Search found 25 matches

by pinkman
Sun Dec 23, 2007 11:47 pm
Forum: Beginners Help
Topic: Two things
Replies: 5
Views: 306

Mesh m = new Mesh(); MeshBuffer mb = new MeshBuffer(VertexType.Standard); Vector3D vec; vec = new Vector3D(0, 0, 0); mb.SetVertex(0, new Vertex3D(vec, vec.Normalize(), Color.White, new Vector2D(0, 0))); vec = new Vector3D(1, 0, 0); mb.SetVertex(0, new Vertex3D(vec, vec.Normalize(), Color.White, new ...
by pinkman
Sun Dec 23, 2007 5:16 am
Forum: Beginners Help
Topic: Two things
Replies: 5
Views: 306

Two things

[ First : I searched for this first one.. ] How do I create custom meshes?(I assume these are called meshes) in OpenGL would be done glBegin(); - glEnd();(assume you can fill in the rest) Any information? [ Second ] I was thinking of also making a custom camera, the camera stares constantly at an ob...
by pinkman
Wed Dec 13, 2006 12:04 am
Forum: Beginners Help
Topic: Some water rendering help..
Replies: 7
Views: 530

So does anyone have a nice water shader? That well blend in nicely with a terrain heigtmap? o.o

reflection the heightmap I think would work perfectly how I want..
by pinkman
Tue Dec 12, 2006 10:55 pm
Forum: Beginners Help
Topic: Some water rendering help..
Replies: 7
Views: 530

I already said I fixed it.. worried on making it reflect nice though, cause it isnt working out o.o
by pinkman
Tue Dec 12, 2006 10:50 pm
Forum: Beginners Help
Topic: Some water rendering help..
Replies: 7
Views: 530

Sorry for the double post, but I got it, it was 0 :P although the shader still dont look right.. but ill figure it out ;_; [ Edit ] What do I need to do, to have the water reflect everything in the world? Sky, Hegihtmap, Models, Shadows perhaps... does anyone know? o.o the c++ shader code looks real...
by pinkman
Tue Dec 12, 2006 10:46 pm
Forum: Beginners Help
Topic: Some water rendering help..
Replies: 7
Views: 530

I am not using that class though, cause the water shader they made, compiles fine, but I see no animation, its just a polygon, and the shader I dont think is showing correctly either when I use it.. so I just made a ater node, and planned on adding the shader to it, im not using the class in my proj...
by pinkman
Tue Dec 12, 2006 10:40 pm
Forum: Beginners Help
Topic: Some water rendering help..
Replies: 7
Views: 530

Some water rendering help..

I got this code from another code(the water shading class) s32 dmat = irr::video::EMT_SOLID; dmat = gpu->addHighLevelShaderMaterial(WATER_VERTEX_GLSL, "main", video::EVST_VS_1_1, WATER_FRAGMENT_GLSL, "main", video::EPST_PS_1_1, this , video::EMT_TRANSPARENT_ALPHA_CHANNEL, 0); wat...
by pinkman
Tue Dec 12, 2006 6:46 am
Forum: Code Snippets
Topic: [C++] PerPixelLighting with reflective water
Replies: 21
Views: 11092

Whats the code to use it?
by pinkman
Tue Dec 12, 2006 12:52 am
Forum: Beginners Help
Topic: Help with IPhysics
Replies: 12
Views: 753

~If your using Dev C++ Are the include folder files in the compilers include folder or not? If not you have to include them manually with Project Options->Directories->Include Directories then add the folder the IPhysics include files are in to it. Also, you may wanna put IPhysics at top, of the inc...
by pinkman
Mon Dec 11, 2006 2:46 pm
Forum: Beginners Help
Topic: Need some more help.. not sure what the problem is..
Replies: 5
Views: 428

The example 2 in Iphysics is used just like im using mine, theres works..
by pinkman
Mon Dec 11, 2006 2:44 pm
Forum: Code Snippets
Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
Replies: 158
Views: 59796

Wich isnt really Dev C++'s fault, can anyone give a list of every rescource this may use? Or translate into a version they know works in dev c++?
by pinkman
Mon Dec 11, 2006 4:45 am
Forum: Beginners Help
Topic: Need some more help.. not sure what the problem is..
Replies: 5
Views: 428

If anyone can help me here, itd be apprecieated greatly. ^_^' Please..
by pinkman
Mon Dec 11, 2006 12:04 am
Forum: Code Snippets
Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
Replies: 158
Views: 59796

Trying to get it to work in Dev C++ I added everything to the project of mine, embedded correctly(positive), although im getting this error.. 264 C:\Documents and Settings\Administrator\Desktop\SquareSoft\CCameraSceneNode.cpp `ViewArea' undeclared (first use this function) wich im guessing means im ...
by pinkman
Sun Dec 10, 2006 10:56 pm
Forum: Beginners Help
Topic: Is it possible to have the water node on terrain?
Replies: 5
Views: 427

It compiles.. thats not an issue anymore, I just cannot seem to get the water to even show now. x_X
by pinkman
Sun Dec 10, 2006 10:44 pm
Forum: Beginners Help
Topic: Is it possible to have the water node on terrain?
Replies: 5
Views: 427

tried that, didnt work..

[edit]
uhm okay, well i got it to compile.. :)

Okay, well it compiles but, I dont see the water anywhere.. x_x I changed posistion scale, its not showing up.