Cool, how did you do the subsurface scattering? Is there a paper you could point me to.
This effect is a cheap hack haha! It works by doing a dot product with the inverted LightDir and the eye vector. I don´t think there is a paper, but there are some slides from a GDC 2011 talk which I cant ...
Search found 8 matches
- Mon Apr 11, 2011 1:15 am
- Forum: Competition Time!
- Topic: Screenshot of the Month April 2011 [Winner announced!]
- Replies: 58
- Views: 30984
- Sun Apr 10, 2011 1:35 am
- Forum: Competition Time!
- Topic: Screenshot of the Month April 2011 [Winner announced!]
- Replies: 58
- Views: 30984
Real-Time SubSurface Scaterring Simulation for Irrlicht
Hi folks...
Looong time since my last post hehe. This isn´t really a game project, just something I´ve been working today. A shader for real-time subsurface scaterring simulation. This particular frame was rendered in irrlicht.
I´m working on a fast ambient occlusion implementation, in order to ...
Looong time since my last post hehe. This isn´t really a game project, just something I´ve been working today. A shader for real-time subsurface scaterring simulation. This particular frame was rendered in irrlicht.
I´m working on a fast ambient occlusion implementation, in order to ...
- Wed May 19, 2010 11:47 am
- Forum: Beginners Help
- Topic: Agent-Based Automatic Dungeon Generation
- Replies: 4
- Views: 635
- Tue May 11, 2010 9:02 pm
- Forum: Beginners Help
- Topic: Agent-Based Automatic Dungeon Generation
- Replies: 4
- Views: 635
- Tue May 11, 2010 8:40 pm
- Forum: Beginners Help
- Topic: Agent-Based Automatic Dungeon Generation
- Replies: 4
- Views: 635
Agent-Based Automatic Dungeon Generation
Hi folks,
I´m developing a new algorithm for automatic dungeon generation based on multi-agent systems. It´s for a school project.
The generated dungeons shall be like a mix of what you get in zelda 3 ( yeah, the SNES one ) and diablo, torchlight, etc.
For this I need a tiled world. One will ...
I´m developing a new algorithm for automatic dungeon generation based on multi-agent systems. It´s for a school project.
The generated dungeons shall be like a mix of what you get in zelda 3 ( yeah, the SNES one ) and diablo, torchlight, etc.
For this I need a tiled world. One will ...
- Sat Mar 10, 2007 2:16 am
- Forum: Beginners Help
- Topic: kame-hame-ha going crazy
- Replies: 0
- Views: 198
kame-hame-ha going crazy
Hi everyone =D!
err...my problem this time is that I got some particle system looking fine on my player, but when I change the camera position with the mouse the particle system just dissapears ! I just got no clue on what's going on could you guys please help me out???
two screenshots here so you ...
err...my problem this time is that I got some particle system looking fine on my player, but when I change the camera position with the mouse the particle system just dissapears ! I just got no clue on what's going on could you guys please help me out???
two screenshots here so you ...
- Sat Dec 23, 2006 2:41 pm
- Forum: Beginners Help
- Topic: stubborn sydney wont stop running!
- Replies: 2
- Views: 382
Thnx for the help man!
HEEYY it works!!!! thnks so much Dude
!!!!
Oh, and also Happy Christmas and happy new year for u and all your relatives
!
Oh, and also Happy Christmas and happy new year for u and all your relatives
- Wed Dec 20, 2006 9:00 pm
- Forum: Beginners Help
- Topic: stubborn sydney wont stop running!
- Replies: 2
- Views: 382
stubborn sydney wont stop running!
Hi everyone!!
ok guys I've got a little problem. I was using irrlicht 1.0, and with the code below everything worked fine and sydney stops running if the user doesn't press any of these keys: W, S, A, D.
code:
#include <stdio.h>
#include <irrlicht.h>
#include <math.h>
#define PI 3.1416
using ...
ok guys I've got a little problem. I was using irrlicht 1.0, and with the code below everything worked fine and sydney stops running if the user doesn't press any of these keys: W, S, A, D.
code:
#include <stdio.h>
#include <irrlicht.h>
#include <math.h>
#define PI 3.1416
using ...