I'm not positive, but it seems like this may be what you need. You can check out the use in tech demo source:
virtual ISceneNodeAnimator* irr::scene::ISceneManager::createDeleteAnimator ( u32 timeMs ) [pure virtual]
Creates a scene node animator, which deletes the scene node after some time ...
Search found 4 matches
- Sun Oct 12, 2003 7:08 pm
- Forum: Beginners Help
- Topic: IParticleSystemSceneNode.
- Replies: 6
- Views: 1393
- Sat Oct 11, 2003 2:40 pm
- Forum: Beginners Help
- Topic: Collision detection in terrain addon
- Replies: 2
- Views: 1306
- Fri Oct 10, 2003 11:12 pm
- Forum: Beginners Help
- Topic: Collision detection in terrain addon
- Replies: 2
- Views: 1306
Collision detection in terrain addon
I started with the collision demo, got that up and running. 10,000 triangles at 100+ FPS, wonderful.
I took the collision demo and replaced the loaded mesh with the one from the terrain generator. This is an animated mesh of 170,000 triangles.
What is the correct way to use the ...
I took the collision demo and replaced the loaded mesh with the one from the terrain generator. This is an animated mesh of 170,000 triangles.
What is the correct way to use the ...
- Fri Oct 10, 2003 3:51 pm
- Forum: Beginners Help
- Topic: World Editor of choice?
- Replies: 1
- Views: 1080
World Editor of choice?
For someone with no preference of an editor, is there a preferred one? So far I've downloaded q3radient and quark to try out. Are there any others? Are there any restrictions to the use of the above two ?