i have many problems with 3ds files. When i load a 3ds file in mi irrlitch code, the image of my game have stranger things. In the image appear edge in the midle of the map. Can somebody help with that?????
Thank you
Search found 9 matches
- Mon Apr 11, 2005 4:00 pm
- Forum: Advanced Help
- Topic: problems with 3ds file
- Replies: 2
- Views: 370
- Tue Feb 08, 2005 11:05 am
- Forum: Advanced Help
- Topic: zoom in camera
- Replies: 1
- Views: 572
zoom in camera
Is it possible to make a zoom in a camera of irrlicht?? how??thank u very much
- Mon Oct 18, 2004 11:37 pm
- Forum: Advanced Help
- Topic: problems with vectors
- Replies: 1
- Views: 381
problems with vectors
if i have a vector with rotation (0,0,0) in x,y,z, if i want to move forward, i change the z coordenate. this isn't so easy when i have rotation. for example. if i want to go in the direction of a vector that it have, and the vector is rotated. how can i to change the coordenates for moving in the d...
- Sun Oct 10, 2004 1:24 pm
- Forum: Advanced Help
- Topic: problems with the function setRotation of camera in Z axis
- Replies: 2
- Views: 994
[quote="arras"] i have tested camera setUpVector and it don't work well.
For example, i want rotate in Z axis 15 degrees, i put
this code don't work well. can you help me? thank you
For example, i want rotate in Z axis 15 degrees, i put
Code: Select all
camera->setRotation(core::vector3df(0,0,15));
camera->setUpVector(core::vector3df(0,0,15));
- Sat Oct 09, 2004 4:04 pm
- Forum: Advanced Help
- Topic: problems with the function setRotation of camera in Z axis
- Replies: 2
- Views: 994
problems with the function setRotation of camera in Z axis
why the function setRotation not work good where i want rotate in Z axis, that is
however, the function work well in X and Y axis.
the camera is a fps camera.
thank you
Code: Select all
camera->setRotation(core::vector3df(0,0,-2));
the camera is a fps camera.
thank you
- Fri Oct 08, 2004 12:04 pm
- Forum: Project Announcements
- Topic: problems with the camera rotation in the axis
- Replies: 1
- Views: 1470
problems with the camera rotation in the axis
i have implemented a fps camera. I need rotate the camera aroun X axis, Y axis and Z axis. i don't know do it. can soyou help me please? thank you.
- Thu Oct 07, 2004 10:40 pm
- Forum: Project Announcements
- Topic: SpaceFlightDemo
- Replies: 31
- Views: 30186
problems with the camera rotation
i have implemented a fps camera. I need rotate the camera aroun X axis and Y axis. i don't know do it. can you help me please? thank you.
- Thu Oct 07, 2004 10:45 am
- Forum: Project Announcements
- Topic: SpaceFlightDemo
- Replies: 31
- Views: 30186
problems with the camera rotation
i have implemented the code up and that don't work me. i want rotate the camera, but i don't want change the position of camera, that is, to rotate to right and left x degrees void cameraObject::control() { ... if (mode == 2) //cockpit camera { irr::core::matrix4 m; m.setRotationDegrees( parent->get...
- Mon Oct 04, 2004 11:14 pm
- Forum: Advanced Help
- Topic: camera rotation
- Replies: 3
- Views: 596
camera rotation
i don't know rotate the camera. i'd like rotate the camera as a airplane,that is, in the three coordenate