Search found 14 matches

by Smuel
Thu Jun 21, 2007 8:12 am
Forum: Bug reports
Topic: Can't edit a render target texture in DirectX
Replies: 5
Views: 1270

Okay, so I've worked out what is happening. You do have a bug but it's in a different place...

What happened was that I tried to modify the render target texture, and no changes were made in non-Software modes, so then I tried just reading the texture, and that didn't seem to work either. So then I ...
by Smuel
Wed Jun 20, 2007 8:04 am
Forum: Competition Time!
Topic: Irrlicht logo animated splash screen type intro
Replies: 22
Views: 24054

I didn't want to go into too much detail before I got the nod from those in charge - there's no point in my creating a detailed specification if Niko et al don't want this in the first place.

Though it looks like I already went into too much detail for Luben. ;)
by Smuel
Wed Jun 20, 2007 7:59 am
Forum: Bug reports
Topic: Can't edit a render target texture in DirectX
Replies: 5
Views: 1270

So what's the point of all that code in the CD3D9Texture::lock() function? It looks to me like it's creating a duplicate of the render target in system memory, using the DirectX GetRenderTargetData() function to copy the contents of the render target to the duplicate texture and then returning a ...
by Smuel
Tue Jun 19, 2007 3:29 pm
Forum: Bug reports
Topic: Can't edit a render target texture in DirectX
Replies: 5
Views: 1270

Can't edit a render target texture in DirectX

I am trying to edit a render target texture (to do some post-processing), but it seems that with DirectX this doesn't work. I don't get any errors - it just doesn't change anything. Even if I try to read the texture I just get the wrong bytes back instead of the texture contents. However, it works ...
by Smuel
Fri Jun 15, 2007 3:06 pm
Forum: Competition Time!
Topic: Irrlicht logo animated splash screen type intro
Replies: 22
Views: 24054

This isn't about art, it's about coding. That is, coding as art. What I mean is, it doesn't require drawing skills - it requires 3D coding skills, and if you can't do that then what are you doing on the Irrlicht forum? :D
by Smuel
Fri Jun 15, 2007 12:59 pm
Forum: Competition Time!
Topic: Irrlicht logo animated splash screen type intro
Replies: 22
Views: 24054

Oh come on, guys.

Aren't you even going to take the trouble to tell me why the idea sucks? :P
by Smuel
Wed Jun 13, 2007 8:45 am
Forum: Competition Time!
Topic: Irrlicht logo animated splash screen type intro
Replies: 22
Views: 24054

Irrlicht logo animated splash screen type intro

Hi guys.

I think the engine could include a brief "Using Irrlicht" type animated logo screen that people can include at the start of their projects. Like in commercial games when you run them and it has a 5-second "Published by Publisher X" type thing and then another 5-second "Created by Company ...
by Smuel
Fri May 11, 2007 10:35 am
Forum: Beginners Help
Topic: How can I change parts of an animated mesh?
Replies: 10
Views: 1110

Great - thanks for the advice, guys.

I'll let you know how it turns out. It might be a while though... :)
by Smuel
Fri May 11, 2007 8:06 am
Forum: Beginners Help
Topic: How can I change parts of an animated mesh?
Replies: 10
Views: 1110

Ah, I was a bit lost for a while there, but now I think understand what you're talking about. You're saying I could have a single animation with the component body-part meshes all attached to it, or I could have separate animations to go with each body part, the separate animations being attached to ...
by Smuel
Thu May 10, 2007 8:03 am
Forum: Beginners Help
Topic: How can I change parts of an animated mesh?
Replies: 10
Views: 1110

So would it be possible to have a collection of meshes all attached to one skeleton? i.e. separate meshes for the torso, head, hands, and feet, but all animated as one? What would happen at the joints? Obviously I would make sure that the joins matched up in the modeller, but then when it is ...
by Smuel
Wed May 09, 2007 10:28 am
Forum: Beginners Help
Topic: How can I change parts of an animated mesh?
Replies: 10
Views: 1110

How can I change parts of an animated mesh?

Hi everyone.

I would like to be able to have animated characters in my game with body parts that I can change. For example, the hero would start off with bare feet and then when he finds a pair of cool boots with spikes on, the feet/ankle/lower-leg part of the mesh would get swapped out from the ...
by Smuel
Fri Dec 08, 2006 5:48 pm
Forum: Bug reports
Topic: [fixed] Application Crash with DirectX on Windows 2003
Replies: 6
Views: 1175

Knowing A Better Way is no substitute for testing.

Well, you say that the inits are done somewhere, but when I ran the irrlicht DLL in debug mode those variables were 0xcdcdcdcd when it came to the drop() function, which then tried to drop() them and that crashed.

Also, if you don't want to include my test for VideoDriver being NULL, try setting ...
by Smuel
Fri Dec 08, 2006 4:27 pm
Forum: Bug reports
Topic: [fixed] Application Crash with DirectX on Windows 2003
Replies: 6
Views: 1175

Since nobody responded I had to fix it myself. ;)

Okay, I've installed the DX9 SDK and found the reason for the crash. It's in here:

bool CGUIFont::load(io::IReadFile* file)
{
return loadTexture ( Driver->createImageFromFile ( file ),
file->getFileName()
);
}
This crashes because Driver is NULL. To fix it, add two lines (marked with + below ...
by Smuel
Fri Dec 08, 2006 11:04 am
Forum: Bug reports
Topic: [fixed] Application Crash with DirectX on Windows 2003
Replies: 6
Views: 1175

[fixed] Application Crash with DirectX on Windows 2003

I've just downloaded Irrlicht 1.2 and IrrWizard 1.1, and have been playing around with them. I got all four wizard modes to compile in Visual Studio 7.1, but when choosing DirectX as the display mode, the application crashes. The line is:

m_pDevice = createDevice(EDT_DIRECT3D8, core::dimension2d ...