Search found 8 matches

by focanafacos
Mon Apr 11, 2011 1:15 am
Forum: Competition Time!
Topic: Screenshot of the Month April 2011 [Winner announced!]
Replies: 58
Views: 30984

Cool, how did you do the subsurface scattering? Is there a paper you could point me to.

This effect is a cheap hack haha! It works by doing a dot product with the inverted LightDir and the eye vector. I don´t think there is a paper, but there are some slides from a GDC 2011 talk which I cant ...
by focanafacos
Sun Apr 10, 2011 1:35 am
Forum: Competition Time!
Topic: Screenshot of the Month April 2011 [Winner announced!]
Replies: 58
Views: 30984

Real-Time SubSurface Scaterring Simulation for Irrlicht

Hi folks...

Looong time since my last post hehe. This isn´t really a game project, just something I´ve been working today. A shader for real-time subsurface scaterring simulation. This particular frame was rendered in irrlicht.
I´m working on a fast ambient occlusion implementation, in order to ...
by focanafacos
Wed May 19, 2010 11:47 am
Forum: Beginners Help
Topic: Agent-Based Automatic Dungeon Generation
Replies: 4
Views: 635

Thanx for the help guys ! I´ll try it out and let you know :D
by focanafacos
Tue May 11, 2010 9:02 pm
Forum: Beginners Help
Topic: Agent-Based Automatic Dungeon Generation
Replies: 4
Views: 635

Oh and I forgot to mention!
The "tiles" in question would be small meshes made in an external modelling tool, like Blender for instance.

Just making sure you understand me: I want to merge many of these smaller meshes into a huge scenario mesh, so that I can use the octree scenenode.
by focanafacos
Tue May 11, 2010 8:40 pm
Forum: Beginners Help
Topic: Agent-Based Automatic Dungeon Generation
Replies: 4
Views: 635

Agent-Based Automatic Dungeon Generation

Hi folks,

I´m developing a new algorithm for automatic dungeon generation based on multi-agent systems. It´s for a school project.
The generated dungeons shall be like a mix of what you get in zelda 3 ( yeah, the SNES one ) and diablo, torchlight, etc.
For this I need a tiled world. One will ...
by focanafacos
Sat Mar 10, 2007 2:16 am
Forum: Beginners Help
Topic: kame-hame-ha going crazy
Replies: 0
Views: 198

kame-hame-ha going crazy

Hi everyone =D!

err...my problem this time is that I got some particle system looking fine on my player, but when I change the camera position with the mouse the particle system just dissapears ! I just got no clue on what's going on could you guys please help me out???

two screenshots here so you ...
by focanafacos
Sat Dec 23, 2006 2:41 pm
Forum: Beginners Help
Topic: stubborn sydney wont stop running!
Replies: 2
Views: 382

Thnx for the help man!

HEEYY it works!!!! thnks so much Dude :D !!!!
Oh, and also Happy Christmas and happy new year for u and all your relatives :D!
by focanafacos
Wed Dec 20, 2006 9:00 pm
Forum: Beginners Help
Topic: stubborn sydney wont stop running!
Replies: 2
Views: 382

stubborn sydney wont stop running!

Hi everyone!!

ok guys I've got a little problem. I was using irrlicht 1.0, and with the code below everything worked fine and sydney stops running if the user doesn't press any of these keys: W, S, A, D.

code:

#include <stdio.h>
#include <irrlicht.h>
#include <math.h>

#define PI 3.1416

using ...