: [SOLVED] Culling messed up with OpenGL + Intel Graphics
- Replies: 5
- Views: 1038
Re: Culling messed up with OpenGL + Intel Graphics
This is only the version on my netbook...the laptop i've tested the editor with was capable of opengl 3.x but showed the same artefacts
- Wed Nov 14, 2012 4:57 pm
- Forum: Advanced Help
- Topic: [SOLVED] Culling messed up with OpenGL + Intel Graphics
- Replies: 5
- Views: 1038
[SOLVED] Culling messed up with OpenGL + Intel Graphics
Hey folks, I'm currently developing an irrlicht-based editor for a project of mine. Unfortunately I recognized some graphical issues when running the program on laptops with INTEL Graphics units. On my desktop pc with nvidia gtx 295 everything looks as intended: http://www10.pic-upload.de/14.11.12/h...
- Fri Oct 28, 2011 3:48 pm
- Forum: Project Announcements
- Topic: Decal System / Manager
- Replies: 31
- Views: 207682
Re: Decal System / Manager
Nice snippet This would have been the next task for me to create a decal system on my own for my editor. Now you saved me a lot of time. Thx