Search found 13 matches

by posttool
Mon Jan 29, 2007 6:18 pm
Forum: Project Announcements
Topic: Depth Of Field
Replies: 25
Views: 10624

thanks for the updates!

nice work sio2. i am too happy you provided the docs, fixes and especially the directx shaders!
by posttool
Thu Jan 11, 2007 4:53 am
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 117392

changed IAnimatedSceneNode to ISceneNode

@RapChikP

check it again...
by posttool
Sun Jan 07, 2007 9:36 pm
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 117392

suggestion

hi i made a small change to an IPhysics struct definition to make it more general... it doesn't break anything, so i though it might be folded into the next version of the library... struct SPhysicsCar { ... /// The scene node for the car body. ISceneNode* carBodyNode; /// The scene node for the <B>...
by posttool
Fri Jan 05, 2007 4:35 pm
Forum: Code Snippets
Topic: (HLSL) Cel (Toon) Shading
Replies: 66
Views: 53638

nice work!

we should get a group together for shaders & post processing effects and incorporate them into irr|cinema

i could try to organize (and contribute)... who is interested?
by posttool
Thu Jan 04, 2007 4:46 am
Forum: Advanced Help
Topic: loading obj model, texture alpha channels ignored
Replies: 1
Views: 423

i should stop posting

driver->setTextureCreationFlag(...32_BIT...

ok
now, how do i get irredit to do that?
by posttool
Thu Jan 04, 2007 4:35 am
Forum: Advanced Help
Topic: loading obj model, texture alpha channels ignored
Replies: 1
Views: 423

loading obj model, texture alpha channels ignored

hi

i am loading an maya obj file and for the most part it works perfectly. i am unable, however, to get textures with alpha to display. they show up as solid and the alpha channel (of the tga texture) is ignored. is there an easy fix?

thanks...
by posttool
Wed Jan 03, 2007 9:49 pm
Forum: Project Announcements
Topic: IRR|Cinema studio: some water for the thirsty
Replies: 107
Views: 52986

updated for irrlicht 1.2 and less powerful video cards

hi

it is probably not thorough... but it will now work on ati cards

http://posttool.com/drop/00shading.zip

happy new year
by posttool
Wed Jan 03, 2007 9:47 pm
Forum: Code Snippets
Topic: Depth of Field ...
Replies: 27
Views: 16893

updates to irr|cinema omeremad

by posttool
Sat Dec 30, 2006 9:26 pm
Forum: Project Announcements
Topic: IRR|Cinema studio: some water for the thirsty
Replies: 107
Views: 52986

@omer, what are my "pm's" and why do you want me to check them? sorry, i don't understand.... @riya i had the same issue as you, fixed it, but only in transition to my depth of field implementation. i will soon go back and integrate a few types of post processing effects and integrate all ...
by posttool
Fri Dec 29, 2006 9:36 pm
Forum: Code Snippets
Topic: Depth of Field ...
Replies: 27
Views: 16893

...

use the function keys to modify the range, focus, blur & distance values..
by posttool
Fri Dec 29, 2006 9:34 pm
Forum: Code Snippets
Topic: Depth of Field ...
Replies: 27
Views: 16893

Depth of Field ...

Hi I love irrlicht and now (finally) I love shaders... I have posted a depth of field implementation based on Omer's work and some RenderMonkey examples. http://posttool.com/drop/depth00.png http://posttool.com/drop/depth01.png http://posttool.com/drop/depth02.png here: http://posttool.com/drop/02de...
by posttool
Fri Dec 29, 2006 9:33 pm
Forum: Project Announcements
Topic: IRR|Cinema studio: some water for the thirsty
Replies: 107
Views: 52986

DEPTH OF FIELD... plus...

Hi I love irrlicht and now (finally) I love shaders... I have posted a depth of field implementation based on Omer's work and some RenderMonkey examples. http://posttool.com/drop/depth00.png http://posttool.com/drop/depth01.png http://posttool.com/drop/depth02.png here: http://posttool.com/drop/02de...
by posttool
Thu Dec 07, 2006 5:42 pm
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 117392

IPhysics

Hi
You are really organizing the Netwon api in a very coherent manner. Thank you! !!!!