Havn't read the whole thread.
Just a little question for arras, what is the license of your code?
Search found 5 matches
- Sun Jun 29, 2008 11:15 pm
- Forum: Project Announcements
- Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
- Replies: 338
- Views: 117118
- Fri Dec 08, 2006 12:40 am
- Forum: Off-topic
- Topic: The Perfect MMORPG
- Replies: 31
- Views: 4657
- Fri Dec 08, 2006 12:32 am
- Forum: Beginners Help
- Topic: openGL draws it but DirectX not
- Replies: 15
- Views: 855
- Fri Dec 08, 2006 12:27 am
- Forum: Beginners Help
- Topic: How to custom loading multiple textures on One model
- Replies: 10
- Views: 1063
Why not a temp dir you clean after the programm ends? And why clutter the internet with traffic when its better buffering the data on the users HD? Just look how GuildWars does it. Some nice protected container format, reminds me a bit of the old BAM format cbm disks have. *g* You would just need to...
- Thu Dec 07, 2006 2:06 pm
- Forum: Beginners Help
- Topic: How to edit a selfmade mesh vertices without destroying it?
- Replies: 0
- Views: 303
How to edit a selfmade mesh vertices without destroying it?
("I am using the FreeBasic Wrapper"-Warning!) Is there some command i missed that let me edit the vertices of an object i created trough IrrCreateMesh? Either the wrapper is missing it and i need to code it myself or it isnt there. ;) I would like to try my hands at some 3DCK-ish editor fo...