Search found 5 matches

by ming9899
Sat Mar 10, 2007 12:07 pm
Forum: Advanced Help
Topic: How can I avoid picking through scene node to another node.
Replies: 13
Views: 2025

If you added another type you would make that one 0x0008, and the next would be 0x0010...

#define NONE_MASK (0x0000)
#define BALL_MASK (0x0001)
#define CUBE_MASK (0x0008) <------
#define BALL2_MASK (0x0010) <------

Then is set getSceneNodeFromScreenCoordinatesBB(pos, BALL2_MASK);


I have a ...
by ming9899
Fri Mar 09, 2007 6:18 pm
Forum: Advanced Help
Topic: How can I avoid picking through scene node to another node.
Replies: 13
Views: 2025

I have some problem about getSceneNodeFromScreenCoordinatesBB(). I try to add 1 more SphereSceneNode and I set the ID to be BALL2_MASK. And then I set getSceneNodeFromScreenCoordinatesBB(pos, BALL2_MASK). From this following code, I should select only on the new Sphere but I can select every node ...
by ming9899
Thu Dec 21, 2006 7:38 am
Forum: Beginners Help
Topic: collision detection
Replies: 9
Views: 1179

Thank you very much :D
by ming9899
Thu Dec 21, 2006 4:48 am
Forum: Beginners Help
Topic: collision detection
Replies: 9
Views: 1179

I want to know the best way to deal with this problem.
I try to call the fucntion 20 times but my game run very slow.
by ming9899
Wed Dec 20, 2006 6:28 pm
Forum: Beginners Help
Topic: collision detection
Replies: 9
Views: 1179

collision detection

In my game, there are five monsters that can run freely in the map and I want to check the collision detection between all of them.
Do I have to check every pair of them like this

monster1 and monster2
monster1 and monster3
monster1 and monster4
monster1 and monster5

monster2 and monster1
monster2 ...