Search found 13 matches
- Mon Jan 29, 2007 6:18 pm
- Forum: Project Announcements
- Topic: Depth Of Field
- Replies: 25
- Views: 10624
thanks for the updates!
nice work sio2. i am too happy you provided the docs, fixes and especially the directx shaders!
- Thu Jan 11, 2007 4:53 am
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 117392
changed IAnimatedSceneNode to ISceneNode
@RapChikP
check it again...
check it again...
- Sun Jan 07, 2007 9:36 pm
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 117392
suggestion
hi i made a small change to an IPhysics struct definition to make it more general... it doesn't break anything, so i though it might be folded into the next version of the library... struct SPhysicsCar { ... /// The scene node for the car body. ISceneNode* carBodyNode; /// The scene node for the <B>...
- Fri Jan 05, 2007 4:35 pm
- Forum: Code Snippets
- Topic: (HLSL) Cel (Toon) Shading
- Replies: 66
- Views: 53638
nice work!
we should get a group together for shaders & post processing effects and incorporate them into irr|cinema
i could try to organize (and contribute)... who is interested?
i could try to organize (and contribute)... who is interested?
- Thu Jan 04, 2007 4:46 am
- Forum: Advanced Help
- Topic: loading obj model, texture alpha channels ignored
- Replies: 1
- Views: 423
i should stop posting
driver->setTextureCreationFlag(...32_BIT...
ok
now, how do i get irredit to do that?
ok
now, how do i get irredit to do that?
- Thu Jan 04, 2007 4:35 am
- Forum: Advanced Help
- Topic: loading obj model, texture alpha channels ignored
- Replies: 1
- Views: 423
loading obj model, texture alpha channels ignored
hi
i am loading an maya obj file and for the most part it works perfectly. i am unable, however, to get textures with alpha to display. they show up as solid and the alpha channel (of the tga texture) is ignored. is there an easy fix?
thanks...
i am loading an maya obj file and for the most part it works perfectly. i am unable, however, to get textures with alpha to display. they show up as solid and the alpha channel (of the tga texture) is ignored. is there an easy fix?
thanks...
- Wed Jan 03, 2007 9:49 pm
- Forum: Project Announcements
- Topic: IRR|Cinema studio: some water for the thirsty
- Replies: 107
- Views: 52986
updated for irrlicht 1.2 and less powerful video cards
hi
it is probably not thorough... but it will now work on ati cards
http://posttool.com/drop/00shading.zip
happy new year
it is probably not thorough... but it will now work on ati cards
http://posttool.com/drop/00shading.zip
happy new year
- Wed Jan 03, 2007 9:47 pm
- Forum: Code Snippets
- Topic: Depth of Field ...
- Replies: 27
- Views: 16893
- Sat Dec 30, 2006 9:26 pm
- Forum: Project Announcements
- Topic: IRR|Cinema studio: some water for the thirsty
- Replies: 107
- Views: 52986
- Fri Dec 29, 2006 9:36 pm
- Forum: Code Snippets
- Topic: Depth of Field ...
- Replies: 27
- Views: 16893
...
use the function keys to modify the range, focus, blur & distance values..
- Fri Dec 29, 2006 9:34 pm
- Forum: Code Snippets
- Topic: Depth of Field ...
- Replies: 27
- Views: 16893
Depth of Field ...
Hi I love irrlicht and now (finally) I love shaders... I have posted a depth of field implementation based on Omer's work and some RenderMonkey examples. http://posttool.com/drop/depth00.png http://posttool.com/drop/depth01.png http://posttool.com/drop/depth02.png here: http://posttool.com/drop/02de...
- Fri Dec 29, 2006 9:33 pm
- Forum: Project Announcements
- Topic: IRR|Cinema studio: some water for the thirsty
- Replies: 107
- Views: 52986
DEPTH OF FIELD... plus...
Hi I love irrlicht and now (finally) I love shaders... I have posted a depth of field implementation based on Omer's work and some RenderMonkey examples. http://posttool.com/drop/depth00.png http://posttool.com/drop/depth01.png http://posttool.com/drop/depth02.png here: http://posttool.com/drop/02de...
- Thu Dec 07, 2006 5:42 pm
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 117392
IPhysics
Hi
You are really organizing the Netwon api in a very coherent manner. Thank you! !!!!
You are really organizing the Netwon api in a very coherent manner. Thank you! !!!!