Search found 81 matches

by hearsedriver
Mon Aug 07, 2006 7:31 pm
Forum: Open Discussion and Dev Announcements
Topic: irrlicht 1.10 - Source is unzipped
Replies: 9
Views: 987

If you're too lazy to do some simple mouse clicks or type a simple command like gzip, you won't get very far with computers at all... ;-)

~matt();
by hearsedriver
Wed Aug 10, 2005 11:47 pm
Forum: Advanced Help
Topic: Very goofy pointer issue with cameras
Replies: 12
Views: 903

Re: Very goofy pointer issue with cameras

Hi DrA,

there are some cases of multiple inheritance, where static C-casts can cause problems, and maybe you just discovered one. Try new CCameraSimpleNode(static_cast<ISceneNode*>(smgr), smgr, id) instead, and it should work.

Cheers
hearsedriver
by hearsedriver
Thu Jul 28, 2005 9:46 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: More begginer stuff : Enemies and rotation -code snippet-
Replies: 3
Views: 2357

Re: Using modulus

you can use modulus to contrain in between 0 and 359: angle.X = angle.X % 359; or: angle.X = (angle.X-90) % 359; It should read "% 360". Modulo is the rest of the division, hence to get values between 0 and 359 you need the rest of the division by 360. Anyway, we're talking about floats h...
by hearsedriver
Fri Apr 08, 2005 12:03 am
Forum: Project Announcements
Topic: Bindenlicht - Java binding for Irrlicht
Replies: 36
Views: 8050

I am using Win XP Pro SP2, Eclipse 3.1 M5a, Sun J2SDK 1.4.2_04.

~hearsedriver();
by hearsedriver
Thu Mar 31, 2005 7:56 pm
Forum: Project Announcements
Topic: Bindenlicht - Java binding for Irrlicht
Replies: 36
Views: 8050

I played around with Bindenlicht and I like it. One thing I recognized is that the console output is displayed after the main thread is terminated, but not while the app is running. This is one thing you should fix urgently ;-)

~hearsedriver();
by hearsedriver
Fri Mar 11, 2005 10:03 pm
Forum: Off-topic
Topic: Post removed.
Replies: 1
Views: 567

Although I cannot contribute anything on topic, I must agree that Ghost Recon is a great game. I still enjoy playing it.

Cheers.
by hearsedriver
Sat Jul 31, 2004 7:39 pm
Forum: Beginners Help
Topic: Strange numbers like 3.1415f ...
Replies: 5
Views: 1126

This magic number is the constant PI, which is 180 degrees in radians. The f behind the number helps the compiler to distinguish 32-bit floats and 64-bit doubles. Because setFOV expects floats, and the compiler assumes 64-bit double for floating point constants without the "f", using the c...
by hearsedriver
Mon Mar 08, 2004 12:47 am
Forum: Off-topic
Topic: My New Avatar!
Replies: 5
Views: 1823

I loved it so much I wet my pants when I saw it for the first time. (Seriously, your avatar and your nick remind me of another hobby of mine. But I guess this is not the right place to go into details. Unfortunately Niko put a quite restrictive limit on the avatar size, so I can't use my avatar of c...
by hearsedriver
Tue Mar 02, 2004 8:00 pm
Forum: Open Discussion and Dev Announcements
Topic: UML Software?
Replies: 16
Views: 2391

Our UML tool of choice is Enterprise Architect. A trial version is available at http://www.sparxsystems.com.au/ . But I must admit that I don't do any CA modelling for my C++ code - I prefer an XP like approach for my spare time projects -, and use the Omondo UML plugin for Eclipse when it comes to ...
by hearsedriver
Tue Mar 02, 2004 1:07 am
Forum: Beginners Help
Topic: WASD Controlling
Replies: 1
Views: 570

by hearsedriver
Mon Mar 01, 2004 5:50 pm
Forum: Advanced Help
Topic: 3d position from 2d position
Replies: 3
Views: 1391

That's impossible. Imagine your mouse cursor on a position on the screen. The position on the screen plane is distinct, while the "position" in space could be anywhere on a ray from the interception point of the near clipping plane to the intersection point on the far clipping plane (and b...
by hearsedriver
Sat Feb 28, 2004 10:11 pm
Forum: Beginners Help
Topic: Whats with the os namespace?????
Replies: 3
Views: 876

The irr::os namespace is used for Irrlicht internals and not included in the public API. Use IrrlichtDevice::getTimer instead.

Cheers.
by hearsedriver
Fri Feb 27, 2004 7:20 pm
Forum: Advanced Help
Topic: User Defined Method in Irrlicht
Replies: 1
Views: 746

Irrlicht comes with full source code, so you can modify it to suit your needs.

Cheers.
by hearsedriver
Sun Nov 30, 2003 12:19 am
Forum: Advanced Help
Topic: Making MD2 files?
Replies: 4
Views: 2390

Spartacus wrote:Yea I noticed one those ones :/ I wonder what niko used (uses)?
Free models, e.g. from www.polycount.com

Cheers.
by hearsedriver
Sun Nov 02, 2003 9:39 pm
Forum: Beginners Help
Topic: Rotating and moving
Replies: 25
Views: 3481

Isometric God wrote:And why does hearsedriver create his own dummy scenenode then ?
I did because I trusted the API docs. If Nikos dummy scenenode does respond to setPosition/Rotation, it might work as well.

Cheers.