Hi Eternl Knight,
Personally, I am working on LiSpSM soft-shadows. They work well for the situations I intend to use them in
Ok, LiSpSM are shadow mapping techniques as well..
That is, apart from the 'soft-' issue, the same idea I was
suggesting: i.e. implementing some kind of shadow mapping ...
Search found 3 matches
- Wed Dec 20, 2006 10:16 am
- Forum: Open Discussion and Dev Announcements
- Topic: Soft shadows
- Replies: 14
- Views: 3231
- Fri Dec 15, 2006 3:45 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Soft shadows
- Replies: 14
- Views: 3231
- Wed Dec 13, 2006 9:42 am
- Forum: Open Discussion and Dev Announcements
- Topic: Soft shadows
- Replies: 14
- Views: 3231
Soft shadows
Hallo,
I think that Irrlicht is a great engine, but I miss an important
feature: soft shadows.
In fact the actual stencil shadows are too slow for practical
usage with complex scenarios. Using shadow maps and
pixel shaders, the performance could be much faster (see
the demos from the Nvidia ...
I think that Irrlicht is a great engine, but I miss an important
feature: soft shadows.
In fact the actual stencil shadows are too slow for practical
usage with complex scenarios. Using shadow maps and
pixel shaders, the performance could be much faster (see
the demos from the Nvidia ...