Search found 194 matches
- Thu Nov 24, 2005 1:07 am
- Forum: Beginners Help
- Topic: what is "seamless indoor/outdoor rendering" ???
- Replies: 12
- Views: 539
- Mon Nov 21, 2005 7:24 pm
- Forum: Beginners Help
- Topic: Holes In Heightmaps Possible?
- Replies: 3
- Views: 217
- Sun Nov 13, 2005 12:58 am
- Forum: Off-topic
- Topic: Blender smells
- Replies: 53
- Views: 3319
- Sat Nov 12, 2005 2:32 pm
- Forum: Off-topic
- Topic: Blender smells
- Replies: 53
- Views: 3319
Sorry, but open source projects are just as susceptible to problems such as elitism and politics as are commercial projects (perhaps moreso given the profit motive behind most commercial projects). Some projects (such as Linux) have leaders who can rise above the issues. Others do not. So does imat...
- Fri Nov 11, 2005 6:56 pm
- Forum: Off-topic
- Topic: Blender smells
- Replies: 53
- Views: 3319
it's not really true that the blender developers are elitist. they are quite open for suggestions. the problem is that they have limited programmer resources and of course the programmers first work on what they like to work on the most. Of course they aren't elitists. Thats the only weapon bitches...
- Fri Nov 11, 2005 6:30 pm
- Forum: Beginners Help
- Topic: Skeletal animation - one skeleton for all the meshes?
- Replies: 3
- Views: 372
- Fri Nov 11, 2005 12:54 am
- Forum: Beginners Help
- Topic: A Modelling Tutorial
- Replies: 33
- Views: 2210
But how can i animate it in blender? I mean how can i separate running etc. to use it later in the code? For animating stuff there is that great blender manual (a huge pdf file). How to use it in your program you need to chose a format Irrlicht can read then copy the exporter script to blender scri...
- Fri Nov 11, 2005 12:40 am
- Forum: Advanced Help
- Topic: Render to Skybox
- Replies: 14
- Views: 1627
Using 64 bit floating point values will help but it won't solve the problem because the z-buffer is what limits the usable distance. For a z-buffer of 16 the quotient (far clip plane/near clip plane) must be aprox. 2000. As z-buffer bits increase this quotent will can be bigger but it isn't a linear...
- Thu Nov 10, 2005 11:17 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: ivcon
- Replies: 1
- Views: 887
ivcon
There is a program called ivcon with source included that can read and convert a lot of 3d formats out there:
http://www.csit.fsu.edu/%7Eburkardt/g_s ... ivcon.html
This can be very useful. I think its even possible to cut and paste code from here to irrlicht for reading all these formats.
http://www.csit.fsu.edu/%7Eburkardt/g_s ... ivcon.html
This can be very useful. I think its even possible to cut and paste code from here to irrlicht for reading all these formats.
- Sun Nov 06, 2005 2:22 am
- Forum: Advanced Help
- Topic: ODE + irrlicht.... good combination?
- Replies: 22
- Views: 1702
- Sun Nov 06, 2005 2:15 am
- Forum: Beginners Help
- Topic: Huge Meshes
- Replies: 4
- Views: 301
Re: Huge Meshes
Thats what it was made for. Still is good to LOD your meshes. The less triangles you have in your scene the better.krama757 wrote:Guys Im wondering, with the octree and frustrum culling present in Irrlicht, it is possible to make one large city model and import it and not have it lag?
- Sat Nov 05, 2005 9:38 pm
- Forum: Beginners Help
- Topic: Blender...
- Replies: 3
- Views: 230
You can find the most recent obj importer and exporter scripts here:
http://members.iinet.net.au/~cpbarton/ideasman/
http://members.iinet.net.au/~cpbarton/ideasman/
- Sat Nov 05, 2005 1:17 am
- Forum: Open Discussion and Dev Announcements
- Topic: more than 50% FPS speedup!!!! modified irrlicht 0.12
- Replies: 35
- Views: 3625
- Thu Nov 03, 2005 11:20 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Using parts of Irrlicht code
- Replies: 4
- Views: 278
- Mon Oct 31, 2005 9:22 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Using parts of Irrlicht code
- Replies: 4
- Views: 278
Using parts of Irrlicht code
Is it possible to separate parts of Irrlicht code and use it in other projects ? Whats the implications on Irrlicht code license and my own separate code ?