Search found 199 matches

by oldskoolPunk
Fri Jan 01, 2010 8:20 am
Forum: Off-topic
Topic: IScreenQuadSceneNode and anti inflammatory medication
Replies: 4
Views: 1037

Well it is my first scenenode I am still learning what everything is used for.
by oldskoolPunk
Thu Dec 31, 2009 5:53 pm
Forum: Off-topic
Topic: IScreenQuadSceneNode and anti inflammatory medication
Replies: 4
Views: 1037

IScreenQuadSceneNode and anti inflammatory medication

Hi!

I was about to write an CScreenQuadSceneNode but was trying to find one already written. I tried the search but dang man it gives me hundreds of useless posts. Does anyone else know how to use the search?

P.S. anti inflammatory medication returns 42 topics ....
by oldskoolPunk
Thu Dec 17, 2009 7:11 am
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 278706

Hey I got it!
Image

I had to change a line in onAnimate

from

Code: Select all

CurrentCamera->getPosition();
to

Code: Select all

CurrentCamera->getAbsolutePosition();
because of my wacky camera setup.

Thank you!

OpenGL seems fine here in irrlicht 1.5, from some angles ...
by oldskoolPunk
Wed Dec 16, 2009 9:32 pm
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 278706

Anyone still using this? The refraction looks good but my reflection is messed up. Here is a render of the reflection.

Image

Seems I had this problem with shadow projection too ...
by oldskoolPunk
Mon Nov 30, 2009 11:44 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 436473

This is exciting news Blindside ! I cant wait to see it.
by oldskoolPunk
Mon Nov 30, 2009 10:50 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 377391

Thanks alot! Let me post once more just to show some color.

Image
Image
Image
by oldskoolPunk
Thu Nov 26, 2009 7:13 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 377391

Hi everybody!

I did a little low-poly kitchen on my day off. I hope everybody has a Happy Thanksgiving !

Image

Image
by oldskoolPunk
Sat Jul 18, 2009 5:53 pm
Forum: Everything 2d/3d Graphics
Topic: Getting a GLSL from Blender?
Replies: 11
Views: 4794

The answer is no.

But an "export shader" option would be a freaking awesome addition to Blender. Go bug the poop out of them at #blendercoders
by oldskoolPunk
Sat Apr 11, 2009 5:56 am
Forum: Competition Time!
Topic: April 2009 Screenshot of the month
Replies: 30
Views: 19535

Image
by oldskoolPunk
Mon Mar 30, 2009 3:29 am
Forum: Everything 2d/3d Graphics
Topic: [help]Exporting models with Blender
Replies: 8
Views: 2091

That particular .b3d exporter exports both textures, both uv sets, and irrlicht loads them automatically. So you either need to apply both textures correctly in your code, or just dont do anything because seriously it just does it itself. I wrote some code a couple of years ago that does the other t...
by oldskoolPunk
Mon Mar 30, 2009 3:25 am
Forum: Everything 2d/3d Graphics
Topic: [help] Blender-Exported files (.x, .3ds) don't work
Replies: 4
Views: 1429

I didnt download the file, because 17 MB is gigantic for one snake head, so Im guessing yes it has WAY too many triangles :) Try reducing it with the decimate modifier, and then export using .b3d, it works the best between irrlicht and blender. I dont think irrlicht supports a .3df file Ive never he...
by oldskoolPunk
Wed Mar 11, 2009 7:30 am
Forum: Code Snippets
Topic: (HLSL) Cel (Toon) Shading
Replies: 66
Views: 53670

Still reading.

Learning convolution is convoluted !

Lol not really. It seems image processing is the easiest form of shader programming so far. Dont know why I have put it off for so long. One shader can do all kinds of filters by just changing the matrix.
by oldskoolPunk
Tue Mar 10, 2009 7:10 pm
Forum: Everything 2d/3d Graphics
Topic: game warhammer
Replies: 12
Views: 2796

The models arent that great but the textures are. Nice art andbern
by oldskoolPunk
Tue Mar 10, 2009 3:39 pm
Forum: Code Snippets
Topic: (HLSL) Cel (Toon) Shading
Replies: 66
Views: 53670

ahh! Now I understand. Good work by the way.
by oldskoolPunk
Mon Mar 09, 2009 6:53 pm
Forum: Code Snippets
Topic: (HLSL) Cel (Toon) Shading
Replies: 66
Views: 53670

This is weird. Why cant you just get the light position in the shader? Also, why do you keep passing all these different matrices from Irrlicht ? Are they not available to you in HLSL as they are in GLSL ?