Search found 12 matches

by zgock
Wed Oct 26, 2005 6:18 pm
Forum: Beginners Help
Topic: Japanese Text Display error
Replies: 6
Views: 936

Irrlicht cannot display multibyte language in standard font system. there is truetype extention for Irrlicht. see this thread. http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=3995 if you are Japanese(or you can read Japanese), also u'd better see author's tutorial http://www.zgock-lab.net/irr...
by zgock
Wed Apr 27, 2005 3:35 am
Forum: Project Announcements
Topic: MultiByte Language support pack for Irrlicht
Replies: 62
Views: 68734

update IrrTT.zip http://www.zgock-lab.net/irrlicht/IrrTT.zip 1)include missing file(CGUIEnvironment.h) 2)fixed mipmap probrem in DirectX >hybrid my Linux development is 10%ish. your work should be more progress. i feel best solution is i spent my power to Win32, and marge em finally. here is example...
by zgock
Thu Apr 21, 2005 5:17 am
Forum: Project Announcements
Topic: MultiByte Language support pack for Irrlicht
Replies: 62
Views: 68734

MultiByte Language support pack for Irrlicht

hi. I made some patches Irrlicht supports Muitybyte Language, Justlike Japanese,Korean,Chinese etc. http://www.zgock-lab.net/irrlicht/IrrTT.zip supported features. 1)support Display Multibyte Charactor with Truetype fonts. (fixed some bugs my Truetype extension and marged in Irrlicht) (using Freetyp...
by zgock
Sat Oct 09, 2004 7:47 pm
Forum: Beginners Help
Topic: Grouping models (Array?)
Replies: 7
Views: 739

here is example (shoot em game)
mothership is build by this tech.
(cannot read readme in this zip? yes shouldbe. cos written in japanese)

http://gamdev.org/up/img/955.zip
by zgock
Sat Oct 09, 2004 7:32 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: TrueType font Support by FreeType Library
Replies: 183
Views: 98922

u r placing CGUITTFace instance as Local variable.
it will purge when constructor is done.
on drawing, CGUITTFont needs "Living" CGUITTFace too.
u have to place CGUITTFace as class variable same as ur CGUITTFont.

thx
by zgock
Sat Oct 09, 2004 4:58 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: TrueType font Support by FreeType Library
Replies: 183
Views: 98922

attach() will clash if true type file cannot be found.
ttf files are placed in right location?
can i see ur code?
by zgock
Sat Oct 09, 2004 6:01 am
Forum: Beginners Help
Topic: Grouping models (Array?)
Replies: 7
Views: 739

1. create empty Scene Node by addEmptySceneNode
2. add any Scene Node setting parent = emptySceneNode created on 1

enjoy :wink:
by zgock
Sat Oct 09, 2004 1:57 am
Forum: Beginners Help
Topic: Using the keyboard to rotate a FPSCamera?
Replies: 7
Views: 753

Why dont u use keyMapArray on add addCameraSceneNodeFPS() ? :roll:
see Reference :D
by zgock
Fri Oct 08, 2004 7:28 am
Forum: Beginners Help
Topic: wchar_t
Replies: 2
Views: 459

It is very important for supporting multi-language.
cos non-roman language has over 10000ish chars.
(for example Japanese uses 16000ish chars)

i couldn't make my truetype module if it was char instead of wchar_t
by zgock
Fri Oct 01, 2004 3:45 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: TrueType font Support by FreeType Library
Replies: 183
Views: 98922

Fixed DirectX Problem. Even fast as OPENGL :D (I was idiot, I forgot setTextureCreationFlag() :shock: ) http://www.zgock-lab.net/IrrFreeType.zip On My PC (Pentium-M 1.6G/RADEON9000) these are FPS on sample. OPENGL 950-1050 FPS DirectX8 900-950 FPS DirectX9 600-700 FPS Software 90-150 FPS :wink:
by zgock
Thu Sep 30, 2004 1:39 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: TrueType font Support by FreeType Library
Replies: 183
Views: 98922

Modified Source and Example. plz test with this.

My PC cannot occur that ploblem.
( Pentium-M 1.6G/RADEON 9000 Mobility/Catalyst 4.8 )

this example depends on Windows. cos loading english font from Windows System Directory.
http://www.zgock-lab.net/IrrFreeType.zip
by zgock
Wed Sep 29, 2004 2:20 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: TrueType font Support by FreeType Library
Replies: 183
Views: 98922

TrueType font Support by FreeType Library

Hi, I made Class CGUITTFonts. Subclass of IGUIFont that supports TrueType font. Can Render TrueType Font and AntiAlias font supported. and Can Render Asian MultiBytes fonts. OPENGL,DirectX and Software Renderer ready. Here is ScreenShot http://www.zgock-lab.net/IrrFreeType2.png http://www.zgock-lab....