Great project!
I love your coding style. Do you ever think of moving to Collada format as it should be more popular than .irr .
Anyway, I will use your code in my pet project. Keep up good work!
Search found 10 matches
- Fri Aug 06, 2010 8:05 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 170796
- Wed Jun 20, 2007 4:55 pm
- Forum: Bug reports
- Topic: [fixed]TextureMatrix bug
- Replies: 44
- Views: 7174
- Wed Jun 20, 2007 1:29 pm
- Forum: Bug reports
- Topic: [fixed]TextureMatrix bug
- Replies: 44
- Views: 7174
- Tue Jun 19, 2007 2:41 am
- Forum: Beginners Help
- Topic: Getting material from SceneNode causes memory corrupt.
- Replies: 9
- Views: 476
Anyone with VS.NET 2005 SP1 please try the code.
Anyway, I've put a bug report here:
http://irrlicht.sourceforge.net/phpBB2/ ... p?p=121069
Anyway, I've put a bug report here:
http://irrlicht.sourceforge.net/phpBB2/ ... p?p=121069
- Tue Jun 19, 2007 2:39 am
- Forum: Bug reports
- Topic: [fixed]TextureMatrix bug
- Replies: 44
- Views: 7174
[fixed]TextureMatrix bug
Hi! I was playing with Irr 1.3 for sometime and in love with its simplicity. But I can't use it for my project now because of TextureMatrix bug. How to reproduce: 1. Download Irr 1.3 2. Load Irrlicht8.0.sln using VS.NET 2005 SP1 (Vista box) 3. Add Examples/Movement demo 4. Go to line 123 and add thi...
- Mon Jun 18, 2007 7:23 pm
- Forum: Beginners Help
- Topic: Getting material from SceneNode causes memory corrupt.
- Replies: 9
- Views: 476
- Sat Jun 16, 2007 5:04 am
- Forum: Beginners Help
- Topic: Getting material from SceneNode causes memory corrupt.
- Replies: 9
- Views: 476
- Fri Jun 15, 2007 2:26 pm
- Forum: Beginners Help
- Topic: Getting material from SceneNode causes memory corrupt.
- Replies: 9
- Views: 476
- Thu Jun 14, 2007 3:50 pm
- Forum: Beginners Help
- Topic: Getting material from SceneNode causes memory corrupt.
- Replies: 9
- Views: 476
- Wed Jun 13, 2007 8:54 pm
- Forum: Beginners Help
- Topic: Getting material from SceneNode causes memory corrupt.
- Replies: 9
- Views: 476
Getting material from SceneNode causes memory corrupt.
Hi! I'm trying to change TextureMatrix of a created scene node node = smgr->addCubeSceneNode(500.0f); video::SMaterial& m = node->getMaterial(0); m.getTextureMatrix(0).setTextureScale(10,10); It ran fine but when I try to quit, the app showed a memory heap corruption. Is it the right way to do? ...