Search found 19 matches
- Wed Oct 31, 2007 12:02 pm
- Forum: Beginners Help
- Topic: scaling and rotation of 2d stuff... using 3d stuff...
- Replies: 0
- Views: 397
scaling and rotation of 2d stuff... using 3d stuff...
Hi guys. I'm working my way up to making a scaling/rotating sprite-type class. After reading the forums extensively on the topic, below is what I came up with. This code can easily scale the image just by changing the billboard size. I have no idea how to make it rotate with the normal billboard ...
- Tue Oct 30, 2007 7:38 am
- Forum: Beginners Help
- Topic: vector2d and position2d
- Replies: 20
- Views: 2200
- Tue Oct 23, 2007 8:13 am
- Forum: Beginners Help
- Topic: vector2d and position2d
- Replies: 20
- Views: 2200
Sorry to bump, but I've come across a more personally compelling reasons to combine vector2d and position2d, or at least to have some of the trigonometry functionality added to position2d...
I'm current working on a project that in one place requires working out whether the mouse is within circular ...
I'm current working on a project that in one place requires working out whether the mouse is within circular ...
- Fri Oct 19, 2007 6:34 am
- Forum: Beginners Help
- Topic: mouse hover effects
- Replies: 3
- Views: 534
mouse hover effects
Hi there,
I was wondering if there is a good way to allow mouse over affects in the irrlicht GUI. Normally, when an element is 'focussed' no other elements receive EMIE_MOUSE_MOVED events (particularly, the Hovered element does not).
I *fixed* it by changing the CGUIEnvironment class's ...
I was wondering if there is a good way to allow mouse over affects in the irrlicht GUI. Normally, when an element is 'focussed' no other elements receive EMIE_MOUSE_MOVED events (particularly, the Hovered element does not).
I *fixed* it by changing the CGUIEnvironment class's ...
- Wed Jul 18, 2007 4:36 am
- Forum: Bug reports
- Topic: const correctness and others
- Replies: 7
- Views: 794
- Tue Jul 17, 2007 3:46 pm
- Forum: Beginners Help
- Topic: vector2d and position2d
- Replies: 20
- Views: 2200
- Mon Jul 16, 2007 6:00 pm
- Forum: Beginners Help
- Topic: vector2d and position2d
- Replies: 20
- Views: 2200
- Sun Jul 15, 2007 2:29 pm
- Forum: Beginners Help
- Topic: vector2d and position2d
- Replies: 20
- Views: 2200
vector2d and position2d
Is there a good reason for the existence of both vector2d and position2d when vector2d could fulfill all the task that position2d it used for? (other than backwards compatibility)
After all, position2d is effectively just a vector without some of the useful functions.
-- also they theoretically ...
After all, position2d is effectively just a vector without some of the useful functions.
-- also they theoretically ...
- Tue Jul 10, 2007 11:29 am
- Forum: Bug reports
- Topic: const correctness and others
- Replies: 7
- Views: 794
- Mon Jul 09, 2007 5:42 am
- Forum: Bug reports
- Topic: const correctness and others
- Replies: 7
- Views: 794
const correctness and others
Firstly, if there is a better place for me to post this, please tell me, I wasn't perfectly sure. It is technically a bug I figure.
I've noticed quite a number of situations where members of irrlicht classes are not const when they could be (and should be, in my opinion as a noob to Irrlicht):
e.g ...
I've noticed quite a number of situations where members of irrlicht classes are not const when they could be (and should be, in my opinion as a noob to Irrlicht):
e.g ...
- Mon Jul 09, 2007 4:28 am
- Forum: Bug reports
- Topic: textures in EDT_BURNINGSVIDEO svn 767
- Replies: 4
- Views: 682
- Sun Jul 08, 2007 4:35 pm
- Forum: Bug reports
- Topic: textures in EDT_BURNINGSVIDEO svn 767
- Replies: 4
- Views: 682
- Sun Jul 08, 2007 12:19 pm
- Forum: Beginners Help
- Topic: IImage etc.
- Replies: 1
- Views: 316
- Sun Jul 08, 2007 8:10 am
- Forum: Bug reports
- Topic: textures in EDT_BURNINGSVIDEO svn 767
- Replies: 4
- Views: 682
textures in EDT_BURNINGSVIDEO svn 767
Using IGUIImage results in weird scaling for images that are non power-of-two dimensions when using EDT_BURNINGSVIDEO.
I think that getOriginalSize() isn't working right, it seems to return the same as getSize() and is always a power of two.
Edit: getOriginalSize() gives different results in EDT ...
I think that getOriginalSize() isn't working right, it seems to return the same as getSize() and is always a power of two.
Edit: getOriginalSize() gives different results in EDT ...
- Fri Jul 06, 2007 4:19 am
- Forum: Beginners Help
- Topic: custom gui elements - esp. non-rectangular gui elements
- Replies: 8
- Views: 939

