Search found 8 matches
- Sat Dec 23, 2006 8:39 pm
- Forum: Advanced Help
- Topic: mip mapping with HLSL
- Replies: 7
- Views: 1286
- Thu Dec 21, 2006 4:22 pm
- Forum: Advanced Help
- Topic: mip mapping with HLSL
- Replies: 7
- Views: 1286
- Thu Dec 21, 2006 4:21 pm
- Forum: Advanced Help
- Topic: mip mapping with HLSL
- Replies: 7
- Views: 1286
mip mapping with HLSL
sampler2D sampTex0 : register(s0) = sampler_state { MinFilter = LINEAR; MagFilter = LINEAR; };
Why doesn't that work, when I use "register(s0)"???
I must use register(n) because otherwise it is impossible to set texture
units with textures. I need HLSL specific answer.
Why doesn't that work, when I use "register(s0)"???
I must use register(n) because otherwise it is impossible to set texture
units with textures. I need HLSL specific answer.
- Wed Dec 20, 2006 4:41 pm
- Forum: Advanced Help
- Topic: More than one texture to shader
- Replies: 3
- Views: 683
- Sun Dec 17, 2006 7:27 pm
- Forum: Advanced Help
- Topic: More than one texture to shader
- Replies: 3
- Views: 683
- Sun Dec 17, 2006 6:20 pm
- Forum: Advanced Help
- Topic: More than one texture to shader
- Replies: 3
- Views: 683
More than one texture to shader
How to pass more than one??
method "node->getMaterial(0).Texture2 = driver->getTexture"test.tga");"
doesn't work.
method "node->getMaterial(0).Texture2 = driver->getTexture"test.tga");"
doesn't work.
- Thu Dec 07, 2006 4:02 pm
- Forum: Game Programming
- Topic: irrEdit scene loading & Newton
- Replies: 2
- Views: 1411
irrEdit scene loading & Newton
I want to use Newton for player collision, so my collision tree needs
to grab data with getMesh() from proper IAnimatedMesh object.
How it is possible to do that if I use smgr->loadScene(...) ?
I don't want to use Irrlicht's collision system, because I also
want to implement dynamic objects.
to grab data with getMesh() from proper IAnimatedMesh object.
How it is possible to do that if I use smgr->loadScene(...) ?
I don't want to use Irrlicht's collision system, because I also
want to implement dynamic objects.
- Wed Dec 06, 2006 9:41 pm
- Forum: Game Programming
- Topic: irrEdit feature request
- Replies: 7
- Views: 2534
irrEdit feature request
I would like to see that objects can be aligned to user-defined grid.
Not just positions, but also corners (pos + width, pos + height,...)
Not just positions, but also corners (pos + width, pos + height,...)