Search found 175 matches
- Sat Apr 27, 2013 10:10 pm
- Forum: Advanced Help
- Topic: Can edit terrain node, but normals won't update!
- Replies: 2
- Views: 521
Re: Can edit terrain node, but normals won't update!
Sorry, I'm a goose, got the image url wrong... (fixed now)
- Sat Apr 27, 2013 3:51 pm
- Forum: Advanced Help
- Topic: Can edit terrain node, but normals won't update!
- Replies: 2
- Views: 521
Can edit terrain node, but normals won't update!
Hi Everyone, I've been playing with changing a terrain node dynamically, can now adjust the positions of the individual vertices with the following code (which is just a test) : scene::IMesh* pMesh = terrain->getMesh(); s32 b; for (b=0; b<pMesh->getMeshBufferCount(); ++b){ scen...
- Tue Jun 12, 2012 5:29 am
- Forum: Everything 2d/3d Graphics
- Topic: Showmethatagain : low poly hair tute price drop!
- Replies: 0
- Views: 1077
Showmethatagain : low poly hair tute price drop!
Hi Everyone, Just a quick post to let you know that I've decided to drop the price on my low poly hair tute at http://www.showmethatagain.com. I racked up 500 unique visits to the site last week since I relaunched it - a number of whom visited the info page for the hair tute - but... no sales for it...
- Tue Jun 05, 2012 10:01 am
- Forum: Everything 2d/3d Graphics
- Topic: Showmethatagain.com Relaunch!
- Replies: 3
- Views: 807
Re: Showmethatagain.com Relaunch!
Well, I teach max at uni but I use Blender for my own stuff so...
Won't be too long and I'll have a bunch of blender stuff up
Here's a sample of my blender character stuff running in UDK (goes on iOS as well, just doesn't look as pretty)
http://www.youtube.com/watch?v=bKFpMllD5TI
Won't be too long and I'll have a bunch of blender stuff up
Here's a sample of my blender character stuff running in UDK (goes on iOS as well, just doesn't look as pretty)
http://www.youtube.com/watch?v=bKFpMllD5TI
- Mon Jun 04, 2012 2:32 pm
- Forum: Everything 2d/3d Graphics
- Topic: Showmethatagain.com Relaunch!
- Replies: 3
- Views: 807
Showmethatagain.com Relaunch!
http://www.showmethatagain.com/posts/showmethatagain_forum_banner.jpg Hi Everyone! Just a quick post to let you all know that I finally got my tutorial site up and going again (Yay!). I've got a bunch of free tutes for people who are just getting started in 3ds Max, and another free one that covers...
- Sat Apr 28, 2012 9:40 pm
- Forum: Project Announcements
- Topic: Proton SDK - component based C++ framework for iOS, Android
- Replies: 31
- Views: 33529
Re: Proton SDK - component based C++ framework for iOS, Andr
Well, I'm not sure about that... I think gameplay via keyboard and mouse is different from gameplay via iOS touch controls. But don't get me wrong, Proton is starting to look like the best option for me and I've started scheming how to get a mac from somewhere so I can use it. As much as I like UDK,...
- Thu Apr 26, 2012 10:00 pm
- Forum: Project Announcements
- Topic: Proton SDK - component based C++ framework for iOS, Android
- Replies: 31
- Views: 33529
Re: Proton SDK - component based C++ framework for iOS, Andr
Hi Sundar, Sorry I missed an important bit in my previous post, UDK let's me load a test app onto an iPad from a PC (no mac needed) where I can test how it actually looks and runs. Sounds like from above in Proton if you don't have a mac you can only test in an iOS simulator. Have you tried one of t...
- Tue Mar 06, 2012 4:54 am
- Forum: Project Announcements
- Topic: Proton SDK - component based C++ framework for iOS, Android
- Replies: 31
- Views: 33529
Re: Proton SDK - component based C++ framework for iOS, Andr
Hey there Seth,
In UDK you can test your app on your iOS device immediately without having submit it to the app store, can you do this in Proton SDK?
In UDK you can test your app on your iOS device immediately without having submit it to the app store, can you do this in Proton SDK?
- Mon Sep 26, 2011 12:23 am
- Forum: Beginners Help
- Topic: images, textures and memory managment...
- Replies: 4
- Views: 351
Re: images, textures and memory managment...
Can you tell us what you're trying to achieve exactly? Maybe you need to rethink your approach somewhat higher up, because creating an image and building a texture from it every single frame is really not a good idea IMO Hi Everyone, Managed to get all my dramas sorted out, as Radicalizm said part ...
- Sat Sep 24, 2011 4:34 pm
- Forum: Beginners Help
- Topic: images, textures and memory managment...
- Replies: 4
- Views: 351
Re: images, textures and memory managment...
The code from my first post will actually update the GUI image with each newly updated vector image, but if I drop the image and the texture I get an unhandled exception. If I don't drop them my app adds 1MB to it's memory usage every second or so
- Sat Sep 24, 2011 4:29 pm
- Forum: Beginners Help
- Topic: images, textures and memory managment...
- Replies: 4
- Views: 351
Re: images, textures and memory managment...
I'm trying to learn how to use AGG to create vector based textures, but I want to be able to animate them... Here's my method that runs every frame when I hold z down (for learning/testing purposes) : ////////////////////// // CedenApp testAGG // ////////////////////// void CedenApp::testAGG(){ ...
- Sat Sep 24, 2011 4:08 pm
- Forum: Beginners Help
- Topic: images, textures and memory managment...
- Replies: 4
- Views: 351
images, textures and memory managment...
Hey Guys, I've been trying for HOURS to figure out images, textures and memory management and I think I need some help. In my irrlicht apps constructor I have the following code which adds (successfully) an image to the gui: video::ITexture* testPNG = driver->getTexture("../content/all/ui/watch...
- Thu Sep 22, 2011 10:15 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 376837
Re: Post Your Irrlicht Screenshots / Render Here.
Nicehendu wrote:Thou shalt cel-shade.
As in, nice image AND nice to see some NON programmer art in irrlicht...
- Tue Jun 21, 2011 10:29 am
- Forum: Project Announcements
- Topic: Removed project
- Replies: 5
- Views: 1601
- Sun May 15, 2011 11:35 pm
- Forum: Everything 2d/3d Graphics
- Topic: BE3D team, custom 3D service
- Replies: 18
- Views: 4948