Search found 4 matches

by Conner
Sun Oct 12, 2003 7:08 pm
Forum: Beginners Help
Topic: IParticleSystemSceneNode.
Replies: 6
Views: 1142

I'm not positive, but it seems like this may be what you need. You can check out the use in tech demo source: virtual ISceneNodeAnimator* irr::scene::ISceneManager::createDeleteAnimator ( u32 timeMs ) [pure virtual] Creates a scene node animator, which deletes the scene node after some time automati...
by Conner
Sat Oct 11, 2003 2:40 pm
Forum: Beginners Help
Topic: Collision detection in terrain addon
Replies: 2
Views: 1201

Apparently I am not good at searching. Finally found all the threads that went through the same thing I did. Everything works wonderful now, thanks KnightToFlight, et all. The reason I ended up repeating all this is the sourceforge file list still has the 0.1 version of the terrain gen. When I first...
by Conner
Fri Oct 10, 2003 11:12 pm
Forum: Beginners Help
Topic: Collision detection in terrain addon
Replies: 2
Views: 1201

Collision detection in terrain addon

I started with the collision demo, got that up and running. 10,000 triangles at 100+ FPS, wonderful. I took the collision demo and replaced the loaded mesh with the one from the terrain generator. This is an animated mesh of 170,000 triangles. What is the correct way to use the createCollisionRespon...
by Conner
Fri Oct 10, 2003 3:51 pm
Forum: Beginners Help
Topic: World Editor of choice?
Replies: 1
Views: 986

World Editor of choice?

For someone with no preference of an editor, is there a preferred one? So far I've downloaded q3radient and quark to try out. Are there any others? Are there any restrictions to the use of the above two ?