I'm currently working on a game engine which is pretty much inspired by Irrlicht.
https://kemena3d.com
It supports:
- OpenGL 4
- Phong and PBR shaders
- Hardware skinning
- FBX, GLTF, etc. via assimp
The project is still in its early development stages. Alongside the core C++ library, an editor ...
Search found 2163 matches
- Fri May 23, 2025 4:19 pm
- Forum: Off-topic
- Topic: I'm working on my own engine...
- Replies: 1
- Views: 1837
- Mon Dec 18, 2023 2:29 pm
- Forum: Open Discussion and Dev Announcements
- Topic: glTF implementation in progress
- Replies: 8
- Views: 9665
Re: glTF implementation in progress
As far as I know, tinygltf is MIT license, shouldn't be a problem I guess? I see zlib, libpng, bzip2 etc. are included in the irrlicht repo.
- Mon Dec 18, 2023 2:18 pm
- Forum: Off-topic
- Topic: Café Irrlicht lol
- Replies: 2
- Views: 6731
Café Irrlicht lol
Just now I tried to visit Niko's blog at irrlicht.org and now the domain name redirects to a Facebook page called Café Irrlicht. Seems like niko is venturing into cafe business, but still keep the name Irrlicht lol
- Sun Dec 17, 2023 7:17 pm
- Forum: Off-topic
- Topic: Leaving Irrlicht?...
- Replies: 31
- Views: 28344
Re: Leaving Irrlicht?...
I haven't logged in to this forum for more than 5 years now. Just now I decided to check out irrlicht and found this relatively new thread, surprised that you guys are still here. I'm logging in just to reply this thread. I didn't even know CuteAlien is one of the main developers now lol.
Just ...
Just ...
- Sat Feb 23, 2019 9:51 am
- Forum: Open Discussion and Dev Announcements
- Topic: When will update?
- Replies: 11
- Views: 8324
Re: When will update?
Haven't been posting anything here for ages, just to check out once in a while and see if this forum is still alive.
Anyway, I have already given up on Irrlicht since like... 8-9 years ago after seeing not much progress going around the engine.
I still remember the main reason given by devs back ...
Anyway, I have already given up on Irrlicht since like... 8-9 years ago after seeing not much progress going around the engine.
I still remember the main reason given by devs back ...
- Sat May 19, 2018 7:21 am
- Forum: Game Assets
- Topic: [ezDesign] Tombstones Pack
- Replies: 0
- Views: 9090
[ezDesign] Tombstones Pack
http://ezdesign.store/wp-content/uploads/2018/05/preview_590-2.jpg
A headstone, tombstone, or gravestone is a stele or marker, usually stone, that is placed over a grave. They are traditional for burials in the Christian, Jewish and Muslim religions, among others.
Details:
Polygon count: 58 ...
A headstone, tombstone, or gravestone is a stele or marker, usually stone, that is placed over a grave. They are traditional for burials in the Christian, Jewish and Muslim religions, among others.
Details:
Polygon count: 58 ...
- Wed May 16, 2018 7:34 am
- Forum: Game Assets
- Topic: [ezDesign] Wheeled Trash Bin
- Replies: 0
- Views: 8867
[ezDesign] Wheeled Trash Bin
http://ezdesign.store/wp-content/uploads/2018/05/preview_590-1.jpg
Wheeled trash bin (also known as rollout recycling bin) is one of the most common props you will need in a game that sets in modern city environment.
Detail:
Polygon count: 2600 tri
Available formats: blend, fbx, obj
Texture ...
Wheeled trash bin (also known as rollout recycling bin) is one of the most common props you will need in a game that sets in modern city environment.
Detail:
Polygon count: 2600 tri
Available formats: blend, fbx, obj
Texture ...
- Wed May 16, 2018 7:19 am
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 186034
Re: Vulkan&Android - BAW Irrlicht (GIT repo, v 0.3.0-alpha1)
Haven't been to Irrlicht forum for years. But wow, Irrlicht-Vulkan combination would be great.
- Wed Aug 23, 2017 7:33 pm
- Forum: Project Announcements
- Topic: [Update*] ARSA Framework
- Replies: 3
- Views: 5271
Re: [Update*] ARSA Framework
Looks really nice
Good job.
- Sat Jun 24, 2017 4:07 am
- Forum: Game Assets
- Topic: [ezDesign] Medieval Wooden Cart Lowpoly Model
- Replies: 0
- Views: 6238
[ezDesign] Medieval Wooden Cart Lowpoly Model
http://www.kloena.com/wp-content/uploads/2017/06/promo-image-600x600.jpg
Medieval wooden cart lowpoly model is one of the most essential props needed in a medieval style game or farm simulation.
Details:
Polygon count: 912 tri
Available formats: blend, fbx, obj
Texture: Diffuse only (2048×2048 ...
Medieval wooden cart lowpoly model is one of the most essential props needed in a medieval style game or farm simulation.
Details:
Polygon count: 912 tri
Available formats: blend, fbx, obj
Texture: Diffuse only (2048×2048 ...
- Wed May 03, 2017 1:04 pm
- Forum: Game Assets
- Topic: [ezDesign] Medieval Peasant Male
- Replies: 0
- Views: 6577
[ezDesign] Medieval Peasant Male
http://kloena.com/wp-content/uploads/2017/04/promo-image-600x600.jpg
Medieval peasant lowpoly model is the most generic and yet important character you’ll ever need in a medieval-style video game. The model has been constructed for games in mind, hence it is optimized for such usage. Not only the ...
Medieval peasant lowpoly model is the most generic and yet important character you’ll ever need in a medieval-style video game. The model has been constructed for games in mind, hence it is optimized for such usage. Not only the ...
- Mon Dec 26, 2016 6:59 pm
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 573354
Re: Who is everybody?
And now another year has passed, caused me to click this thread lol. 
- Sun Dec 18, 2016 3:00 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 519210
Re: Post Your Irrlicht Screenshots / Render Here.
I thought stars would look brighter in the dark area and dimmer in the brighter area? Should have more stars appearing in the top left corner. Just my 2 cents.
- Fri Dec 16, 2016 7:11 pm
- Forum: Project Announcements
- Topic: Tribute to BitPlane :)
- Replies: 11
- Views: 6074
Re: Tribute to BitPlane :)
I remember back then we had niko, hybrid, bitplane, and... rogerborg. Without rogerborg, this forum is kind of boring 
- Fri Dec 09, 2016 4:48 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New core member REDDemon
- Replies: 7
- Views: 3288
Re: New core member REDDemon
Congrats!