Search found 10 matches

by NoName4ever
Fri Aug 06, 2010 8:05 pm
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 170796

Great project!

I love your coding style. Do you ever think of moving to Collada format as it should be more popular than .irr .

Anyway, I will use your code in my pet project. Keep up good work!
by NoName4ever
Wed Jun 20, 2007 4:55 pm
Forum: Bug reports
Topic: [fixed]TextureMatrix bug
Replies: 44
Views: 7174

Thanks guys! It works like charm now.

But I felt that those kind of bug should be well eliminated in 1.31. Maybe we need more defensive update? (Test more before releasing). I've been using OGRE for years without any major issues.
by NoName4ever
Wed Jun 20, 2007 1:29 pm
Forum: Bug reports
Topic: [fixed]TextureMatrix bug
Replies: 44
Views: 7174

Thanks for all replies. I will try them today.
by NoName4ever
Tue Jun 19, 2007 2:41 am
Forum: Beginners Help
Topic: Getting material from SceneNode causes memory corrupt.
Replies: 9
Views: 476

Anyone with VS.NET 2005 SP1 please try the code.

Anyway, I've put a bug report here:

http://irrlicht.sourceforge.net/phpBB2/ ... p?p=121069
by NoName4ever
Tue Jun 19, 2007 2:39 am
Forum: Bug reports
Topic: [fixed]TextureMatrix bug
Replies: 44
Views: 7174

[fixed]TextureMatrix bug

Hi! I was playing with Irr 1.3 for sometime and in love with its simplicity. But I can't use it for my project now because of TextureMatrix bug. How to reproduce: 1. Download Irr 1.3 2. Load Irrlicht8.0.sln using VS.NET 2005 SP1 (Vista box) 3. Add Examples/Movement demo 4. Go to line 123 and add thi...
by NoName4ever
Mon Jun 18, 2007 7:23 pm
Forum: Beginners Help
Topic: Getting material from SceneNode causes memory corrupt.
Replies: 9
Views: 476

Really weird! I'm still getting the same breakpoint at SMaterial dtor everytime I quit the app. Below is the full code that can reproduce the problem #include <irrlicht.h> #include <iostream> using namespace irr; #pragma comment(lib, "Irrlicht.lib") scene::ISceneNode* node = 0; IrrlichtDev...
by NoName4ever
Sat Jun 16, 2007 5:04 am
Forum: Beginners Help
Topic: Getting material from SceneNode causes memory corrupt.
Replies: 9
Views: 476

Same thing happens. A memory fault occurs in SMaterial dtor.
by NoName4ever
Fri Jun 15, 2007 2:26 pm
Forum: Beginners Help
Topic: Getting material from SceneNode causes memory corrupt.
Replies: 9
Views: 476

Can anyone help?
Just try the simple thing in your system. Maybe it's a new bug in 1.3?
thanks
by NoName4ever
Thu Jun 14, 2007 3:50 pm
Forum: Beginners Help
Topic: Getting material from SceneNode causes memory corrupt.
Replies: 9
Views: 476

I think it's maybe a bug in 1.3?
Also, is it just me or the bug is reproducable for everyone?

I'm using Vista with VS.NET 05 SP1, IRRLICHT 1.3.

thanks
by NoName4ever
Wed Jun 13, 2007 8:54 pm
Forum: Beginners Help
Topic: Getting material from SceneNode causes memory corrupt.
Replies: 9
Views: 476

Getting material from SceneNode causes memory corrupt.

Hi! I'm trying to change TextureMatrix of a created scene node node = smgr->addCubeSceneNode(500.0f); video::SMaterial& m = node->getMaterial(0); m.getTextureMatrix(0).setTextureScale(10,10); It ran fine but when I try to quit, the app showed a memory heap corruption. Is it the right way to do? ...