Search found 194 matches

by elander
Thu Nov 24, 2005 1:07 am
Forum: Beginners Help
Topic: what is "seamless indoor/outdoor rendering" ???
Replies: 12
Views: 513

I really don't see what this question has to do with irrlicht and advanced help. Read the beginners help forum description: "If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here." This is obviousl...
by elander
Mon Nov 21, 2005 7:24 pm
Forum: Beginners Help
Topic: Holes In Heightmaps Possible?
Replies: 3
Views: 189

But it's possible to tile terrain objects right ? So if this is possible a hole is easy to do:

123
4-5
678
by elander
Sun Nov 13, 2005 12:58 am
Forum: Off-topic
Topic: Blender smells
Replies: 53
Views: 3180

So does imature people who enjoy badmouthing open source project leaders. *laugh* OK, so far I have been called a bitch, immature, and told to "shut the gently caress up". Until such time as you enter the debate with something other than ad hominem attacks - I feel no need to answer your ...
by elander
Sat Nov 12, 2005 2:32 pm
Forum: Off-topic
Topic: Blender smells
Replies: 53
Views: 3180

Sorry, but open source projects are just as susceptible to problems such as elitism and politics as are commercial projects (perhaps moreso given the profit motive behind most commercial projects). Some projects (such as Linux) have leaders who can rise above the issues. Others do not. So does imat...
by elander
Fri Nov 11, 2005 6:56 pm
Forum: Off-topic
Topic: Blender smells
Replies: 53
Views: 3180

it's not really true that the blender developers are elitist. they are quite open for suggestions. the problem is that they have limited programmer resources and of course the programmers first work on what they like to work on the most. Of course they aren't elitists. Thats the only weapon bitches...
by elander
Fri Nov 11, 2005 6:30 pm
Forum: Beginners Help
Topic: Skeletal animation - one skeleton for all the meshes?
Replies: 3
Views: 323

This is important for blending and sharing animations. I think there should be an AnimationData class that can be loaded separately and can be freely linked to animated meshes.
by elander
Fri Nov 11, 2005 12:54 am
Forum: Beginners Help
Topic: A Modelling Tutorial
Replies: 33
Views: 2095

But how can i animate it in blender? I mean how can i separate running etc. to use it later in the code? For animating stuff there is that great blender manual (a huge pdf file). How to use it in your program you need to chose a format Irrlicht can read then copy the exporter script to blender scri...
by elander
Fri Nov 11, 2005 12:40 am
Forum: Advanced Help
Topic: Render to Skybox
Replies: 14
Views: 1568

Using 64 bit floating point values will help but it won't solve the problem because the z-buffer is what limits the usable distance. For a z-buffer of 16 the quotient (far clip plane/near clip plane) must be aprox. 2000. As z-buffer bits increase this quotent will can be bigger but it isn't a linear...
by elander
Thu Nov 10, 2005 11:17 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: ivcon
Replies: 1
Views: 883

ivcon

There is a program called ivcon with source included that can read and convert a lot of 3d formats out there:

http://www.csit.fsu.edu/%7Eburkardt/g_s ... ivcon.html

This can be very useful. I think its even possible to cut and paste code from here to irrlicht for reading all these formats.
by elander
Sun Nov 06, 2005 2:22 am
Forum: Advanced Help
Topic: ODE + irrlicht.... good combination?
Replies: 22
Views: 1550

cassini wrote:And BTW Newton is the more correct and accurate engine too.
To you have any information to back this up or this is just your personal preference ?
by elander
Sun Nov 06, 2005 2:15 am
Forum: Beginners Help
Topic: Huge Meshes
Replies: 4
Views: 281

Re: Huge Meshes

krama757 wrote:Guys Im wondering, with the octree and frustrum culling present in Irrlicht, it is possible to make one large city model and import it and not have it lag?
Thats what it was made for. Still is good to LOD your meshes. The less triangles you have in your scene the better.
by elander
Sat Nov 05, 2005 9:38 pm
Forum: Beginners Help
Topic: Blender...
Replies: 3
Views: 184

You can find the most recent obj importer and exporter scripts here:

http://members.iinet.net.au/~cpbarton/ideasman/
by elander
Sat Nov 05, 2005 1:17 am
Forum: Open Discussion and Dev Announcements
Topic: more than 50% FPS speedup!!!! modified irrlicht 0.12
Replies: 35
Views: 3280

Or better yet a config.xml file like this: <config> <startup> <param name="gui" value="minimal" /> <param name="opengl" value="yes" /> <param name="directx" value="yes" /> <param name="software_rendering" value="no" /> ....
by elander
Thu Nov 03, 2005 11:20 pm
Forum: Open Discussion and Dev Announcements
Topic: Using parts of Irrlicht code
Replies: 4
Views: 264

I never misspell Irrlicht. It's kind of easy to memorize actualy. :wink:
by elander
Mon Oct 31, 2005 9:22 pm
Forum: Open Discussion and Dev Announcements
Topic: Using parts of Irrlicht code
Replies: 4
Views: 264

Using parts of Irrlicht code

Is it possible to separate parts of Irrlicht code and use it in other projects ? Whats the implications on Irrlicht code license and my own separate code ?