I've just tryed this with .3DS, with the SAME code, just changing the file extension, and voila, the ilumination works.
So I guess it's a BUG.
Another observation, I don't know why, but the collisions are way better calculated ins the .3DS file..
Search found 12 matches
- Fri Jun 22, 2007 10:15 pm
- Forum: Beginners Help
- Topic: Dynamic lightning problem
- Replies: 6
- Views: 605
- Fri Jun 22, 2007 9:57 pm
- Forum: Beginners Help
- Topic: Dynamic lightning problem
- Replies: 6
- Views: 605
- Thu Jun 21, 2007 10:24 pm
- Forum: Beginners Help
- Topic: Dynamic lightning problem
- Replies: 6
- Views: 605
Dynamic lightning problem
Hi, I have 2 animated meshes imported in .(X) format, and the level in the (.obj) format. When I add some dynamic light to the scene, the animated meshes became iluminated, but the level is completely black. Since the default flags for any node is to be iluminated, I had not setted any flag at first...
- Wed Jun 20, 2007 2:45 am
- Forum: Beginners Help
- Topic: .x Model - No Texture
- Replies: 14
- Views: 1205
- Sat Jun 09, 2007 10:38 pm
- Forum: Beginners Help
- Topic: Getting a mesh from .irr file
- Replies: 5
- Views: 326
Hi Alex Your code helped me to add collision to my irr file. But I have a problem, the map is duplicated. I have the version I created with the smgr->loadScene() , and the mesh I setted up with the command scene::ISceneNode* node = node=smgr->getSceneNodeFromId(0); is there any way to delete the map...
- Thu Dec 21, 2006 6:56 pm
- Forum: Beginners Help
- Topic: .X files and Alpha map
- Replies: 14
- Views: 641
- Wed Dec 20, 2006 10:24 pm
- Forum: Beginners Help
- Topic: .X files and Alpha map
- Replies: 14
- Views: 641
- Tue Dec 19, 2006 6:13 pm
- Forum: Beginners Help
- Topic: .X files and Alpha map
- Replies: 14
- Views: 641
- Tue Dec 19, 2006 3:15 am
- Forum: Beginners Help
- Topic: .X files and Alpha map
- Replies: 14
- Views: 641
- Mon Dec 18, 2006 8:08 pm
- Forum: Beginners Help
- Topic: .X files and Alpha map
- Replies: 14
- Views: 641
Sorry for the way I questioned it. I was thinking that the engine already has some way to simply set this alpha map. Now I understand why would you want the model, to see if the exporter is writing the transparency parts correctly, and maybe implement it, am I rigth? At this link http://homepages.dc...
- Mon Dec 18, 2006 3:40 am
- Forum: Beginners Help
- Topic: .X files and Alpha map
- Replies: 14
- Views: 641
Sorry, but I do not understand right your answer. I just wanna know how to add an alpha map to a model, so it will be visible in the game engine. It is not so simple to just send the mesh and add the transparencies, because there are many models to add to the game, and I don't want to depend someone...
- Sun Dec 17, 2006 5:51 am
- Forum: Beginners Help
- Topic: .X files and Alpha map
- Replies: 14
- Views: 641
.X files and Alpha map
Hi every one, I have a doubt about transparency on a model. I have made some model in blender, aplied a tga texture with alpha chanel as uv-map, and then exported to .x format. But when I open it on the Irrlicht model viewer, I can't see the transparencies. So I suppose that when I load this model i...