Search found 199 matches
- Fri Jan 01, 2010 8:20 am
- Forum: Off-topic
- Topic: IScreenQuadSceneNode and anti inflammatory medication
- Replies: 4
- Views: 1037
- Thu Dec 31, 2009 5:53 pm
- Forum: Off-topic
- Topic: IScreenQuadSceneNode and anti inflammatory medication
- Replies: 4
- Views: 1037
IScreenQuadSceneNode and anti inflammatory medication
Hi!
I was about to write an CScreenQuadSceneNode but was trying to find one already written. I tried the search but dang man it gives me hundreds of useless posts. Does anyone else know how to use the search?
P.S. anti inflammatory medication returns 42 topics ....
I was about to write an CScreenQuadSceneNode but was trying to find one already written. I tried the search but dang man it gives me hundreds of useless posts. Does anyone else know how to use the search?
P.S. anti inflammatory medication returns 42 topics ....
- Thu Dec 17, 2009 7:11 am
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 278706
Hey I got it!
I had to change a line in onAnimate
from
to
because of my wacky camera setup.
Thank you!
OpenGL seems fine here in irrlicht 1.5, from some angles ...
I had to change a line in onAnimate
from
Code: Select all
CurrentCamera->getPosition();
Code: Select all
CurrentCamera->getAbsolutePosition();
Thank you!
OpenGL seems fine here in irrlicht 1.5, from some angles ...
- Wed Dec 16, 2009 9:32 pm
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 278706
- Mon Nov 30, 2009 11:44 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436473
- Mon Nov 30, 2009 10:50 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 377391
- Thu Nov 26, 2009 7:13 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 377391
- Sat Jul 18, 2009 5:53 pm
- Forum: Everything 2d/3d Graphics
- Topic: Getting a GLSL from Blender?
- Replies: 11
- Views: 4794
- Sat Apr 11, 2009 5:56 am
- Forum: Competition Time!
- Topic: April 2009 Screenshot of the month
- Replies: 30
- Views: 19535
- Mon Mar 30, 2009 3:29 am
- Forum: Everything 2d/3d Graphics
- Topic: [help]Exporting models with Blender
- Replies: 8
- Views: 2091
That particular .b3d exporter exports both textures, both uv sets, and irrlicht loads them automatically. So you either need to apply both textures correctly in your code, or just dont do anything because seriously it just does it itself. I wrote some code a couple of years ago that does the other t...
- Mon Mar 30, 2009 3:25 am
- Forum: Everything 2d/3d Graphics
- Topic: [help] Blender-Exported files (.x, .3ds) don't work
- Replies: 4
- Views: 1429
I didnt download the file, because 17 MB is gigantic for one snake head, so Im guessing yes it has WAY too many triangles :) Try reducing it with the decimate modifier, and then export using .b3d, it works the best between irrlicht and blender. I dont think irrlicht supports a .3df file Ive never he...
- Wed Mar 11, 2009 7:30 am
- Forum: Code Snippets
- Topic: (HLSL) Cel (Toon) Shading
- Replies: 66
- Views: 53670
- Tue Mar 10, 2009 7:10 pm
- Forum: Everything 2d/3d Graphics
- Topic: game warhammer
- Replies: 12
- Views: 2796
- Tue Mar 10, 2009 3:39 pm
- Forum: Code Snippets
- Topic: (HLSL) Cel (Toon) Shading
- Replies: 66
- Views: 53670
- Mon Mar 09, 2009 6:53 pm
- Forum: Code Snippets
- Topic: (HLSL) Cel (Toon) Shading
- Replies: 66
- Views: 53670