Mesh m = new Mesh();
MeshBuffer mb = new MeshBuffer(VertexType.Standard);
Vector3D vec;
vec = new Vector3D(0, 0, 0);
mb.SetVertex(0, new Vertex3D(vec, vec.Normalize(), Color.White, new Vector2D(0, 0)));
vec = new Vector3D(1, 0, 0);
mb.SetVertex(0, new Vertex3D(vec, vec.Normalize(), Color.White ...
Search found 25 matches
- Sun Dec 23, 2007 11:47 pm
- Forum: Beginners Help
- Topic: Two things
- Replies: 5
- Views: 425
- Sun Dec 23, 2007 5:16 am
- Forum: Beginners Help
- Topic: Two things
- Replies: 5
- Views: 425
Two things
[ First : I searched for this first one.. ]
How do I create custom meshes?(I assume these are called meshes)
in OpenGL would be done glBegin(); - glEnd();(assume you can fill in the rest)
Any information?
[ Second ]
I was thinking of also making a custom camera, the camera stares constantly at an ...
How do I create custom meshes?(I assume these are called meshes)
in OpenGL would be done glBegin(); - glEnd();(assume you can fill in the rest)
Any information?
[ Second ]
I was thinking of also making a custom camera, the camera stares constantly at an ...
- Wed Dec 13, 2006 12:04 am
- Forum: Beginners Help
- Topic: Some water rendering help..
- Replies: 7
- Views: 644
- Tue Dec 12, 2006 10:55 pm
- Forum: Beginners Help
- Topic: Some water rendering help..
- Replies: 7
- Views: 644
- Tue Dec 12, 2006 10:50 pm
- Forum: Beginners Help
- Topic: Some water rendering help..
- Replies: 7
- Views: 644
- Tue Dec 12, 2006 10:46 pm
- Forum: Beginners Help
- Topic: Some water rendering help..
- Replies: 7
- Views: 644
- Tue Dec 12, 2006 10:40 pm
- Forum: Beginners Help
- Topic: Some water rendering help..
- Replies: 7
- Views: 644
Some water rendering help..
I got this code from another code(the water shading class)
s32 dmat = irr::video::EMT_SOLID;
dmat = gpu->addHighLevelShaderMaterial(WATER_VERTEX_GLSL, "main", video::EVST_VS_1_1,
WATER_FRAGMENT_GLSL, "main", video::EPST_PS_1_1, this , video::EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
waterNode ...
s32 dmat = irr::video::EMT_SOLID;
dmat = gpu->addHighLevelShaderMaterial(WATER_VERTEX_GLSL, "main", video::EVST_VS_1_1,
WATER_FRAGMENT_GLSL, "main", video::EPST_PS_1_1, this , video::EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
waterNode ...
- Tue Dec 12, 2006 6:46 am
- Forum: Code Snippets
- Topic: [C++] PerPixelLighting with reflective water
- Replies: 21
- Views: 12007
- Tue Dec 12, 2006 12:52 am
- Forum: Beginners Help
- Topic: Help with IPhysics
- Replies: 12
- Views: 1265
- Mon Dec 11, 2006 2:46 pm
- Forum: Beginners Help
- Topic: Need some more help.. not sure what the problem is..
- Replies: 5
- Views: 744
- Mon Dec 11, 2006 2:44 pm
- Forum: Code Snippets
- Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
- Replies: 158
- Views: 66911
- Mon Dec 11, 2006 4:45 am
- Forum: Beginners Help
- Topic: Need some more help.. not sure what the problem is..
- Replies: 5
- Views: 744
- Mon Dec 11, 2006 12:04 am
- Forum: Code Snippets
- Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
- Replies: 158
- Views: 66911
Trying to get it to work in Dev C++ I added everything to the project of mine, embedded correctly(positive), although im getting this error.. 264 C:\Documents and Settings\Administrator\Desktop\SquareSoft\CCameraSceneNode.cpp `ViewArea' undeclared (first use this function)
wich im guessing means ...
wich im guessing means ...
- Sun Dec 10, 2006 10:56 pm
- Forum: Beginners Help
- Topic: Is it possible to have the water node on terrain?
- Replies: 5
- Views: 511
- Sun Dec 10, 2006 10:44 pm
- Forum: Beginners Help
- Topic: Is it possible to have the water node on terrain?
- Replies: 5
- Views: 511