Search found 5 matches

by BastetFurry
Sun Jun 29, 2008 11:15 pm
Forum: Project Announcements
Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
Replies: 338
Views: 117118

Havn't read the whole thread.
Just a little question for arras, what is the license of your code?
by BastetFurry
Fri Dec 08, 2006 12:40 am
Forum: Off-topic
Topic: The Perfect MMORPG
Replies: 31
Views: 4657

In my opinion GuildWars is a rather nice one.
The only thing i miss is that the community cant build maps.

Thats the nicer side of Graal, you make your dungeon/house/whatever, it gets checked by a level admin and when its ok its in the game.
by BastetFurry
Fri Dec 08, 2006 12:32 am
Forum: Beginners Help
Topic: openGL draws it but DirectX not
Replies: 15
Views: 855

Please, mark what you want to show us with paint or something.
To me both pics are the same sans more brightness in the upper one.
by BastetFurry
Fri Dec 08, 2006 12:27 am
Forum: Beginners Help
Topic: How to custom loading multiple textures on One model
Replies: 10
Views: 1063

Why not a temp dir you clean after the programm ends? And why clutter the internet with traffic when its better buffering the data on the users HD? Just look how GuildWars does it. Some nice protected container format, reminds me a bit of the old BAM format cbm disks have. *g* You would just need to...
by BastetFurry
Thu Dec 07, 2006 2:06 pm
Forum: Beginners Help
Topic: How to edit a selfmade mesh vertices without destroying it?
Replies: 0
Views: 303

How to edit a selfmade mesh vertices without destroying it?

("I am using the FreeBasic Wrapper"-Warning!) Is there some command i missed that let me edit the vertices of an object i created trough IrrCreateMesh? Either the wrapper is missing it and i need to code it myself or it isnt there. ;) I would like to try my hands at some 3DCK-ish editor fo...