Search found 304 matches

by Masterhawk
Sun May 26, 2013 12:55 pm
Forum: Beginners Help
Topic: [MacOSX] How to build a new project with compiled library?
Replies: 2
Views: 315

Re: [MacOSX] How to build a new project with compiled librar

Well thank you so much. That was exactly the problem. I wouldn't have figured this out on myself ;)
by Masterhawk
Fri May 24, 2013 4:37 pm
Forum: Beginners Help
Topic: [MacOSX] How to build a new project with compiled library?
Replies: 2
Views: 315

[MacOSX] How to build a new project with compiled library?

Hey folks, can anybody tell me how to link a static library under MacOSX and XCode 4 correctly without having the static library project added as a target? I want to compile Irrlicht projects with simply the a-file, the necessary include directory and the program code. I set up a vanilla Cocoa-proje...
by Masterhawk
Mon May 20, 2013 3:54 pm
Forum: Bug reports
Topic: [Irrlicht 1.8, MacOSX, OpenGL] EXC_BAD_ACCESS in CursorCtrl
Replies: 14
Views: 3412

Re: [Irrlicht 1.8, MacOSX, OpenGL] EXC_BAD_ACCESS in CursorC

Well it seems to be a virtual machine thing only.
After my university lend a MacMini with OSX 10.8 to me, I can compile every example without any problems.

In the next few days I will see if it's easy to compile my project under osx :P
Thanks for your help guys :wink:
by Masterhawk
Fri May 03, 2013 10:17 pm
Forum: Bug reports
Topic: [Irrlicht 1.8, MacOSX, OpenGL] EXC_BAD_ACCESS in CursorCtrl
Replies: 14
Views: 3412

Re: [Irrlicht 1.8, MacOSX, OpenGL] EXC_BAD_ACCESS in CursorC

Well, I guess I know why I'm getting the EXC_BAD_ACCESS error. The createWindow() function fails and causes the CursorControl not to be set. When I push up the CursorControl initialization there is no more bad access. From line 518   ... bool success = true; CursorControl = new CCursorControl(Creati...
by Masterhawk
Fri May 03, 2013 10:30 am
Forum: Bug reports
Topic: [Irrlicht 1.8, MacOSX, OpenGL] EXC_BAD_ACCESS in CursorCtrl
Replies: 14
Views: 3412

Re: [Irrlicht 1.8, MacOSX, OpenGL] EXC_BAD_ACCESS in CursorC

The game works on a non-virtual Mac OS X mit 10.8.3!
by Masterhawk
Thu May 02, 2013 11:39 am
Forum: Bug reports
Topic: [Irrlicht 1.8, MacOSX, OpenGL] EXC_BAD_ACCESS in CursorCtrl
Replies: 14
Views: 3412

Re: [Irrlicht 1.8, MacOSX, OpenGL] EXC_BAD_ACCESS in CursorC

So it looks like vm have some problems with OGL driver, because BuggyRace was tested on different Macs with different OSX versions and it works fine (however this game wasn't tested with OSX 10.8, so maybe this OSX version require some changes in Irrlicht, but at now I don't have an access to this ...
by Masterhawk
Wed May 01, 2013 1:50 pm
Forum: Bug reports
Topic: [Irrlicht 1.8, MacOSX, OpenGL] EXC_BAD_ACCESS in CursorCtrl
Replies: 14
Views: 3412

Re: [Irrlicht 1.8, MacOSX, OpenGL] EXC_BAD_ACCESS in CursorC

Examples doesn't work properly - crash at start. I checked it on MacOSX 10.7. As I remember v1.8 has some problems with compilation on some OSX versions (it's already fixed in trunk). If you can try please check trunk from SVN. BTW. If you want to check under your vm precompiled binary which use Ir...
by Masterhawk
Tue Apr 30, 2013 11:39 am
Forum: Bug reports
Topic: [Irrlicht 1.8, MacOSX, OpenGL] EXC_BAD_ACCESS in CursorCtrl
Replies: 14
Views: 3412

Re: [Irrlicht 1.8, MacOSX, OpenGL] EXC_BAD_ACCESS in CursorC

Maybe it is a problem with the virtual machine. I uploaded a zipped package which contains a few compiled examples in the bin/MacOSX directory. It would be nice if somebody could check these binaries work on real Mac DOWNLOAD: https://dl.dropboxusercontent.com/u/62587192/irr_examples_macosx.zip Thx ...
by Masterhawk
Tue Apr 30, 2013 11:16 am
Forum: Bug reports
Topic: [Irrlicht 1.8, MacOSX, OpenGL] EXC_BAD_ACCESS in CursorCtrl
Replies: 14
Views: 3412

[Irrlicht 1.8, MacOSX, OpenGL] EXC_BAD_ACCESS in CursorCtrl

Hey folks, due to my masterthesis I need my current project compiling under MacOSX. So I created a virtual machine with MacOSX since I don't own a Mac myself. I downloaded the current Irrlicht release 1.8 and tried to compile the tutorials with Xcode. I noticed that all tutorials are build successfu...
by Masterhawk
Wed Feb 27, 2013 12:44 pm
Forum: Beginners Help
Topic: How to set new Material to an IMeshBuffer*?
Replies: 4
Views: 533

Re: How to set new Material to an IMeshBuffer*?

well this meshbuffer is part of a huge mesh containing a huge amount of other meshbuffers.

The mesh is rendered as a scenenode in smgr->drawAll(). So I want to apply a new material to the meshbuffer structure so the material is chosen automatically in the drawAll function.
by Masterhawk
Wed Feb 27, 2013 12:21 pm
Forum: Beginners Help
Topic: How to set new Material to an IMeshBuffer*?
Replies: 4
Views: 533

How to set new Material to an IMeshBuffer*?

Hi folks, I have a simple question: I have to change the Material for a specific mesh buffer in my mesh, but I can't find a function like "meshbuffer->setMaterial()". How do I achieve to change the material? if(mb_idx >= 0 && mb_idx <this->getMesh()->getMeshBufferCount())     {    ...
by Masterhawk
Thu Nov 15, 2012 8:08 am
Forum: Advanced Help
Topic: [SOLVED] Culling messed up with OpenGL + Intel Graphics
Replies: 5
Views: 1018

Re: Culling messed up with OpenGL + Intel Graphics

From what I can see, there are two mesh planes that are too close to each other or almost in the same position, causing z-fighting. (wall with the black triangles at the bottom). What is your unit spacing between vertices in your mesh? Make sure its not smaller than your camera cull near value. Ok,...
by Masterhawk
Wed Nov 14, 2012 8:30 pm
Forum: Advanced Help
Topic: [SOLVED] Culling messed up with OpenGL + Intel Graphics
Replies: 5
Views: 1018

Re: Culling messed up with OpenGL + Intel Graphics

This is only the version on my netbook...the laptop i've tested the editor with was capable of opengl 3.x but showed the same artefacts
by Masterhawk
Wed Nov 14, 2012 4:57 pm
Forum: Advanced Help
Topic: [SOLVED] Culling messed up with OpenGL + Intel Graphics
Replies: 5
Views: 1018

[SOLVED] Culling messed up with OpenGL + Intel Graphics

Hey folks, I'm currently developing an irrlicht-based editor for a project of mine. Unfortunately I recognized some graphical issues when running the program on laptops with INTEL Graphics units. On my desktop pc with nvidia gtx 295 everything looks as intended: http://www10.pic-upload.de/14.11.12/h...
by Masterhawk
Fri Oct 28, 2011 3:48 pm
Forum: Project Announcements
Topic: Decal System / Manager
Replies: 31
Views: 207190

Re: Decal System / Manager

Nice snippet :) This would have been the next task for me to create a decal system on my own for my editor. Now you saved me a lot of time. Thx ;)