Search found 9 matches

by crhro
Fri Feb 02, 2007 2:55 am
Forum: Beginners Help
Topic: Lightmaping questions and geometry exporting
Replies: 4
Views: 380

I baked all the maps in to 1 in the end , the way irlicht does the lightmaping i do not understand but it doesn't seem to like gray/gradient style wich i needed so i decided to bake everything in 1 texture and if i want day/night use 2 individual textures , nothing more i can suggest . http://www.du...
by crhro
Tue Jan 16, 2007 12:57 am
Forum: Beginners Help
Topic: smooth texture
Replies: 45
Views: 4121

you are tilling the blend map to , to avoid this you need a second set of UV's that maps the entire terrain over the blend map.
by crhro
Fri Jan 12, 2007 12:03 pm
Forum: Beginners Help
Topic: Lightmaping questions and geometry exporting
Replies: 4
Views: 380

EMT_LIGHTMAP_LIGHTING is verry dark , after manipulation in photoshop i found out that irrlicht handles light maps diffrentlly then i expected + the max light map size seems to be 512x512 for me or i did something wrong , anyway i decided to just bake the light map in the diffuse map . btw the light...
by crhro
Thu Jan 11, 2007 10:27 pm
Forum: Beginners Help
Topic: Lightmaping questions and geometry exporting
Replies: 4
Views: 380

Lightmaping questions and geometry exporting

Hi , i spent all day looking arround the forum searching but i couldn't find an answer for my issue. I am modelling a scene to increase my game modelling skills and i want to test the models in irrlicht. Atm i'm trying to bake Light Tracer GI and use it as lightmaps to see what it would look like in...
by crhro
Mon Jan 08, 2007 2:39 am
Forum: Off-topic
Topic: Hidden Agenda
Replies: 5
Views: 514

Sounds pretty real , and also is a smart way of achieving what they want ,the ideea it seems is that they want a couple of educational games for pre-teens , now b having a contest for 25K $ they might actually get hundreds of entries oposite to taking that 25K$ and get some freelancers to do a coupl...
by crhro
Thu Dec 07, 2006 9:27 pm
Forum: Beginners Help
Topic: help plz (noob qustion alert)
Replies: 11
Views: 484

if your project is promising , you might find some artists that will join you for free , you know everyone could do with an extra entry in their portofolio. and i meant to be a good 3d artist you need to be an artist but that is meant for artists , not manny artists in the game industry so don't wor...
by crhro
Wed Dec 06, 2006 10:13 pm
Forum: Beginners Help
Topic: help plz (noob qustion alert)
Replies: 11
Views: 484

ahhh well i will check it and what are 2d artist arent they will be useless since all the coming games will be 3d! 2d artist > 3d artist reason: good model+bad textures= bad looking bad model+good textures = good looking id give a hand and a leg to have acess to a 2d artist , especially one that ca...
by crhro
Wed Dec 06, 2006 2:55 am
Forum: Beginners Help
Topic: [SOLVED] [NooB] Tips for 3D in a Heroes Of M&M - like ga
Replies: 31
Views: 2117

rather late reply , sorry , but basically for non esential scene data , aka props (trees , barrels , other enviroment objects) to have 2500faces/mesh is a lot in any game , most games use trees arround probablly 100-200 polygons , and the leaves are no more then a couple of faces mapped with leaf te...
by crhro
Tue Dec 05, 2006 9:31 pm
Forum: Beginners Help
Topic: help plz (noob qustion alert)
Replies: 11
Views: 484

It is not impossible to be a 3d artist , and to create basic models for testing it requires a month or 2 of doing tutorials. http://www.3dbuzz.com is a good source for max video training for free the max documentation comes with some tutorials that also help a lot to make quality models though you m...