Search found 9 matches
- Fri Feb 02, 2007 2:55 am
- Forum: Beginners Help
- Topic: Lightmaping questions and geometry exporting
- Replies: 4
- Views: 420
I baked all the maps in to 1 in the end , the way irlicht does the lightmaping i do not understand but it doesn't seem to like gray/gradient style wich i needed so i decided to bake everything in 1 texture and if i want day/night use 2 individual textures , nothing more i can suggest . http://www.du...
- Tue Jan 16, 2007 12:57 am
- Forum: Beginners Help
- Topic: smooth texture
- Replies: 45
- Views: 4444
- Fri Jan 12, 2007 12:03 pm
- Forum: Beginners Help
- Topic: Lightmaping questions and geometry exporting
- Replies: 4
- Views: 420
EMT_LIGHTMAP_LIGHTING is verry dark , after manipulation in photoshop i found out that irrlicht handles light maps diffrentlly then i expected + the max light map size seems to be 512x512 for me or i did something wrong , anyway i decided to just bake the light map in the diffuse map . btw the light...
- Thu Jan 11, 2007 10:27 pm
- Forum: Beginners Help
- Topic: Lightmaping questions and geometry exporting
- Replies: 4
- Views: 420
Lightmaping questions and geometry exporting
Hi , i spent all day looking arround the forum searching but i couldn't find an answer for my issue. I am modelling a scene to increase my game modelling skills and i want to test the models in irrlicht. Atm i'm trying to bake Light Tracer GI and use it as lightmaps to see what it would look like in...
- Mon Jan 08, 2007 2:39 am
- Forum: Off-topic
- Topic: Hidden Agenda
- Replies: 5
- Views: 547
Sounds pretty real , and also is a smart way of achieving what they want ,the ideea it seems is that they want a couple of educational games for pre-teens , now b having a contest for 25K $ they might actually get hundreds of entries oposite to taking that 25K$ and get some freelancers to do a coupl...
- Thu Dec 07, 2006 9:27 pm
- Forum: Beginners Help
- Topic: help plz (noob qustion alert)
- Replies: 11
- Views: 540
if your project is promising , you might find some artists that will join you for free , you know everyone could do with an extra entry in their portofolio. and i meant to be a good 3d artist you need to be an artist but that is meant for artists , not manny artists in the game industry so don't wor...
- Wed Dec 06, 2006 10:13 pm
- Forum: Beginners Help
- Topic: help plz (noob qustion alert)
- Replies: 11
- Views: 540
ahhh well i will check it and what are 2d artist arent they will be useless since all the coming games will be 3d! 2d artist > 3d artist reason: good model+bad textures= bad looking bad model+good textures = good looking id give a hand and a leg to have acess to a 2d artist , especially one that ca...
- Wed Dec 06, 2006 2:55 am
- Forum: Beginners Help
- Topic: [SOLVED] [NooB] Tips for 3D in a Heroes Of M&M - like ga
- Replies: 31
- Views: 2281
rather late reply , sorry , but basically for non esential scene data , aka props (trees , barrels , other enviroment objects) to have 2500faces/mesh is a lot in any game , most games use trees arround probablly 100-200 polygons , and the leaves are no more then a couple of faces mapped with leaf te...
- Tue Dec 05, 2006 9:31 pm
- Forum: Beginners Help
- Topic: help plz (noob qustion alert)
- Replies: 11
- Views: 540
It is not impossible to be a 3d artist , and to create basic models for testing it requires a month or 2 of doing tutorials. http://www.3dbuzz.com is a good source for max video training for free the max documentation comes with some tutorials that also help a lot to make quality models though you m...