Search found 3 matches
- Wed Dec 20, 2006 10:16 am
- Forum: Open Discussion and Dev Announcements
- Topic: Soft shadows
- Replies: 14
- Views: 2280
Hi Eternl Knight, Personally, I am working on LiSpSM soft-shadows. They work well for the situations I intend to use them in Ok, LiSpSM are shadow mapping techniques as well.. That is, apart from the 'soft-' issue, the same idea I was suggesting: i.e. implementing some kind of shadow mapping method ...
- Fri Dec 15, 2006 3:45 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Soft shadows
- Replies: 14
- Views: 2280
Yes, I'd like to make some patching in order to have Irrlicht supporting soft shadows, but the problem is that I want to concentrate my efforts on physics (I'm going to release a multibody physics engine, with easy integration with Irrlicht). If I write such a feature, I should do it quickly, just t...
- Wed Dec 13, 2006 9:42 am
- Forum: Open Discussion and Dev Announcements
- Topic: Soft shadows
- Replies: 14
- Views: 2280
Soft shadows
Hallo, I think that Irrlicht is a great engine, but I miss an important feature: soft shadows. In fact the actual stencil shadows are too slow for practical usage with complex scenarios. Using shadow maps and pixel shaders, the performance could be much faster (see the demos from the Nvidia develope...