Search found 3 matches

by tasora
Wed Dec 20, 2006 10:16 am
Forum: Open Discussion and Dev Announcements
Topic: Soft shadows
Replies: 14
Views: 3231

Hi Eternl Knight,


Personally, I am working on LiSpSM soft-shadows. They work well for the situations I intend to use them in

Ok, LiSpSM are shadow mapping techniques as well..
That is, apart from the 'soft-' issue, the same idea I was
suggesting: i.e. implementing some kind of shadow mapping ...
by tasora
Fri Dec 15, 2006 3:45 pm
Forum: Open Discussion and Dev Announcements
Topic: Soft shadows
Replies: 14
Views: 3231

Yes, I'd like to make some patching in order to have Irrlicht
supporting soft shadows, but the problem is that I want to
concentrate my efforts on physics (I'm going to release a
multibody physics engine, with easy integration with Irrlicht).
If I write such a feature, I should do it quickly, just ...
by tasora
Wed Dec 13, 2006 9:42 am
Forum: Open Discussion and Dev Announcements
Topic: Soft shadows
Replies: 14
Views: 3231

Soft shadows

Hallo,

I think that Irrlicht is a great engine, but I miss an important
feature: soft shadows.

In fact the actual stencil shadows are too slow for practical
usage with complex scenarios. Using shadow maps and
pixel shaders, the performance could be much faster (see
the demos from the Nvidia ...