Search found 28 matches

by avo18
Sun Dec 24, 2006 12:10 pm
Forum: Beginners Help
Topic: dll error
Replies: 7
Views: 275

kopieert Irrlicht.lib en Irrlicht.dll en plakt het in u debug of waar je u .exe file hebt gemaakt .
by avo18
Sat Dec 23, 2006 7:42 pm
Forum: Beginners Help
Topic: walls intro my racegame issues
Replies: 8
Views: 592

thanks :D
by avo18
Sat Dec 23, 2006 1:02 pm
Forum: Beginners Help
Topic: walls intro my racegame issues
Replies: 8
Views: 592

its dont whont to works . i've this code scene::ITriangleSelector* selector = 0; scene::ICameraSceneNode* camera = smgr->addCameraSceneNodeFPS(0, 100.0f, 300.0f, -1, 0, 0, true); camera->setPosition(core::vector3df(-200,125,-150)); // die 125 is hoogte van u screenventje scene::ISceneNodeAnimator* a...
by avo18
Sat Dec 23, 2006 10:18 am
Forum: Beginners Help
Topic: walls intro my racegame issues
Replies: 8
Views: 592

yes
by avo18
Fri Dec 22, 2006 8:15 pm
Forum: Beginners Help
Topic: load screen
Replies: 15
Views: 908

if some poeple wont to load this screen longer then 1 sec. add this code .

Code: Select all

Sleep(5000);  // 20 senconds load 
by avo18
Fri Dec 22, 2006 8:03 pm
Forum: Beginners Help
Topic: walls intro my racegame issues
Replies: 8
Views: 592

i realy cannot find the code .
by avo18
Fri Dec 22, 2006 8:00 pm
Forum: Beginners Help
Topic: load screen
Replies: 15
Views: 908

its works :D

thanks
by avo18
Fri Dec 22, 2006 4:14 pm
Forum: Beginners Help
Topic: walls intro my racegame issues
Replies: 8
Views: 592

walls intro my racegame issues

i have a little problem with my walls .
if i drive with my car , i can go through to my walls .

how can i solve that ?
by avo18
Fri Dec 22, 2006 4:10 pm
Forum: Beginners Help
Topic: load screen
Replies: 15
Views: 908

Re: load screen

does it schould be like this ? gui::IGUIImage * Loading_Img; Loading_Img = guienv->addImage(rect<int>(0,0,0,0)); Loading_Img->beginScene( driver->getTexture(" testscreen.bmp)); Loading-Img->endScene( driver->texture(" eindescreen.bmp)); Loading_Img->draw(); Loading_Img->remove();
by avo18
Fri Dec 22, 2006 12:51 pm
Forum: Beginners Help
Topic: load screen
Replies: 15
Views: 908

its dont works with the Irrlicht code . bool finishedLoading = true; s32 count=0; while ( !finishedLoading) { // update the loading screen by drawing a bitmap like in tutorial 6 video::ITexture* images = driver->getTexture("Loginscreen.bmp"); driver->makeColorKeyTexture(images, core::posit...
by avo18
Thu Dec 21, 2006 10:02 pm
Forum: Beginners Help
Topic: load screen
Replies: 15
Views: 908

you realy need allegro SDK to use this code .
by avo18
Thu Dec 21, 2006 7:00 pm
Forum: Beginners Help
Topic: load screen
Replies: 15
Views: 908

its works now , i add a other code . this code is for allegro , you need allegro SDK BITMAP *my_pic = NULL; //Declare a BITMAP called my_pic my_pic = load_bitmap("screens\\Loginscreen.bmp", NULL); blit(my_pic, screen, 0,0,0,0,1280,1024); //Draw from 0,0 to 50,50 on the screen at (0,0) blit...
by avo18
Thu Dec 21, 2006 6:51 pm
Forum: Beginners Help
Topic: load screen
Replies: 15
Views: 908

i did what you say but its dont works .

if i add time i got this error .

'irr::gui::IGUIElement::draw' : function does not take 1 arguments
by avo18
Thu Dec 21, 2006 6:38 pm
Forum: Beginners Help
Topic: load screen
Replies: 15
Views: 908

i realy did it but nothing .
by avo18
Thu Dec 21, 2006 6:32 pm
Forum: Beginners Help
Topic: load screen
Replies: 15
Views: 908

load screen

i am trying now to load my BMP file for beginscreen of my game . i made this code but i realy dont know whats wrong in it . its dont give's me eny error , but its like its realy dont whant to load my BMP file gui::IGUIImage* Loading_Img; Loading_Img = guienv->addImage(rect<int>(0,0,0,0)); Loading_Im...